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since I fixed this last night I don't have the original code :p but this is what I changed it to , line 212 for UV and pure prism &~/Part/Components/ToggledIonEnergyStorage/Components/IonEnergyStorage/ReductionFactorPerBeam
not as easy a fix as I thought but, at least easy enough to figure out
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Games\Steam\steamapps\workshop\content\799600\2893657348\UV_Prism\UV_Prism.rules>/Part/Components/IonEnergy/ReductionFactorPerBeam" failed.
Thank you for your mod. Dunno what is the cause but after the latest update of cosmoteer your mod is crashing the game. Perhaps you can figure out what is the problem, if you have time.
Well and on the other hand, making just one super-op prism would be just boosting the regular one by xy% which, in my eyes, would be dull and would undermine the point I wanted to make - have more variety.
Tho, I think you can still make insane beam by combining with this mod. Eg. 4 beams -> to 1 Enriched -> to 1 UV = MUCH MORE damage than 4 beams -> to 1 regular prism -> to 1 UV, cause you don't loose damage by combining. (see the examples in my previous comment)
Few examples:
1) You fire 4 beams to 1 Enriched Prism (no combine penalty) and aim this Prism to UV Prism -> power of full 4 beams with bonus vs. Shields (and penalty against structure). You do NOT have extra 25% beam bonus damage from Enriched Prism.
2) You fire UV beams to 1 Pure Prism and aim it at Enriched Prism -> power of 4 beams reduced by the combine falloff (-20%/beam in case of Pure Prism) and extra 25% beam bonus damage from Enriched Prism. You do NOT have bonus against shields (UV) or range (Pure).
3) You fire 4 UV ion beams to 1 Enriched Prism -> You have power of 4 beams +25% damage and 0 bonus vs. shields.
==========================
EnrichedPrism="浓缩铀离子束棱镜"
EnrichedPrismDesc= "重定向入射离子束的角度,将其对准敌方舰船或其他离子束棱镜.\n"\
"棱镜已被浓缩铀,这完全消除了联合衰减损伤的减少,甚至略微增加了损伤<坏>然而,光束范围和转弯速度降低</bad>."
IonBeamEmitterDesc = "向固定方向发射一束强大的离子能量。远距离伤害较低.\n\n"\
"可以射入离子束棱镜以改变其角度。拍摄到专门的棱镜也可以改变光束属性."
UVIonBeam = "紫外离子束"
EnrichedIonBeam = "浓缩铀离子束"
PureIonBeam = "纯离子束"
==========================
UVPrism紫外离子束棱镜
UVPrismDesc= "重定向入射离子束的角度,将其对准敌方舰船或其他离子束棱镜.\n"\
"紫外棱镜改变入射离子束的波长, <good>其对盾牌非常有效</good> 牺牲对固体物质的影响为代价,射程和稍差的组合衰减伤害降低."
PurePrism="纯离子束棱镜"
PurePrismDesc= "重定向入射离子束的角度,将其对准敌方舰船或其他离子束棱镜.\n"\
"由于棱镜的透明度提高,与常规离子束棱镜相比,纯棱镜更加有效,具有更好的射程和转弯速度"