RimWorld

RimWorld

Revia Race - Biotech
569 Comments
Шашлычник ;р  [author] 12 Jul @ 8:16am 
Thanks for your work, I think it'll help to find a cause of this odd error.
salt_babe 12 Jul @ 7:25am 
After further testing, the following "Hediffdef" might be the culprit.
I use Cherrypicker to disable the following Hediffdef, and the problem can no longer be recreated.
"Soul reaper (1) to (9)"
"Claw"
"teeth"

It's worth noting that other Hediffdef like "Red haze" "gash" etc. don't contribute to the bug.
Just want to inform you about my discovery. Not mean to rush you or anything cuz that might be caused by other issue and not this mod.
Шашлычник ;р  [author] 12 Jul @ 4:58am 
Weird bug... Will try to fix it later, but I'm not sure if this mod caused it...
salt_babe 12 Jul @ 2:50am 
It will only happen half of the time when trading with base game faction. So you might need to try a few times. Thanks for your hard work.
salt_babe 12 Jul @ 2:46am 
Trading with settlement will result error that no goods will be spawned. Test with only this mod and Harmony
Yrm1e 30 Jun @ 1:20am 
I turned one of my revians into a male and it killed him instantly lol

said they rejected the revian genes. I probs forgot to tweak a setting lmao
Шашлычник ;р  [author] 29 Jun @ 11:38pm 
For 1.4 only
AOITAKA 29 Jun @ 9:44pm 
Do I need Better Gene Graphics Framework? Rimpy shows this mod need Better Gene Graphics Framework to work.
Шашлычник ;р  [author] 26 Jun @ 3:25pm 
I've removed a Harmony assembly from the mod (it is specified as dependency so we don't need another local copy of it)
Failure 26 Jun @ 5:10am 
asking this with genuine curiosity, how and what magic did you use to make the size of this version way smaller than the original?
SanDimas 18 Jun @ 1:08pm 
damn still strange tho, i mean i have the revia enabled and the prisoner arena but revias dosent appear even as faction on dev mode they dont even exist, one mod must be conflicting then what mod dk i have like 200 mods tbh im too lazy to check them lmao
Шашлычник ;р  [author] 18 Jun @ 12:38am 
Can't reproduce the problem:
I've launched the game with both mods active, imprisoned 2 pawns (colonist and Revia raider) and had them both play chess to get recreation when their need is low.

I have nothing that interacts with recreation

Also I found that I forgor to send 1.6 update there:headbash:
Triel 17 Jun @ 6:25am 
Right, this person also mentioned that this mod supposedly conflicts with prisoner recreation because prisoners don't get recreation need with it but do without. I dunno what could possibly conflict though, but maybe you got an idea
SanDimas 16 Jun @ 2:11pm 
sup just wanted to say cool mod, i was installing prisoners mods for reasons, prisoner recreation and prisoner arena, i was like cool another one for the 200 list lmao, and yeah the arena spot use the same sacrifice spot and the arena, or clockwise if you install revia first arena spot is disabled, so pretty much yeah its conflicting or smt, just saying that, have a good day
Шашлычник ;р  [author] 14 Jun @ 2:51pm 
1.6 update
There will be content update for 1.5 and 1.6 tho
Шашлычник ;р  [author] 14 Jun @ 8:53am 
Revian projects have limitation by default - only Revia able to research it. You can disable it with mod settings tho.
LukieDukes 14 Jun @ 8:43am 
dunno if its a bug but ive been unable to research Revian Equiptment UNLESS my Revia colonist is the one to do the research also interesting I have a debug: finish now on all other research except the Revian Equiptment
Surasu Undying 13 Jun @ 7:54am 
@Vulkandrache I would like the info, i sent friend request already hehehe
Vulkandrache 12 Jun @ 11:18pm 
I didnt think you only wanted one.
My colony of 65 years went through about 800 offspring.
The campaign took me 3 weeks to set up and almost a full year to play.

I started with one pawn with the Puppeteer Psycasts and the Incorporate ability.
Loss condition was to either have him die with no other body to jump to or the colony
losing its last pawn with Incorporate.
Fertility for ageless pawns was aroung 5%.
Animal to archotech with "Arcane technology", "Research reinvented"
and "Early times" and 0 technologies researched.
Main enemy in the midgame were the N4 from Void.

I believe i had a 2.3 multiplier for the growth and 2 per level base.
Level 1->2 took 2 stones. Level 9 was reached with around 2300 total.
This allowed children to get to level 4 quickly, without costing the long-term pawns too much progress.

If you want some more info i dont mind having a private conversation.
But be prepared to see some mods that most people arent going to use.
Surasu Undying 12 Jun @ 10:14am 
@Vulkandrache Could you please send me the complete list of bloodstones per level?

Also i made her deathless and Nonsenece with the gen of Sterile and exotic organism (This gene makes she the only one of her kind) Any sugestions you had the better!
Vulkandrache 12 Jun @ 9:30am 
Give genes that make a pawn live longer a coresponding penalty to fertility,
so they are less likely to pass on.
Increase the bloodstones needed for higher levels. I found ~2500 to level 9
a good balance for ageless pawns.
Decrease the lifespawn bonus from +170% to something more resonable.
In my 1.4 generations playthrough the Revia were one of the better Xenotypes used
but only one of many. My best pawns had their genes mixed in with lots of others.
Some of those Xenotypes came from mods not found on Steam.

I would recommend using a mod that gives all Genes 0 metabolic effect.
Surasu Undying 12 Jun @ 8:29am 
I am thinking of making an "archo-revia" xenotype for my personal generations playtrhu. Any sugestions as what to add to this already perfect race? By the way

BLOOD FOR THE BLOOD GOD. SKULLS FOR THE SKULL THRONE

BURN MAIM KILL

HAIL KHORNE. (Sorry i am a big fan of khorne)
UnWiseSage58 4 Jun @ 3:56am 
is there a way to get the revia tail gene that dosnt require ether being a revia from the get go
or gene editing
like a quest or something to gain the blessing of Skarne?
Evono 22 May @ 12:15pm 
@martin Use rimsort not rimpy.
martingolding96 21 May @ 9:09am 
I added it anyway so I could get rid of the warning when running Rimpy
Шашлычник ;р  [author] 21 May @ 3:33am 
@martingolding96, for 1.4 only
martingolding96 20 May @ 3:29pm 
Rimpy is claiming that Better Gene Graphics Framework is needed
Шашлычник ;р  [author] 19 May @ 3:23pm 
I'll think about workaround
UntouchedWagons 19 May @ 3:20pm 
@Lovecraft you can sacrifice live pawns at a blood sigil (requires research) for one bloodstone, then a dead pawn for a second bloodstone.
UntouchedWagons 19 May @ 3:18pm 
I'm not sure if this is something you can do something about but if you apply the Revia Tail gene as part of a xenogerm onto a person, then apply a new xenogerm that still has Revia Tail, that person will lose any Soul Reap levels they've got. I guess for a single game tick the pawn technically doesn't have the gene?
Шашлычник ;р  [author] 18 May @ 4:13am 
Feel free to mix Revia's genes with other genes
Caz 17 May @ 11:16pm 
Does this make Revia capable of being Sanguophage as well? Cuz HAR doesn't play nice with trying to do that with some races.
Lost [RUS]  [author] 15 May @ 7:53am 
@Nev Ming, no, its not a bug. With the mod's standard settings, only female pawns can be Revia, and the rest will either die immediately or later.
Nev Ming 19 Apr @ 12:28pm 
Not sure if this is the intention or not. But I discovered that in order for the xenotype conversion ritual to appear at the altar, the pawn should at least inherit one Revian gene. Honestly, cool new feature for female only Revia runs but im assuming this is a bug based on the description.
Cywil 20 Mar @ 5:52pm 
Are revian from enemy faction supposed to only use revia weapons while neutral will use guns?
I'd like to know as well. The option doesn't show up for me either.
Cebutris 19 Feb @ 1:33pm 
So how does the new feature to convert pawns into Revia work? I saw the option to do it on my altar once, but it was for a visiting Hussar so I didn't use it. I haven't had the option again, even with colony Hussars.
Шашлычник ;р  [author] 18 Feb @ 1:41am 
Yeah, but in future level up and ways to get bloodstones will be reworked
Lovecraft 16 Feb @ 11:55am 
Ok apparently the first 3 levels of soul reap reduce capabilities but the 4th and onward is positive? I didn't know how to increase the level but apparently blood stones are just made from corpses on the altar
Шашлычник ;р  [author] 16 Feb @ 6:51am 
Their power depends on their soul reap level that can be increased with bloodstones (can be obtained from rituals or corpses) or palestones
Lovecraft 16 Feb @ 5:49am 
So every time a revia kills someone they get more powerful yes? I'm guessing that's what the soul reap hediff is for. Why is soul reap affecting my pawn negatively instead? Do I have to do something like a ritual or is this a conflict or a bug?
Shoka 11 Feb @ 7:41am 
Would it be possible to buff the amount of healing you get from sacrificing prisoners for lost limbs? Currently it's better to just lop off the prisoner's arm rather and stitch it on your poor Revia rather than waiting for an eclipse, as sacrificing the pawn that way doesn't fully heal them
Шашлычник ;р  [author] 2 Feb @ 1:03am 
You must be using both versions at the time. Don't use original and Biotech versions together!
RandomEdits 1 Feb @ 1:14pm 
For some reason this mod is not playing nice with the other mods on my list. Removing the ReviaRace.dll fixed it, but not completely. If possible, I would like just the Revia genes, ideology, and apparel. That way, hopefully this will stop causing issues with faction pawn spawning.
Шашлычник ;р  [author] 31 Jan @ 9:38pm 
This is xenotype only version
RandomEdits 31 Jan @ 6:21pm 
Can I get a xenotype only version?
Lobo Samurai 28 Dec, 2024 @ 11:57am 
Hey man i'm very thankful for the mod but i having a problem, when i use the mod Androids for some reason the revia doens't appear in the android printer do you know why?
lakefishHAXX 3 Dec, 2024 @ 5:25pm 
Is there any chance that you'd consider making Revian Ghouls able to Make Offerings?
Шашлычник ;р  [author] 26 Nov, 2024 @ 9:10am 
Iirc SGG1's retexture for Revia handles some body retexture
Wolktar 26 Nov, 2024 @ 1:35am 
Is there a way to make revia's tails and ears compatible with other body textures? tails show up floating outside the body or at their feet