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Reference "<./Data/ships/terran/missile_launcher/missile_launcher.rules>/Part/Components/CommonReloadTimerShort/Duration" at node "<G:\SteamLibrary\steamapps\workshop\content\799600\2892943426\missile_launcher_cluster\missile_launcher_cluster.rules>/Components/Indicators/Indicators/1/Delay" could not be resolved.
Please fix this nug the mod is really nice
-I left my one and only save file alone that caused the crash and saved as a new (in case you want the file).
-I created a basic ship with with your mod on a new game and the ship loads no problem. So...
-I deleted your MLs from Mk.5 in my career mode, saved as Mk. 6 in ship library, closed without saving, and that loads fine in playtest.
-While in playtest, I built the same MLs from your mod and saved as Mk.6. LOADS FINE!
-Mk.5 still crashes the game.
I'm just about to call it quits and say there was a glitch in the code for that save but waiting if you still want to see the error.
I 'm moving forward with my saved as new career and Mk. 6 (even if they look exactly the same)!
To add, when I first built it on my ship, I could not change what type of missile. I had to close and reopen the game then I was able to change the type. Love the cluster missiles!
doesnt crash on load anymore, looks like your hotfix worked. if anything else comes up ill let you know
Better yet, is there any way to make this launcher compatible with Jani's Shipyard? The insertors from that mod are a less cheezy way to load ammo.
I ask because until there is a massive optimization overhaul, trying to keep this Advanced Launcher (and other ammo-hungry weapons) constantly stocked up requires an obscene number of crew. Both mods I mentioned reduce the number of crew needed for loading, which is a big help in keeping performance from getting bogged down.
To build a single wide launcher, with auto loaders, and a much smaller form factor would provide the same fire rate, but would also allow players to line 4 times as many as this launcher. Which would definitely be an upgrade, but wouldn't play well with vanilla.
So, I will not be making a small advanced missile launcher.
I will, on the other hand be looking into making a slim point defense missile launcher at some point. Specifically for countering nukes.