Solasta: Crown of the Magister

Solasta: Crown of the Magister

The Clearing of Castle Connach (Updated)
96 Comments
home4972  [author] 9 Jul @ 8:19am 
If you like this one, I have built another called "They come at night".
home4972  [author] 8 Jul @ 5:28pm 
thanks jvango66....
jvango66 8 Jul @ 5:12pm 
Loved the LOTR and Tarzan references :steamthumbsup:
home4972  [author] 6 Jul @ 11:36am 
Hah,.. sorrry, sorry.....It should be bush to the South, South/West. I might have hidden the path too well. Look for bush to whack.
jvango66 6 Jul @ 10:34am 
OK, but east...
home4972  [author] 5 Jul @ 11:46am 
a lot he knows :)
jvango66 5 Jul @ 9:27am 
looked at the journal comments and is says "birds" are taking his livestock...
jvango66 5 Jul @ 9:19am 
east as on the same map or east as in east exit?
home4972  [author] 5 Jul @ 6:54am 
happy hunting
jvango66 5 Jul @ 5:23am 
ah, missed the dragon...
home4972  [author] 4 Jul @ 1:00pm 
It should be a comment in the journal/
home4972  [author] 4 Jul @ 1:00pm 
Oh yeah, you also need to take out the Dragon. This is what has been raiding his cattle. It's east of the witches hut...You'll need to cut some bush to get to it.
home4972  [author] 4 Jul @ 10:02am 
After you've taken out the witch, giants and bandits go back to the estate and talk to Connach, This should end that portion of the dungeon...There's a lot more.
jvango66 4 Jul @ 8:32am 
keep wandering around in circles of maps...
jvango66 4 Jul @ 8:31am 
took out the witch the giants and the bandits...
home4972  [author] 4 Jul @ 8:21am 
After you escape from the arena, you should be able to climb the stairs and have the final scenario with Lord Greystoke.
home4972  [author] 3 Jul @ 11:29am 
Hmmm....where are you currently in the game.
jvango66 2 Jul @ 9:00am 
maybe I'm dense...I can't seem to find a way to the last stage of the adventure
home4972  [author] 24 Oct, 2024 @ 11:02am 
4.6.3 - more Tweeks
home4972  [author] 17 Oct, 2024 @ 10:46am 
4.6.2 - More Tweeks
home4972  [author] 15 Oct, 2024 @ 11:05am 
4.6 - Final Tweeks
home4972  [author] 4 Oct, 2024 @ 11:16am 
4.5.5 Toughened up the final scenario
home4972  [author] 3 Oct, 2024 @ 12:41pm 
4.5.4 - Tweaked the final scenario
home4972  [author] 2 Oct, 2024 @ 12:23pm 
4.5.3 - Changed Lord Greystoke so that you don't end up with a Quest item that you can't get rid of.
home4972  [author] 30 Sep, 2024 @ 8:11pm 
4.5.2....I'm beginning to hate Marbuul...cleared out some space around here. This SHOULD fix the problem
home4972  [author] 30 Sep, 2024 @ 8:05pm 
4,5,1 Marbuul was still a problem. now having him facing West, which should fix this
home4972  [author] 30 Sep, 2024 @ 7:58pm 
Sorry about the minimal crafting but i used standard merchants who don't have a lot of options.

I personally like the LOTR references but I guess that is not everyone's taste. To each their own.

Thank you for your feedback. I hope everyone enjoys the adventure and hopefully there are no more bugs. Feedback is appreciated.
home4972  [author] 30 Sep, 2024 @ 7:58pm 
1. I've put a signpost in Ruffino to lead you to Greystoke Manor.
2. I've added a chest to store things once you enter Greystoke, beside Hector
3. I moved the lone Greystoke Heavy infantry back inside where he belongs
4. Hector will no longer wander over to watch the Urak-Hai fight.
5 Greystoke Manor main entrance actually takes you into Greystoke Manor now.
6. Marbul fixed. He was facing north and is now facing east to allow you to talk to him.
7. I've modified Caruther's conversation and moved the teleport node to take you upstairs, so it's visible. For some reason I can't deactivate the trap although I had in the past. You can now get up stairs and complete the adventure.
home4972  [author] 30 Sep, 2024 @ 7:58pm 
4.5 - ok, Thanks Zoli for pointing out some major problems. Don't know how I missed them but it's a complicated scenario. I think I have it corrected now.
Zoli 13 Sep, 2024 @ 2:49pm 
Grey castle: Impossible to talk to Magnificent Marbuul.
Grey castle: When I attack the orcs the guards of Hector come to me as allies, but they don't attack anyone, and don't attacked by the orcs. They should remain, because they just slow the fight.
Grey manor: The main entrance with 2 guards lead to a trap room. There are a lot of chests, 2 teleport areas, but none of the teleports have valid targets. The back entrances work.

The minimal crafting should be mentioned in the description. I tried a build with polearm master using a 2h mace, thus it affected me a lot.
The goofy LOTR references don't fit the general style, the other parts aren't goofy. So the immersion rating is low.
Otherwise it's quite a good campaign.

Caruthes said he disabled the teleporter to lord G, but the teleporter still sends my heroes to the arena, thus the campaign cannot be finished.
charles_watkins 26 Aug, 2024 @ 11:08am 
Finally got around to this and it was really pretty good. Some very challenging battles but some of the poorest loot I've ever seen. As predicted, I just reached level 11 on cataclysmic.
home4972  [author] 31 Jul, 2024 @ 4:22pm 
4.2.4 - Tweeked
home4972  [author] 9 Jun, 2024 @ 8:42am 
4.2.2 - corrected an entry point in the caves
home4972  [author] 9 May, 2024 @ 1:54pm 
4.1 - Missed a couple of trip wires at the castle and put some roofs on some of the building so that fly bys can't circumvent walls.
home4972  [author] 6 May, 2024 @ 8:46am 
4.0 - I've playtested from beginning to end. There should be no more bugs. All scenarios should take you from 1 to 11th level. It was a lot of fun to create, although getting some it to work was a hassle. I hope you have fun with it. Any tweeks from now on should be just for playability. Let me know what you think.
home4972  [author] 5 May, 2024 @ 5:36pm 
3.6.7 - Still working on final scenario
home4972  [author] 5 May, 2024 @ 5:04pm 
3.6.3 - The ending is giving me issues. It works in test but not in the scenario...working on it
home4972  [author] 3 May, 2024 @ 1:30pm 
3.6.3 - tightened security on Greystoke
home4972  [author] 30 Apr, 2024 @ 10:27am 
3.6.3 - having trouble with publishing. it sometimes reverts to an old version. trying again
home4972  [author] 30 Apr, 2024 @ 10:04am 
3.6.2 - cleanup and still trying to get the kill switches to work.
home4972  [author] 29 Apr, 2024 @ 11:35am 
3.6 - put some extra kill switches in as not all NPCs are eliminated when monsters are created in Manor. Modified one of the monsters to Archer to reflect the correct NPC. Having trouble publishing. It keeps reverting back to an old version
home4972  [author] 29 Apr, 2024 @ 11:23am 
3.5.15 - put some extra kill switches in as not all NPCs are eliminated when monsters are created
home4972  [author] 29 Apr, 2024 @ 7:51am 
3.5.12 - Added an exit after the final conversation with Connach so you can leave and save your characters.
home4972  [author] 29 Apr, 2024 @ 6:59am 
3.5.10 - more tweeking
home4972  [author] 28 Apr, 2024 @ 4:25pm 
3.5.9 - more tweeking...hard to get all the troops to activate
home4972  [author] 27 Apr, 2024 @ 2:09pm 
3,5.8 - more tweeking
home4972  [author] 27 Apr, 2024 @ 12:47pm 
3.5.6 - corrected one of the barracks ladders which dropped you from the game
home4972  [author] 27 Apr, 2024 @ 12:18pm 
3.5.5 - cleaned up Alarm
home4972  [author] 27 Apr, 2024 @ 8:43am 
3.5.4 - even more tweeks
home4972  [author] 27 Apr, 2024 @ 7:11am 
3.5.3 more tweeks