Victoria 3

Victoria 3

Automata
42 Comments
Greasy 20 Feb @ 12:27am 
Seeing you still seem to lack time, I quickly made fixes to update the mod for 1.8 and trying to make it work with some Morgenrote buildings, Before I continue with the Morgenrote version, would it be possible to add new content like journal entries and so on?
Rabbit Burgher  [author] 8 Jul, 2024 @ 3:46am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3284715288

Until the hopeful day I make time, check out Lilith's great work!
Rabbit Burgher  [author] 2 Jul, 2024 @ 2:23pm 
Not a sir but otherwise please go for it @lilith!

I keep on wanting to make time to work on this and life keeps on finding a way to get in the way.
Lilith 1 Jul, 2024 @ 5:48pm 
Greeting, sir. Would I allow to post 1.7 version of this?
NUTRITIOUS_BONG_WATER 19 Jun, 2024 @ 10:41pm 
PLS update this mod
Obiben27 13 Apr, 2024 @ 2:11am 
angry ghost 12 Apr, 2024 @ 2:30pm 
U P D A T E
Obiben27 21 Dec, 2023 @ 1:55am 
please update
Rem 1 Dec, 2023 @ 9:41pm 
Please Update
Artom Yuan 10 Nov, 2023 @ 7:27am 
We need an update!
逗比小迷弟 12 Sep, 2023 @ 8:02am 
Please come back and update.
悬月教教徒~大佬の似雪 25 Jul, 2023 @ 11:44pm 
We need an update!
Techi's Salami Donut 10 May, 2023 @ 8:18pm 
Will this mod come back?
Skill Less 5 Mar, 2023 @ 1:23pm 
very nice mod idea, sadly it didn't survive the first patch.
Zargachi 17 Jan, 2023 @ 5:32am 
i made a quick fix for the people that don't know how or don't want to change the lines on the original mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919445093
大猫猫煌 30 Dec, 2022 @ 7:11am 
mod/common/buildings/07_government, the code "unlocking_technologies = {bureaucracy}" should be changed to "unlocking_technologies = {tech_bureaucracy}".
Gorbachof 24 Dec, 2022 @ 7:54am 
I also was able to fix this, instead I deleted the "07_government" file from the "mod/common/buildings" folder
Haruno 21 Dec, 2022 @ 11:28pm 
HI, I FIX THIS MOD BY CHANGING TECHNOLOGY NAMES FOR ADMINS BUILDING. THESE MOD STILL WORK JUST ONLY ONE LITTLE FIX
Rabbit Burgher  [author] 19 Dec, 2022 @ 9:10am 
Hi, sorry for the delay in updating; uni studies do take first priority but the Christmas break is set to be productive. I hope to have the mod updated soon.
北固山下满地红 18 Dec, 2022 @ 11:24pm 
加装该mod后政府行政机构会消失
Major 17 Dec, 2022 @ 2:51pm 
pls update, i cannot build admin offices....
Rayor 14 Dec, 2022 @ 2:25am 
It's a very good idea.
A fun concept mod
Zollern 10 Dec, 2022 @ 2:22am 
Update plz
Hans??? 7 Dec, 2022 @ 9:53am 
plz update 1.1.0:steamfacepalm:
lgh3547 7 Dec, 2022 @ 2:41am 
plz update 1.1.0
[De~Yupuro] Roasted_Cat 6 Dec, 2022 @ 10:13am 
I was about to test this mod, but I read some comments beforehand that sparked my interest. My idea was basically maybe you could make the automata cause radicalization somehow. Some way that makes it so that you either need to combine it with welfare or state oppression to pacify the population, or building factories that only humans can work in. I will simply need to try the mod before forming a strong opinion.
Rabbit Burgher  [author] 1 Dec, 2022 @ 3:51am 
@Greasy/Shadow Dragon Yeah, that's the downside of using them (or at least hopefully will be if it plays out as hoped in a long game).

@Dr Dispenser/Gharug-Gro Thanks :)

@adil3tr The art is more, to my mind, expressed as someone making automata in art form (mechanical birds, etc.) although I'm looking at removing the art use in 0.2 as fine art really struggles to compete even with a weight restriction.

@p0xus Awesome! I certainly look forward to seeing the approach that takes.

@christian.nipales I'm not, no. I suppose that they have some magical automata as part of their setting? I seem to recall employing those as the Gnomes in an EU IV game.

@Tanrice I do appreciate the compatibility is not currently wonderful. My 0.2 task list does include sorting out the compatibility as this, as you point out, does override a lot of vanilla.
Tanrice 1 Dec, 2022 @ 3:31am 
For example , if you only want to modify part of 00_pop_need.txt, you should not use the same name file, but create a new empty file and only write the entries you want to modify, then name the file whatever but other than 00_pop_need.txt. Then other entries will remain untouched.
Tanrice 1 Dec, 2022 @ 3:19am 
Great mod, however, you seem to overwrite too much vanilla data. For example, you don't need to overwrite the all the 07_government.txt, but only add what you want to a text file whatever name you want.
In case of this mod, you can simply write a method group and several method, the only vanilla thing you need to overwrite is \common\buildings, where you should add your method groups to vanilla buildings.
In this way, it is much easier to make a compatible patch for your mod.
christian.nipales 30 Nov, 2022 @ 11:42pm 
Are you working with the Anbennar Vic 3 mod?
p0xus 30 Nov, 2022 @ 11:36am 
Ive been working on an Automaton mod since release. It works a bit different then yours though, and its not ready for a release yet. I just wanted to let you know so you didnt think Im stepping on your toes.
Adil3tr 30 Nov, 2022 @ 4:37am 
I meant, in the game as a mechanic, but if you want I can make some for you to use as mod art.
Adil3tr 30 Nov, 2022 @ 4:36am 
Fascinating idea. Did you add AI art?
Gedco 29 Nov, 2022 @ 9:55pm 
Automation crisis moment
Shadow Dragon 29 Nov, 2022 @ 2:04pm 
Will this not lead to a ton of poor poops because they don´t get wages?
The Notorious Garangus 28 Nov, 2022 @ 1:30pm 
Steampunk? Awesome
Dr. Dispenser 28 Nov, 2022 @ 10:20am 
I like the concept! Kinda reminds me of Stellaris, Frostpunk, and the book The Affinity Bridge.
Cheers, and here's to the hope of more steampunk mods being developed! 😎👍
Greasy 26 Nov, 2022 @ 12:34pm 
One thing I realized was the fact over time you could end up automating your entire economy, which if possible, you could have a late game crisis entry where due to large scale automata use, it results in a severe loss of work for people.

Kinda like the HOI4 mod Pax Britannica, essentially the automation crisis.
Quintus Aquila 25 Nov, 2022 @ 8:15pm 
I really like the idea of the mod, but in my experience with victoria 3, you're almost always limited by buildings and resources not labour. So far it seems like the best use of automata is selling them to pops and shipping them off to the colonies to grow more dye. Maybe you could do something where you just accept you have a ton of peasants and automate most labor to supress the trade unions, or playing in the new world with migration controls/racism but that dosen't really feel like what you're going for.
牛奶大魔王 25 Nov, 2022 @ 7:39am 
yep , it is right auto-translator is a great work help for us lol
Rabbit Burgher  [author] 25 Nov, 2022 @ 7:23am 
@牛奶大魔王 Hi, thanks; I'm very flattered that you translated this. I've added it as a compatible mod in the description. Unfortunately I don't speak any Chinese languages so I relied on an auto-translator in that section; I hope it got it right?
牛奶大魔王 25 Nov, 2022 @ 6:32am 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248