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I personally like the LOTR references but I guess that is not everyone's taste. To each their own.
Thank you for your feedback. I hope everyone enjoys the adventure and hopefully there are no more bugs. Feedback is appreciated.
2. I've added a chest to store things once you enter Greystoke, beside Hector
3. I moved the lone Greystoke Heavy infantry back inside where he belongs
4. Hector will no longer wander over to watch the Urak-Hai fight.
5 Greystoke Manor main entrance actually takes you into Greystoke Manor now.
6. Marbul fixed. He was facing north and is now facing east to allow you to talk to him.
7. I've modified Caruther's conversation and moved the teleport node to take you upstairs, so it's visible. For some reason I can't deactivate the trap although I had in the past. You can now get up stairs and complete the adventure.
Grey castle: When I attack the orcs the guards of Hector come to me as allies, but they don't attack anyone, and don't attacked by the orcs. They should remain, because they just slow the fight.
Grey manor: The main entrance with 2 guards lead to a trap room. There are a lot of chests, 2 teleport areas, but none of the teleports have valid targets. The back entrances work.
The minimal crafting should be mentioned in the description. I tried a build with polearm master using a 2h mace, thus it affected me a lot.
The goofy LOTR references don't fit the general style, the other parts aren't goofy. So the immersion rating is low.
Otherwise it's quite a good campaign.
Caruthes said he disabled the teleporter to lord G, but the teleporter still sends my heroes to the arena, thus the campaign cannot be finished.