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Regarding changing the PM for Arms Factories, I'm sorry but with this mod I'm only aiming to add a reason to research better guns on a military standpoint.
Also, would it be possible to change Arm Factory production methods so that they benefit instead from the same types of PMs that improve Tool Factories?
I think it makes more sense for them to be improved that way rather than through researching more complicated guns that should actually decrease productivity more than anything.
he updated it but the mod didnta ctually get the update. i love the paradox launcher. Truly is a Paradox how it still works.
could this be updated? its not working for me anymore, i still have the option to activate them by order but each level has 0 effects. as in like it doesn't even list the effects its just not there at all.
thanks.
For example, rifles PM in barracks could only be selectable if any arms industry are using rifles PM. However, I doubt there is a way to automatically revert to previous PM if no arms industry are using the equivalent PM, except possibly via hidden events that fires on every pulse check in on_action. That is something that need to be investigated.
Not that it is important but it would be strange and maybe immersion-breaking if all arms industry are still on muskets PM and yet you can select rifles PM for barracks.
To Victoria: Europa Universalis & Shattered World
my idea would be to add some sort of production methods like this (and rename it later)
Infantry Units: 15th, 16th, 17th, Irregular Infantry, Line Infantry, Skirmish Infantry, Trench Infantry, Squad Infantry, Mechanized Infantry
Equipment/Uniform: 15th, 16th, 17th, 18th, 19th. 20th
- consumes Clothes and Fabric
Artillery Units: 15th, 16th, 17th, Cannon Artillery, Mobile Artillery, Shrapnel Artillery, Siege Artillery
- consumes Artillery
Cavalry Units (new production method like guns): 15th, 16th, 17th, 18th, 19th. 20th
- consumes Grain, Wood and (later) Small arms & Ammunition
- buffs Attack, Morale Damage, Kill Rate and Provinces Captured
- major nerfs on Defense, Provinces Lost and Recovery Rate
- very risky in late game, good opportunity for minor nations early game
PMs from past centurys consume less goods.
Something like this was in my mind.
I guess artillery and infantry types are already well represented in the game, if you have an idea let me know
Any plans to add new production methods for Infantry Types, Infantry Equipment, Artillery and Cavalry in the future?
This way would represent better the composition of armys in different nations.