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It should be updated now!
If you put it that way, they fit in the Chaos "madmen" category. Maybe I can make them tier 3 with the Bestigors.
Thank you for the information! I added a new entry for the Great Weapons Centigors to future-proof it in case if text entries get changed by a patch. Please give it a try!
Ah, found the Campaign Cap field in main_units table and changed it to -1 (from 1). Please let me know if it is fixed or not.
Thanks for catching this bug!
There is no unit cap limit on any of these Beastmen units.
@Lightning Jesus:
Probably no plans, I do not use SFO. You can try to place this mod above SFO in the load order and see if anything changes.
Are you thinking off adding these units to World Walkers' faction recruitment roster (human Marauders + Beastmen and Chaos beasts), or changing the World Walker to recruit using the modded Wintertooth roster (Beastmen and Chaos beasts only)?
Thanks mate!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936917848
One way to do it would be to greatly expand the allied recruitment pool for Wintertooth, so their ally can recruit those units as well. I could play around with that.
The best you could do as Wulfrik at this time is keeping Wintertooth alive and then borrow their army, or fatten them up and then confederate them, while keeping any units they have already recruited alive - they will still replenish normally if not destroyed/disbanded.
"Unique Faction UI " Turning it off fixed it. thank you
This mod does not have the best compatibility with some of the popular mods out there such as Unique Faction UI as SharkyPup found out. If it is something that I am interested in, I could figure out a submod.
Can you please elaborate? What mods are you running besides this one?
It makes sense that Unique Faction UI is not compatible with this mod as they both modifies the same faction_table DB entries. Thank you for testing!
I made a compatibility patch for Trolls for the TrollKing to this mod, you can get it at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893489141
Please let me know if you run into any issues using it.
This changes the military group of the Wintertooth faction and as a result will not work with anything else that changes the roster of the Wintertooth faction, probably most overhauls.
Done! Minotaurs, Ghorgons, and Dragon Ogres added. There are no unit caps for them but the multiple model units have reduced model counts as limitation instead.
However, I kind of would prefer these to be additions instead of replacements. I just started a Wintertooth game, but I always like to add stuff.
All 3 were present in his army during the End Times, so would be nice to play that out if you can find out a way to make it work.
Ideally, I hope Throgg receives a Drycha like instant recruitment, but for monsters such as the greenskin's trolls, the beastmen monsters and dragon ogres.
Don't know about those units, as they are considered the best parts of the Beastmen roster, and giving them to Wintertooth feels like ripping them off :P.
Nevertheless I will consider it if I figure out how to add buildings as the roster is pretty crowded already.