Project Zomboid

Project Zomboid

Legible Container Headers
23 Comments
Burryaga  [author] 19 Mar, 2023 @ 11:06am 
Probably, but I am not modding very actively and I have several big modding goals in my existential queue, so I can't really make any promises about doing it myself; HOWEVER, you are welcome to use my code to try to solve that problem, and if you send me a working solution I will try to update my mod. Alternatively, if you want to make a new version of this mod with Everything Has a Name compatibility, I promise not to care in a bad way. (In fact, I encourage it, go nuts; just make sure you use your own global module names and your own mod IDs.)
Dead_Pixels 19 Mar, 2023 @ 12:14am 
Would it be possible to make this compatible with the Everything Has a Name mod? This mod let's you rename containers which I think is useful, but currenly using that mod and this one at the same time results in a duplicated header. One will be in the original place on top of the inventory capacity and the adjusted header from your mod will be slightly to the left and on top of the original header.
Burryaga  [author] 6 Mar, 2023 @ 11:39am 
AutoLoot unfortunately uses some local functions in order to do what it does, if I recall correctly, so I cannot improve support for AutoLoot beyond letting users swap modes by saving a copy of his function in backup; they would have to use returned modules to encapsulate their functions, which I believe they did not. I.e., if you want a nicely legible header AND AutoLoot buttons, feel free to tell the AutoLoot guy to incorporate my improvements to the function he overwrote.
Burryaga  [author] 6 Mar, 2023 @ 11:36am 
There is already a mod option for flipping between the AutoLoot version and my version while both mods are active. They are unfortunately not simultaneously compatible because we both overwrite the same function, and the positioning of the header elements cannot be fixed without overwriting that function. However, as mentioned above, the AutoLoot toggle keyboard shortcut still works even if the header is in Legible Container Headers mode.
jaelee1111 6 Mar, 2023 @ 9:38am 
This is a great mod! You are my life saver. But, at the same time this mod unfortunately makes the status text of Autoloot mod disappear. Have you intentionally deleted it because the new location of the Inventory title uses the same spot? Is there any way for the Inventory title put somehow at the left-most spot? I have checked your lua file just to try to fix it on my own, but it seems to require lots of calculation of coordinates, etc.
Burryaga  [author] 21 Feb, 2023 @ 9:27pm 
@Glowth I just realized I forgot to ask: did you remember to actually visit Options -> Mods and enable what this mod does? It is off by default until you enable it so that hosts can add it to servers without bothering existing players.
ProTater 13 Feb, 2023 @ 10:50pm 
Absolute legend, thank you.
SalamanderAnder 11 Feb, 2023 @ 11:05am 
Thank you so much.
Burryaga  [author] 1 Feb, 2023 @ 8:55am 
(And in the loot panel, the name of what you're seaching often does the same thing.)
Burryaga  [author] 1 Feb, 2023 @ 8:54am 
@Glowth I will get to that eventually, but I can tell you immediately that this is an issue for people because the Transfer All button is actually on top of the weight at higher resolutions / font sizes, such that you cannot actually see your weight at all.
Glowth 1 Feb, 2023 @ 8:32am 
Could you add some sort of vanilla vs mod comparison image? Honestly I cannot quite tell what the difference is as I am coming back to PZ and don't remember how it is in vanilla.
NoPainNoGain 31 Jan, 2023 @ 6:47pm 
Finally.... Thank You
Burryaga  [author] 27 Jan, 2023 @ 2:06am 
❤️
BlackWater821 26 Jan, 2023 @ 11:37pm 
@Burryaga

You fix one of the most annoying vanilla issues.. great job mate )))

Thanks !!!
Burryaga  [author] 24 Jan, 2023 @ 8:14pm 
@Riko Hey, I know you! Haha, glad you appreciate the mod.
Riko Prushka 24 Jan, 2023 @ 7:41pm 
This is what I'm looking for :happy_cats:
Z 20 Jan, 2023 @ 11:51am 
Thank you, I will do so!
Burryaga  [author] 19 Jan, 2023 @ 9:36pm 
I see... I can take a look, though I'm unsure at a glance what can be done. However, I'm pretty sure the sandbox options files would allow a modder to set more than one page for their mod (with different names, of course). In lieu of a better solution, perhaps you should recommend that the author considers breaking their mod's sandbox options across more than one page.
Z 19 Jan, 2023 @ 9:29pm 
It's a known bug, when the list is very long it happens
Burryaga  [author] 19 Jan, 2023 @ 9:10pm 
Whoa what on Earth is happening there? I've never seen anything like that. I'm not sure if that More Traits mod is working as expected. Have you contacted the author?
Z 19 Jan, 2023 @ 8:12pm 
Heya!

Not sure why it got removed, the link was a screenshot ( https://i.imgur.com/bYjMoDj.png )
Burryaga  [author] 19 Jan, 2023 @ 7:48pm 
@ZR Your link was removed, so I'm unclear about your issue! Can you describe it?
Z 19 Jan, 2023 @ 7:05pm 
Hey, thanks for the mod!

Is there a way to fix this issue?

{LINK REMOVED}

Thanks!