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Step 1 : Remove the species_archetypes folder (it is not needed, as Dragons belong in the vanilla BIOLOGICAL archetype anyway)
Step 2 : Copy and paste this into the "00_draconic_species_classes.txt" file within the "species_classes" folder (make sure you completely replace everything):
Draconic = {
archetype = BIOLOGICAL
possible = {
authority = {
NOT = {
value = auth_machine_intelligence
text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE
}
}
}
graphical_culture = reptilian_01
move_pop_sound_effect = "reptilian_pops_move"
resources = {}
}
Step 3 : Add a new folder within the "common" folder named "portrait_categories"
Draconic = {
name = Draconic
sets = {
Draconic
}
}
Step 5 : Add a new folder within the "common" folder named "portrait_sets"
Step 6 : Add a new .txt file within the "portrait_sets" folder named "zz_dragon_portrait_sets" and paste this into the file:
Draconic = {
species_class = Draconic
portraits = {
"dragon"
}
}
And that's it, it should work now, as it did for me.
Open file: 00_portrait_sets
Locate the section:
reptilians = {
Underneath, "rep5" insert a new line [IE press enter]
In the new line, enter the text (including the quotation marks):
"dragon"
Then save the document.
With that you should see that the portrait appears in the reptile category when the game launches with the mod subscribed.
NOTE: I have no clue whether this will work for multiplayer or not, so attempt at your own discretion.
In the file remove the line:
# Draconic
Then save the file.
(Note: the file may also be located with the path:
SteamLibrary\steamapps\workshop\content\281990\2893752931)
(Note: I am not a mod developer, nor do I know how to properly code. So it is likely someone else will find a better way to fix the portrait) Note: I have to make multiple posts due to steams character limit.
I had the same issue and only solved it by editing this mods files (but its been a while and i don't really remember how i did it)
Can anyone confirm what the category name is? I have other mods using the "Dragon" and "Draconian" categories, which gives me suspicion of a conflict.
While making compatibility patch(upload soon) between different dragon portrait mods noticed one thing.
Happened that "portraits = { "dragon" }" is too commonly used word.Both Here Be Dragons and Another Dragon Mod overwrites it, they're 2 from 3 dragon portrait (except this) i found.
In my patch it will be solved but can be a problem in future when someone else decides to make dragon portrait mod.
while it doesn't have any negative effects from what i'm aware off, i'm just curious as to why it exists in the first place
Best regards :)
(Will you eventually make an empire set (City, Origin, Ship, etc) for this?)
made a patch for species diversity, in case anyone wants to use the 2 together :)
However, this (and some other portrait mods) crash Linux users at 80% loading and the fix is actually extremely simple. In the files you have the "Dragon" folder in gfx/models/portraits capitalized, and if you simply make it lowercase, it fixes the crashes.
Something about Linux files and case sensitivity, idk - but I thought the information might be helpful.