Project Zomboid

Project Zomboid

[B41] MoreSkills - Dexterity [DEV]
40 Comments
urbestmistake17 1 Dec, 2024 @ 9:35pm 
added this mod and it got up to 54xp now its going backwards
GodRaiZer 8 Aug, 2023 @ 4:44pm 
Choosen all thumbs trait,
Dexterity level 0 and getting no exp
why?
Loon 19 May, 2023 @ 11:00am 
Installing this mod retroactively (After character and world creation) starts your Dexterity at level 1, making it worse than all thumbs

Setting dex to 5 using a cheat menu solves this
404_coffee.exe 17 Apr, 2023 @ 5:56am 
oh yes this is exactly what I have been looking for
Sentry Ward 11 Jan, 2023 @ 4:48am 
@GuiriGuy it's about AutoReloading, AutoCooking, AutoTailoring, AutoMechanics... A way to do boring things for training.

We're playing with friends with very scary zombies at nights, so we're sitting duck and doing chores on our base when it's dark outside. Manually move items from one container is boring to pass time, and we're even setup a special training zone for queuing moving items so you can take break for few mins and still do something productive while you're waiting daytime
GuiriGuy  [author] 10 Jan, 2023 @ 1:27pm 
Hi there @Sentry Ward! Thanks for the feedback.
On the 1º, I agree, I was looking into making a bit more dificult, and also add the option to gains to give the player the wanted values.
2º I also agree, for some reason the skill was not set to passiv... It will be added soon, when I get free time again.
3º I don't know what you mean... Could you explain so I can see if I can implement it? It it's like a AFK way of training... To be honest I would not be into that, as I see this more like a total passive thing, and just looting is training hahaha. let me know!
Sentry Ward 10 Jan, 2023 @ 12:58pm 
1. Too high exp gains for passive skill, imo (at least with passive skills bonuses enabled in server settings)
2. Somewhat OP with Recovery Journal mod - I am writing too much exp weirdly enough (other modded skills are fine)
3. Doesn't have AutoTraining :(
GuiriGuy  [author] 2 Dec, 2022 @ 11:32am 
@~ Độc ~, it should be compatible with all those mods now, let me know :D
~ Độc ~ 2 Dec, 2022 @ 12:52am 
Money is Power, Negative weight Money and Card, Ryune's Negative Weight Economy, Negative weight Paperclip, Erase Weight, Horizion of Squirrel, ....
GuiriGuy  [author] 1 Dec, 2022 @ 8:10pm 
Wait... How can something have a negative value of weight? Nothing is less than something, like they owe you weight? Hahahha.
To be honest, it's an easy fix, but... Can I get the mod's name? To check this out for testing, please?
~ Độc ~ 1 Dec, 2022 @ 7:38pm 
This mod can take negative values. So when transfer negative weight objects like with some money mods, character will lose exp.
BreakUrSelf 29 Nov, 2022 @ 12:06pm 
<3
GuiriGuy  [author] 29 Nov, 2022 @ 9:12am 
@BreakUrSelf, to be honest, I play with Dynamic Traits, and as for now, no problems have occured, in anyways, if there was an issue, I could talk to the owner :D
BreakUrSelf 29 Nov, 2022 @ 8:55am 
Compatible with Dynamic traits? If not, could there be a parch? I really like your idea.
Alkanshel 27 Nov, 2022 @ 6:48pm 
No worries, that's on me for not checking lol.
GuiriGuy  [author] 27 Nov, 2022 @ 6:46pm 
Yeah, my bad :S
GuiriGuy  [author] 27 Nov, 2022 @ 6:46pm 
Double check thst the mod is installed, added to the server. It was on my end as the ID of the mod chaged from MoreSkills - Dexterity [Dev] to MoreSkills - Dexterity [Test]. Most surely, that will fix the issue, I did a backup on the name, but if the server was running while this happened, the mod was not found, and most surely unselected from it.

Hope to have helped and fixed the issue, if it persists pls add the console.txt and modlist if possible to try to help further with the issue :D
Alkanshel 27 Nov, 2022 @ 6:45pm 
EDIT: NVM, I guess at some point the mod ID changed and the mod was disabled lol.
Alkanshel 27 Nov, 2022 @ 6:24pm 
Strange, still don't see it and I did the full removal like before. Wondering if it's a conflict on my end but I didn't make any changes since I installed your mod.
GuiriGuy  [author] 27 Nov, 2022 @ 5:46pm 
@Alkanshel, mod should be fixed now, it was misscalled at github. The only issue is that progress will be lost (re-add it on admin). I'll try to make a safe removal and adding of the mod without loosing progress in the future
GuiriGuy  [author] 27 Nov, 2022 @ 4:56pm 
Do you get any errors?
Alkanshel 27 Nov, 2022 @ 4:55pm 
Don't know what to tell ya lol. I'll have to remove it for now.
GuiriGuy  [author] 27 Nov, 2022 @ 4:10pm 
GuiriGuy  [author] 27 Nov, 2022 @ 4:09pm 
@Alkanshel, got any error, cuz it's working for me. To see if I can double check :D
Alkanshel 27 Nov, 2022 @ 3:25pm 
Just noticed after the latest update I no longer have the skill under Strength. Redownloaded the mod to server/client and it is still not working.
GuiriGuy  [author] 27 Nov, 2022 @ 9:23am 
New update has fixed the issue of when you die you no longer have the Dexterity base level.
GuiriGuy  [author] 26 Nov, 2022 @ 6:04pm 
As for now, the XP multipliers per level will be, at level 10 x15. So level 1 = 1.5, level = 3... So on until x15 at level 10 :D
Alkanshel 26 Nov, 2022 @ 5:51pm 
That explains the 0 xp gains I saw earlier. That's a good feature to prevent exploiting.
GuiriGuy  [author] 26 Nov, 2022 @ 5:44pm 
The next feature was wrongfully added in the last update. So, this includes a XP multiplier based on the amount of weight transfered per day, to not be op, we get a peak of multiplier and after this it will go down again back to 0. That way we have a long run in the gaining of xp. All this will have a option to select, deselect and etc in the near future.
Alkanshel 25 Nov, 2022 @ 4:03pm 
Awesome, thank you for the answers. I've been waiting for something like this for a while.
GuiriGuy  [author] 25 Nov, 2022 @ 4:01pm 
So basically
Level 1 = x4 times slower (All thumbs)
Level 3 = vanilla time
Level 7 = x2 Times faster (Dextrous)
Level 10 = x4 Times faster.
In between levels and in the levels itself it will gradually, in a linear way, do the maths to the next milestone.
GuiriGuy  [author] 25 Nov, 2022 @ 3:57pm 
I haven't talked with Hea yet, but, in any case it would be compatible with that mod, if not for now, in the near future.
The speed for each level, as for now, is that if the destination to place the object is the floor, the XP will be the exact weight of the object, otherwise it will be x4 times the weight as it normaly takes x4 times the time to leave the object.

Organized, as for now, does not effect in anyway. I was thinking of granting that trait, if not selected before, to whoever has level 9 or 10 of Dexterity.

Dextrous, should give you level 7 of dexterity, that would be the vanilla level of time to transfer objects, level 10 would be half of the time of "Destroux" (Dextrous does time to transfer * 0.5) At level 10 it should be (Time to transfer * 0.25) meaning it's 4 times quicker
Alkanshel 25 Nov, 2022 @ 3:01pm 
Sorry, Dextrous.
Alkanshel 25 Nov, 2022 @ 3:00pm 
If you take Organized what level does it start you at? My current character has that trait. Do you think this would conflict with SOTO in any way?
Alkanshel 25 Nov, 2022 @ 2:58pm 
Ah I gotcha, thanks. I'll give it a shot. What are the speeds for each level as of now?
GuiriGuy  [author] 25 Nov, 2022 @ 2:57pm 
Only when you decide to get All Thumbs, then you get level 0 of Dexterity and therefore it takes x4 in time
GuiriGuy  [author] 25 Nov, 2022 @ 2:54pm 
@Alkanshel, it's based to be so, when you create a new character, if the character is already created (the vanilla skill, as with strength and fitness) should be 3 levels, add it to your character by admin or like so, that way it would be the base config :D
Alkanshel 25 Nov, 2022 @ 2:34pm 
Tested and it works really well, but I would strongly prefer to start at 1x transfer speed at level 1 and perhaps get up to 1.5x at 10. Hopefully this will be configurable in the future.
Alkanshel 25 Nov, 2022 @ 12:33pm 
OHHHH nice!
MyNameis_Mati 25 Nov, 2022 @ 10:39am 
Pls post some screenshots