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Maybe this log would help you!
https://gist.github.com/HugsLibRecordKeeper/b0828fcd5d4c91bb960b0ea73fbb909c
white hair can be caused by stress, and since they live in caves, they have to deal with insects, which are stressful
the horns, they might function as an ancient defense mechanism from insects before they figured out how to make weapons, but now they function as a status thing
just ideas to justify the hair and horns
cave people with claws.
i'm just confused as to why they aren't slightly stronger when they supposedly have thrumbo genes
How does one get Aterium outside of that bio? Just randomly replaces steel deposits?
Also in the description, you put down LTC Xenotech but that doesn't seem to exist.
impid names are cool and all, but i think the filox should use a custom naming list. these things aren't demons, they're more devolved humans corrupted by eldritch energies. at least, that's my headcanon for them.
the naming list will contain more "lovecraftian" names for them. so instead of a filox named kuchnove, it's called i'thogaal instead.
there's plenty of name generators online for this kind of thing. that's how oskar made the naming list for his saurids.
Config error in AteriumRefinery: madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
Config error in Frame_AteriumRefinery: madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).