Total War: WARHAMMER III

Total War: WARHAMMER III

Monstrous Wintertooth Roster
46 Comments
Dragen Everchosen 25 May @ 4:16am 
thank you very much!
Ketzer 10 Jan @ 8:41pm 
hey can we get a mod that does the same thing but for chaos warriors?
medusa0  [author] 22 Dec, 2024 @ 10:05am 
@sigmars_disciple:
It should be updated now!
sigmars_disciple 22 Dec, 2024 @ 9:49am 
Hey @medusa0, you're usually 100% on the ball, so am I correct to assume this will work with 6.0? <3 Thanks
medusa0  [author] 6 Jun, 2024 @ 7:09pm 
@4ydra:
If you put it that way, they fit in the Chaos "madmen" category. Maybe I can make them tier 3 with the Bestigors.
oceas 30 May, 2024 @ 3:26pm 
guys does it work to you?
4ydra 22 May, 2024 @ 1:52pm 
Any chance you'll add the Norse Berserkers back into the Rooster? Alongside the Hunters, the Berserkers are one of the Norsca units that fits very well with Throgg in terms of lore.
medusa0  [author] 17 Mar, 2024 @ 7:16pm 
@genesis999:
Thank you for the information! I added a new entry for the Great Weapons Centigors to future-proof it in case if text entries get changed by a patch. Please give it a try!
genesis999 17 Mar, 2024 @ 5:40pm 
Hi, awesome mod! Nevermind, the Historical Deskription text entry for wh_mod_nor_inf_centigors_armoured_gw in Land_Units_Table needs an update from wh_dlc03_unit_long_text_bst_centigors_great_weapons to wh_dlc03_unit_long_text_bst_centigors or one can/will get a ctd when hovering over the unit. Cheers and thx for your work.
eggorgagyla1 30 Dec, 2023 @ 4:16pm 
Hello. Is it possible to make a separate version of the mod, where beastmen do not replace humans, but complement them?
medusa0  [author] 2 Sep, 2023 @ 12:21am 
This mod does not need to be updated to work in 4.0.
Ron Burgundy 13 Apr, 2023 @ 2:31pm 
Nice mod thank you.
Um_ATM 12 Apr, 2023 @ 1:51am 
Finally... it's fixed. thank you
medusa0  [author] 11 Apr, 2023 @ 8:30pm 
@엄준식:
Ah, found the Campaign Cap field in main_units table and changed it to -1 (from 1). Please let me know if it is fixed or not.

Thanks for catching this bug!
Um_ATM 11 Apr, 2023 @ 2:59am 
No matter how many Minotaur buildings you build, the cap limit is 1/1.
medusa0  [author] 10 Apr, 2023 @ 10:07pm 
@엄준식:
There is no unit cap limit on any of these Beastmen units.

@Lightning Jesus:
Probably no plans, I do not use SFO. You can try to place this mod above SFO in the load order and see if anything changes.
Elemental Israelite 10 Apr, 2023 @ 3:00pm 
Heeeeey... any chance this could be made compatible with SFO if it isn't already?
Um_ATM 10 Apr, 2023 @ 12:40am 
How do I break the Minotaur cap limit?
Warlocc 23 Feb, 2023 @ 2:20pm 
@medusa0 I'd like to see them available alongside the current roster, personally. I love having the options to make both overpowered and sub-optimal armies.
medusa0  [author] 22 Feb, 2023 @ 3:36pm 
@Warlocc:
Are you thinking off adding these units to World Walkers' faction recruitment roster (human Marauders + Beastmen and Chaos beasts), or changing the World Walker to recruit using the modded Wintertooth roster (Beastmen and Chaos beasts only)?
Warlocc 22 Feb, 2023 @ 11:25am 
It's a wonderful mod. I'd love to see some way to recruit them as Wulfrik, is all.
medusa0  [author] 21 Feb, 2023 @ 11:03pm 
@FullAutoAttack:
Thanks mate!
FullAutoAttack 21 Feb, 2023 @ 2:25pm 
Talismans of the Dark Gods for Monstrous Wintertooth Roster
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936917848
Golden-Skull 10 Feb, 2023 @ 4:39am 
Wow looks perfect for me :D lets try!
medusa0  [author] 7 Feb, 2023 @ 8:54pm 
@Warlocc:
One way to do it would be to greatly expand the allied recruitment pool for Wintertooth, so their ally can recruit those units as well. I could play around with that.

The best you could do as Wulfrik at this time is keeping Wintertooth alive and then borrow their army, or fatten them up and then confederate them, while keeping any units they have already recruited alive - they will still replenish normally if not destroyed/disbanded.
Warlocc 7 Feb, 2023 @ 12:17pm 
Can these be recruited by Wulfrik after a confederation?
Nelthar 4 Feb, 2023 @ 1:36am 
could you maybe do a version of this mod but it just adds the units to the wintertooth roster or the norsca roster
Um_ATM 28 Dec, 2022 @ 2:45pm 
OMG, thanks! I gave up because I couldn't solve it no matter how many mods I put in.
"Unique Faction UI " Turning it off fixed it. thank you
medusa0  [author] 28 Dec, 2022 @ 7:48am 
@엄준식:
This mod does not have the best compatibility with some of the popular mods out there such as Unique Faction UI as SharkyPup found out. If it is something that I am interested in, I could figure out a submod.
Um_ATM 28 Dec, 2022 @ 12:12am 
I don't use anything related to Norsca, and it's inactive again.
medusa0  [author] 27 Dec, 2022 @ 6:16pm 
@엄준식:
Can you please elaborate? What mods are you running besides this one?
Um_ATM 26 Dec, 2022 @ 9:46pm 
I would love to use this mod too. The mod works, but the Beastman units don't come out. ㅠㅠ
medusa0  [author] 14 Dec, 2022 @ 7:47pm 
@SharkyPup:
It makes sense that Unique Faction UI is not compatible with this mod as they both modifies the same faction_table DB entries. Thank you for testing!
SharkyPup 12 Dec, 2022 @ 11:53pm 
Oh wow, i wasn't expecting the patch, but your awesome. I did learn that Unique Faction UI doesn't work with this, so i figured i would offer this info encase other encounter the problem and don't know what the issue was. it seem to alter norsca faction DB stuff. Ran it just with this and U.F. UI to double check. ^-^ Anyway, keep making awesome mods my dude and make sure to take your time and enjoy the game~
medusa0  [author] 26 Nov, 2022 @ 12:27am 
@SharkyPup:
I made a compatibility patch for Trolls for the TrollKing to this mod, you can get it at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893489141
Please let me know if you run into any issues using it.
SharkyPup 25 Nov, 2022 @ 10:19pm 
Would This mod work with the Trolls for the TrollKing - WH3 Edition mod? It just adds more trolls to Throgg's roster? Also, great additions and great work ^-^
medusa0  [author] 25 Nov, 2022 @ 1:45pm 
@siege-agent-mute:
This changes the military group of the Wintertooth faction and as a result will not work with anything else that changes the roster of the Wintertooth faction, probably most overhauls.
Nelthar 25 Nov, 2022 @ 1:33pm 
with what mods does the mod not like to work with i have none of no beastmen unites only there building but no beastmen
Green Ramirez 25 Nov, 2022 @ 1:01pm 
Nice, thanks!
medusa0  [author] 25 Nov, 2022 @ 11:04am 
@Green Ramirez, Wolfie von Carendot, Circle:
Done! Minotaurs, Ghorgons, and Dragon Ogres added. There are no unit caps for them but the multiple model units have reduced model counts as limitation instead.
Circle 25 Nov, 2022 @ 8:26am 
+1 for the monsters from me too!

However, I kind of would prefer these to be additions instead of replacements. I just started a Wintertooth game, but I always like to add stuff.
Wolfie von Carendot 25 Nov, 2022 @ 3:23am 
+1 to the idea of adding in the Minotaurs, Ghorgons (Jabberslythe is optional honestly) and potentially also Dragon Ogres if possible.

All 3 were present in his army during the End Times, so would be nice to play that out if you can find out a way to make it work.
Green Ramirez 24 Nov, 2022 @ 6:35pm 
I see, yes. Maybe if they had limitations, like a global capacity tied to a high tier building.

Ideally, I hope Throgg receives a Drycha like instant recruitment, but for monsters such as the greenskin's trolls, the beastmen monsters and dragon ogres.
medusa0  [author] 24 Nov, 2022 @ 6:04pm 
@Green Ramirez:
Don't know about those units, as they are considered the best parts of the Beastmen roster, and giving them to Wintertooth feels like ripping them off :P.
Nevertheless I will consider it if I figure out how to add buildings as the roster is pretty crowded already.
Green Ramirez 24 Nov, 2022 @ 5:51pm 
Very interesting. Would it also be possible for you to add minotaurs, ghorgons and jabberslythes? Throgg did lead these monsters in lore.
Ganon Cannon 24 Nov, 2022 @ 5:24pm 
This is awesome