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I use Cherrypicker to disable the following Hediffdef, and the problem can no longer be recreated.
"Soul reaper (1) to (9)"
"Claw"
"teeth"
It's worth noting that other Hediffdef like "Red haze" "gash" etc. don't contribute to the bug.
Just want to inform you about my discovery. Not mean to rush you or anything cuz that might be caused by other issue and not this mod.
said they rejected the revian genes. I probs forgot to tweak a setting lmao
I've launched the game with both mods active, imprisoned 2 pawns (colonist and Revia raider) and had them both play chess to get recreation when their need is low.
I have nothing that interacts with recreation
Also I found that I forgor to send 1.6 update there
There will be content update for 1.5 and 1.6 tho
My colony of 65 years went through about 800 offspring.
The campaign took me 3 weeks to set up and almost a full year to play.
I started with one pawn with the Puppeteer Psycasts and the Incorporate ability.
Loss condition was to either have him die with no other body to jump to or the colony
losing its last pawn with Incorporate.
Fertility for ageless pawns was aroung 5%.
Animal to archotech with "Arcane technology", "Research reinvented"
and "Early times" and 0 technologies researched.
Main enemy in the midgame were the N4 from Void.
I believe i had a 2.3 multiplier for the growth and 2 per level base.
Level 1->2 took 2 stones. Level 9 was reached with around 2300 total.
This allowed children to get to level 4 quickly, without costing the long-term pawns too much progress.
If you want some more info i dont mind having a private conversation.
But be prepared to see some mods that most people arent going to use.
Also i made her deathless and Nonsenece with the gen of Sterile and exotic organism (This gene makes she the only one of her kind) Any sugestions you had the better!
so they are less likely to pass on.
Increase the bloodstones needed for higher levels. I found ~2500 to level 9
a good balance for ageless pawns.
Decrease the lifespawn bonus from +170% to something more resonable.
In my 1.4 generations playthrough the Revia were one of the better Xenotypes used
but only one of many. My best pawns had their genes mixed in with lots of others.
Some of those Xenotypes came from mods not found on Steam.
I would recommend using a mod that gives all Genes 0 metabolic effect.
BLOOD FOR THE BLOOD GOD. SKULLS FOR THE SKULL THRONE
BURN MAIM KILL
HAIL KHORNE. (Sorry i am a big fan of khorne)
or gene editing
like a quest or something to gain the blessing of Skarne?