Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

More Prisms
18 Comments
shephjr15 6 Jul, 2023 @ 7:27am 
Will this mod be updated to accommodate the late June update that added crew construction? As it stands, like many mods that add a part, it just crashes the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
CHΛOS 4 May, 2023 @ 1:37pm 
I uploaded a fixed version going off of Sparky's comment, i'll take it down once this version is actually working again.
Sparky 13 Apr, 2023 @ 5:59am 
I have fixed your mod :) , I am not an expert so I don't know the technical terms but it seems that a line on the reduction factor per beam needed to be more specific on the path
since I fixed this last night I don't have the original code :p but this is what I changed it to , line 212 for UV and pure prism &~/Part/Components/ToggledIonEnergyStorage/Components/IonEnergyStorage/ReductionFactorPerBeam
Grendel 13 Mar, 2023 @ 4:02am 
Indeed take your time. I also appreciate you responding :)
Nyx (She/Her) 10 Mar, 2023 @ 2:46pm 
all good! take your time
KillerTheJ  [author] 10 Mar, 2023 @ 2:37pm 
Hey guys, I will try to check and update the mod as soon as I am able to work on it. Please be patient, next few days I am sure I won't be able to work on it.
Nyx (She/Her) 10 Mar, 2023 @ 1:05pm 
so I see what the issue is; the new change to ion prisms that disables them entirely when toggled off, is not reflected in this mod and that causes loading to fail for some reason

not as easy a fix as I thought but, at least easy enough to figure out
Nyx (She/Her) 10 Mar, 2023 @ 12:52pm 
---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Games\Steam\steamapps\workshop\content\799600\2893657348\UV_Prism\UV_Prism.rules>/Part" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Games\Steam\steamapps\workshop\content\799600\2893657348\UV_Prism\UV_Prism.rules>/Part/Components/IonEnergy/ReductionFactorPerBeam" failed.
Grendel 10 Mar, 2023 @ 4:28am 
I very much like you mod. any change of a fix after the update broke it?
Lyran 5 Mar, 2023 @ 2:12am 
Hey @DJKilller
Thank you for your mod. Dunno what is the cause but after the latest update of cosmoteer your mod is crashing the game. Perhaps you can figure out what is the problem, if you have time.
Mr Unfunny 5 Jan, 2023 @ 5:31pm 
Make more mods this mod is amazing.
KillerTheJ  [author] 28 Nov, 2022 @ 12:01am 
@Good_Oatmeal Appreciate the feedback. However, it's quite complicated how the ion beams work ingame. I am not sure if inheriting the properties of previous beams in the chain would even be possible (haven't found an option to that). The beams in the chain just provide additional energy to the one you are combining to - a multiplier basically.

Well and on the other hand, making just one super-op prism would be just boosting the regular one by xy% which, in my eyes, would be dull and would undermine the point I wanted to make - have more variety.

Tho, I think you can still make insane beam by combining with this mod. Eg. 4 beams -> to 1 Enriched -> to 1 UV = MUCH MORE damage than 4 beams -> to 1 regular prism -> to 1 UV, cause you don't loose damage by combining. (see the examples in my previous comment)
Shuri-Sama 27 Nov, 2022 @ 10:48pm 
yeah this looks very nice. now we only need good emitter like the electro beam ^^
IronSides 27 Nov, 2022 @ 1:48pm 
Nice mod games needs variety. you can use these to "switch" fire modes.
KillerTheJ  [author] 27 Nov, 2022 @ 10:48am 
Yes, you can combine them. However, keep in mind that the beam property is determined by the last prism in the chain and the combine falloff damage penalty is calculated for each prism in the chain.

Few examples:
1) You fire 4 beams to 1 Enriched Prism (no combine penalty) and aim this Prism to UV Prism -> power of full 4 beams with bonus vs. Shields (and penalty against structure). You do NOT have extra 25% beam bonus damage from Enriched Prism.

2) You fire UV beams to 1 Pure Prism and aim it at Enriched Prism -> power of 4 beams reduced by the combine falloff (-20%/beam in case of Pure Prism) and extra 25% beam bonus damage from Enriched Prism. You do NOT have bonus against shields (UV) or range (Pure).

3) You fire 4 UV ion beams to 1 Enriched Prism -> You have power of 4 beams +25% damage and 0 bonus vs. shields.
Torkkar 26 Nov, 2022 @ 9:33am 
so can we combine the beams by shooting them into one and other & end up with a Mega Laser?
maomaotu 26 Nov, 2022 @ 9:17am 
zh-cn.rules
==========================

EnrichedPrism="浓缩铀离子束棱镜"
EnrichedPrismDesc= "重定向入射离子束的角度,将其对准敌方舰船或其他离子束棱镜.\n"\
"棱镜已被浓缩铀,这完全消除了联合衰减损伤的减少,甚至略微增加了损伤<坏>然而,光束范围和转弯速度降低</bad>."

IonBeamEmitterDesc = "向固定方向发射一束强大的离子能量。远距离伤害较低.\n\n"\
"可以射入离子束棱镜以改变其角度。拍摄到专门的棱镜也可以改变光束属性."


UVIonBeam = "紫外离子束"
EnrichedIonBeam = "浓缩铀离子束"
PureIonBeam = "纯离子束"
maomaotu 26 Nov, 2022 @ 9:17am 
zh-cn.rules
==========================
UVPrism紫外离子束棱镜
UVPrismDesc= "重定向入射离子束的角度,将其对准敌方舰船或其他离子束棱镜.\n"\
"紫外棱镜改变入射离子束的波长, <good>其对盾牌非常有效</good> 牺牲对固体物质的影响为代价,射程和稍差的组合衰减伤害降低."

PurePrism="纯离子束棱镜"
PurePrismDesc= "重定向入射离子束的角度,将其对准敌方舰船或其他离子束棱镜.\n"\
"由于棱镜的透明度提高,与常规离子束棱镜相比,纯棱镜更加有效,具有更好的射程和转弯速度"