Crusader Kings III

Crusader Kings III

Submod for EK2 - DUNMERS ART
41 Comments
Hirdmann 23 Mar @ 11:57am 
well, needs an update now, probably same as other art mods, as it @ucks the man-at-arms with newest EK version - some weird man at arms appear - rieklings, riekr, pirates etc.
Jet 29 Jul, 2024 @ 2:50am 
yo
MangoCobra 1 Mar, 2024 @ 8:38pm 
Will this be updated soon?
Goratesque 17 Oct, 2023 @ 12:24pm 
Updated: 17 Oct @ 9:51pm

So it begins...
Jimmywhite  [author] 9 Mar, 2023 @ 10:49pm 
@Razz Try the solution I suggested in comments of my collection
Razz 9 Mar, 2023 @ 9:23pm 
we tried with Dunmer and Foxes and it didn't work either.
Nox Noctis 16 Jan, 2023 @ 7:29am 
Ok, will try when friend returns back
Jimmywhite  [author] 16 Jan, 2023 @ 6:14am 
@Nox Noctis Try now
Nox Noctis 16 Jan, 2023 @ 5:21am 
Rieklings and Dunmer
Jimmywhite  [author] 16 Jan, 2023 @ 5:10am 
@Nox Noctis Tell me which races, I will check
Nox Noctis 15 Jan, 2023 @ 11:22pm 
Hello, in MP we started playing two different races and turned on two different submods but the game doesn't allow to start it. Can you explain what you mean by MULTIPLAYER compatibility (if ALL players use any other of my mods)?
Jimmywhite  [author] 27 Dec, 2022 @ 9:01pm 
@Ruvven Ah, I see. Maybe later I'll do a version with common TES illustrations that may be suitable for remaining uncovered cultures!
For now you may achieve this by deleting all illustrations except for unique MAA and everything from "common" folder except "men at arms" folder
Ruvven 27 Dec, 2022 @ 6:00pm 
@Jimmywhite Sorry, I meant that all those unique units have the unique art without changing the default units like pikemen, bowmen etc. so they would all work together. Basically just a lite version without the other art for tech, decisions etc.. My bad if my comments were a bit confusing.
Jimmywhite  [author] 27 Dec, 2022 @ 2:30pm 
@Ruvven I just..don't get it. All of my mods change every unique cultural MAA unit. So Senche and Saxhleel Reel-Ka look unique with any of my mods enabled. There is no default vanilla art if you use any of my mods. The only thing is that common troops like pikemen or bowmen etc. look the same for all races depending on sub mod you've activated. That is a game limitation.
Ruvven 27 Dec, 2022 @ 8:30am 
@Jimmywhite Yeah, I noticed there are certain units like the Senche Cavalry for the Khajiit, the Saxhleel Reel-Ka for Argonians or Goblin Skirmishers that still use the default vanilla art. Would be cool to use the ones in your mod if possible.
Dreadwolf 27 Dec, 2022 @ 7:35am 
ruven is on to something having Imperial mages and elven mages look diffrent on the battle filed would be great though i think we need a mod that replaces all the men at arms for that to be perfect
Jimmywhite  [author] 27 Dec, 2022 @ 12:28am 
@Ruvven Hm. What for do you need it? To play other minor cultures, or ?
Ruvven 26 Dec, 2022 @ 10:18am 
These are great mods. You think it's possible to get a version that only changes the unique unit/men at arms art so they could all work together?
Sir Nilbog 4 Dec, 2022 @ 12:03pm 
this is awesome, thank you
Vaalintine 2 Dec, 2022 @ 11:36am 
Seconding the request for khajiit
Eriewmatay 1 Dec, 2022 @ 8:51pm 
Khajiit art please
Croonyer 1 Dec, 2022 @ 2:52pm 
@ayyyyeeelaoooo, lets see Paul Allens comment.
Brion an Locha 1 Dec, 2022 @ 9:57am 
@Jimmywhite impressive, very nice.
Markul360gun 1 Dec, 2022 @ 8:16am 
cool
ZetaHorzion 30 Nov, 2022 @ 8:20am 
@Jimmywhite . I am sorry if i came over the wrong way. I was inquiring if you may have discovered a in mod (EK2) or game engine limitation for setting of the interface. Ofc you dont need to see the dunmer interface as nord and other way around. But if you play with others and want all illustrations, this isnt really an option. i know its a lot of work, thats why i was looking into if it was possible, but didnt want to dive deeper in it if there was any limitation that i didnt know of yet, or you already coding it. So again, sorry that i came over as demanding.
Jimmywhite  [author] 30 Nov, 2022 @ 1:50am 
@ayyyyeeelaoooo this weekend :)
Brion an Locha 30 Nov, 2022 @ 12:47am 
would there be any versions for argonians?
Jimmywhite  [author] 29 Nov, 2022 @ 7:47pm 
@Zetabite I will have to create a separate code for all the units, decisions, innovations etc, just to give them a different path to individual illustration. That will take A LOT of time and may break many things, not mentioning troubles if EK2 updates. Seriously, i do not see why you need to see the illustration of nords interface when you play dunmers...
ZetaHorzion 29 Nov, 2022 @ 2:19pm 
heya, what exact limitations are preventing of making the illustrations culture dependable?
VOODOO 29 Nov, 2022 @ 9:18am 
@Jimmywhite good to hear! keep up the amazing work!
Jimmywhite  [author] 29 Nov, 2022 @ 8:35am 
@VOODOO half ready :)
VOODOO 29 Nov, 2022 @ 8:03am 
Really awesome job! Any plans on the Khajiit? Thanks again!
O'Neal 29 Nov, 2022 @ 6:57am 
@Jimmywhite A collection would make it easier for everyone to find your mods :steamthumbsup:
Jimmywhite  [author] 29 Nov, 2022 @ 6:04am 
@Pte. C. O'Neal I can make a collection, but you will have to choose ONE mod. You may change them during your gameplay when switching cultures too. BUT it is impossible to have all the unique illustrations for all races at once without hardcore modding. Only if mod authors will consider such possibility.
O'Neal 29 Nov, 2022 @ 5:58am 
You should make a collection of your mods <3
also if you need ideas , you could always make one for Lord Harkon and other minor factions
great mod tho
Gael Ultima 28 Nov, 2022 @ 10:12am 
@mirzor he says in the description "Pay attention that you can only activate ONE of my art submods at once, DEPENDING ON THE RACE YOU PLAY due to the original mod limitations (It affects all the common MAA too)"
Mirzor 27 Nov, 2022 @ 8:18pm 
Can you put all your mods in a collection?
Mirzor 27 Nov, 2022 @ 8:18pm 
Very impressive work! Not just this mod but other mods for the other races in EK2 as well! Much appreciated! :luv::luv:
Jimmywhite  [author] 27 Nov, 2022 @ 8:00am 
@AmbitiousRam try the method I mention in edited decription
AmbitiousRam 27 Nov, 2022 @ 6:24am 
Does this change the checksum?
令人毛骨悚然 27 Nov, 2022 @ 1:15am 
nice