Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mikecro's Roman Villa Unique Improvement
38 Comments
Mikecro  [author] 11 Jun, 2024 @ 4:02pm 
Glad you like it, though i heavily suggest just using it inside SUI version, as its balanced and with a great look there... the old mods will be unlisted in a few weeks
GeXile 11 Jun, 2024 @ 12:12pm 
This feels a tiny bit too strong, i think this could be a realy nicely balanced by limiting it to 1 per city or even making it a special roman district with upkeep costs and choosable buildings that unlock the bonuses, but you kindof have to choose depending on its location :) Just my take on it, but i love it so far :)
Mikecro  [author] 11 Oct, 2023 @ 12:03pm 
Thank you. Several mods are in works
Doc_Furtado 11 Oct, 2023 @ 5:00am 
Where is the other new mods my friend? Your Beutiful works that make our play better
Mikecro  [author] 13 Jun, 2023 @ 1:58pm 
Yes, this one wont be compatible. When the big pack (Unique bldgs for all) is out i will look into the compatibility
What bug?
伯劳萌萌哒 12 Jun, 2023 @ 10:09am 
have bug
night rain 11 Jun, 2023 @ 7:10pm 
Same with Patricida. "I've noticed that Roman Villa is not compatible with Capture Unique Improvements mod - when I conquer a city with a villa, it lose its model and begins to appear as a red exlamation marks."
Mikecro  [author] 2 Mar, 2023 @ 4:48pm 
You could help me do it, there are 3 lines of text, just gotta find the Roman_villa_localisation file
arkantos21 21 Feb, 2023 @ 6:43am 
Please italian translate
Mikecro  [author] 30 Jan, 2023 @ 12:31pm 
@MarsEco Thank you, everything is open for future changes so we will see
Mikecro  [author] 30 Jan, 2023 @ 12:26pm 
@Patricida Capture Unique Improvements itself is no longer maintained, i might check, but dont have high hopes. Its not the same, but as a substitution try Civilization Conquer Mode instead
Patricida 30 Jan, 2023 @ 12:05pm 
I've noticed that Roman Villa is not compatible with Capture Unique Improvements mod - when I conquer a city with a villa, it lose its model and begins to appear as a red exlamation marks.
MarsEco 30 Jan, 2023 @ 11:43am 
Well free monuments are actually quite strong, in most civ player's opinions.

Currently, I always have JRN's Unique Improvement: Castrum (Rome) turned on in my mods. It adds a model for the Roman Fort, that also improves it, by giving it a base +1 Housing & +1 Production, in addition, it gets +1 Culture per Level of Walls the city has.

I guess I would say the main issue with yours is actually the adjacency to so many districts factor. It's similar to Nubia's Pyramids. If you have to utilize adjacency from districts to a unique improvement, you give up the minor adjacency to within having districts clumped. Which has cards to double those yields in all cased, where as with the improvements less so. Same could be said with farm triangles.

I think you have a similar theme as the the Khmer's ability with farms near Aqueducts and Holy Sites. Except you focus on adj with 3 different Districts, at least 3 different improvements, Luxuries, AND Woods. I would narrow it down.
Mikecro  [author] 29 Jan, 2023 @ 5:15pm 
I acknowledge its noisy, but it cannot be adjacent to lots of things at once, so it kinda cancels it out. Focus is on food and culture (they gradually increase) while production and gold are historic/side bonuses. Plus Rome isn't strong when compared to GS civs, let alone NFP civs. It may get revisited tho
MarsEco 27 Jan, 2023 @ 11:25am 
As a content developer, I will note, this improvement is rather "noisy". Lacks focus in terms city planning placement and yields, outside of just being a better improvement all around and the theme of the building. Wanted to like it though.
Mikecro  [author] 10 Dec, 2022 @ 5:14pm 
@juraj.sebej Thanks a lot. Also thanks for your proposition, however, governors in 1 turn would be s bit unbalanced
@H.Humpel, thank you guys a lot
H.Humpel 9 Dec, 2022 @ 11:06am 
Hi Mikecro,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
juraj.sebej 9 Dec, 2022 @ 10:40am 
Lovely mode :) What about adding some unique flavor. "If adjacent to city center governors establish in just 1 turn." Or something similar.
Mikecro  [author] 4 Dec, 2022 @ 6:11am 
Thanks! Making icons is a hard part but i tried to fit them with in-game ones by using same color as in-game ones
Patricida 4 Dec, 2022 @ 2:04am 
Man I love mods that add interesting features to classical civilizations - thank you! :yawp:
It's almost perfect. I would only change villa's icon to better match other ingame icons, but in general it doesn't break good experience with the feature.
Mikecro  [author] 2 Dec, 2022 @ 6:52am 
Thank you for your support
Doc_Furtado 1 Dec, 2022 @ 3:21pm 
Wonderful, always
Mikecro  [author] 1 Dec, 2022 @ 10:56am 
Improvement wont be added to JFD's Italy until further notice - technical difficulties
@cozmicclockwork It wasnt civ 5 skin problem, i set the assets to not get clipped at all, its fixed now. Thank you
Update: assets are now following hills
cozmicclockwork 30 Nov, 2022 @ 11:43pm 
really liking the mod so far, just so you know on my end placing villas on hills causes the model to sink into the ground. The only thing I can think that might be affecting it is the civ V environment skin.
Mikecro  [author] 29 Nov, 2022 @ 10:04am 
Will be added in following days
Spartak 28 Nov, 2022 @ 4:45pm 
Can you give it also to JFD's Italy? Thank you :steamthumbsup:
Mikecro  [author] 26 Nov, 2022 @ 1:32pm 
Messaged you about the process
Doc_Furtado 26 Nov, 2022 @ 1:02pm 
I wanna learn how, you know
Mikecro  [author] 26 Nov, 2022 @ 12:56pm 
Thank you, more unique improvements are on the way. Try modding yourself its hard but amazing
Doc_Furtado 26 Nov, 2022 @ 11:19am 
I wanna congrat again, more mods like this, tks, always beutiful and unlike my game
Mikecro  [author] 26 Nov, 2022 @ 9:41am 
@Doc_Furtado Thanks a lot!
@_ALuX_ Yeah, both Julius and Trajan as well as all modded Roman leaders
_ALuX_ 26 Nov, 2022 @ 8:46am 
Dumb question: does this improvement also work with Trajan?
Doc_Furtado 26 Nov, 2022 @ 4:57am 
Looks beutiful
Mikecro  [author] 26 Nov, 2022 @ 3:03am 
Thanks a lot
Chochi 25 Nov, 2022 @ 5:55pm 
Very nice.
Mikecro  [author] 25 Nov, 2022 @ 1:44pm 
Thank you very much!
Sailor Cat 25 Nov, 2022 @ 1:43pm 
qt :chocola2:
Lucius, the Heavenly Dragon 25 Nov, 2022 @ 1:36pm 
Very Nice.