RimWorld

RimWorld

Neolithic Scavenging (Continued)
27 Comments
Mlie  [author] 27 Jan @ 11:32am 
@Slightly_Sane You should be able to add them as a patch the same way they are added in the core.xml in the mod
Slightly_Sane 27 Jan @ 10:55am 
None of the rough stone TerrainDefs are visible in the core xml file so I cant add or remove items from the scavenge list like I can with the others. I wanted to add flint from Primitve Core to the things you can find on rough stone terrain
Dayhjawk 18 Apr, 2024 @ 3:26pm 
Would be nice, that those that find something would haul it back to a stockpile instead of just dropping and moving on to find something else.
Persomnus 1 Apr, 2024 @ 4:18am 
Thank you for the update! I missed this so much 🥺
Persomnus 18 Dec, 2023 @ 6:55pm 
I really love this mod, goes so well with variety matters

worms are back on the menu, boys
Frostiken 11 Nov, 2023 @ 9:31am 
This is great, but yes, it is overpowered. And you can tweak everything... but that's the problem. There's like literally 28,000 sliders.

Can we just have one 'master' slider added that multiplies *EVERY OTHER SLIDER* by its value, so I can just set it to "half rate" and be done with it?
=MAG= D1B27 3 Sep, 2023 @ 12:25am 
Now slaves can feed themselves!
Svela 13 Dec, 2022 @ 6:38pm 
@bumrum After seeing your comment and testing it out, I see what you mean. It functions based on what tiles are salvageable rather than the biome itself (it even highlights salvageable tiles when you hover over an area, which is real neat), and Propane Lakes is basically just an ice sheet biome with extra content. I probably should have checked myself or noticed the screen shot, but thank you for the assistance. :)
bumrum 12 Dec, 2022 @ 9:41pm 
@Svela it kinda works but mostly because the lakes has a few common tiles that the mod already works with
Vartarhoz 10 Dec, 2022 @ 10:16am 
How about returning to scavenging spot and drop there instead of haul? At least resources would be in around spot to easy haul. If it can't be done then no biggie. Already good mod.
Mlie  [author] 10 Dec, 2022 @ 10:10am 
@Vartarhoz Yea, trouble is that scavenging spawns multiple types resources so that would result in pawns only returning one stack
Vartarhoz 10 Dec, 2022 @ 6:12am 
No they don't put it inventory but at least they haul fishes they caught to optional stockpile instead of letting other do job. It's mod option not Puah ability. I never asked if it will work with Puah though. Gonna ask there, nice reminder from you.
Vanilla Fishing Expanded
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1914064942
Mlie  [author] 10 Dec, 2022 @ 4:44am 
@Vartarhoz So if puah is loaded Vanilla fishing fishers put the fish in their inventory? Can you link to that mod?
Vartarhoz 10 Dec, 2022 @ 3:59am 
No I meant they scavenge and let items sit there, they just don't take it to inventory. They let items sit under sun unless haulers can haul items that scavenged perfectly fine. Put those worms into your pockets am I right? :D I think Fishing Expanded mod has option like this, Fishers haul or not. I was suggesting that if possible to let scavengers put items in their inventory moment they get them to haul later. More efficient this way.
Mlie  [author] 10 Dec, 2022 @ 2:41am 
@Vartarhoz There is no specific compatibility, Puah should work on any resource
Vartarhoz 10 Dec, 2022 @ 2:15am 
Is there a possibility to work this with Pick and Haul mod? It's just weird that they scavenge and let items sit there.
sir_fir 29 Nov, 2022 @ 11:15am 
YESSS, THANK YOU!!!
NOW I CAN FINALLY GROW AN EMPIRE OF BABIES ON WORMS AHAHAHAHHA :praisesun:
handsomegrape 28 Nov, 2022 @ 7:06am 
I used to have this mod in the previous version, there was one really annoying thing about it, and it was that these foragables were automatically checked for ingredients for food and edibles, so pawns would eat them raw and then constantly get food poisoning and I believe even parasites or something.

Plus you had to uncheck them to not have them be stored together with any other food and they didn't have a separate category so you had to go through several categories, unchecking them individually, trying to remember if they were a part of this mod or not.

So giving them their own list category and having the ingredients themselves be off by default in premade edible lists, like simple meals, would have gone a long way to make this mod less of a hassle.
Svela 28 Nov, 2022 @ 1:34am 
Has anyone tested if this works with the Alpha Biomes Propane Lakes Biome? I know that the original author didn't get around to the Alpha Biomes yet, but I would love to have this as an option in that frigid expanse even if it defaults to Ice Sheet Biome output.
CrackaJack 27 Nov, 2022 @ 2:33pm 
the bear grylls mod is back
GGKTH 27 Nov, 2022 @ 6:59am 
I💙IT
Ryu 27 Nov, 2022 @ 2:17am 
okay, sorry for the inconvenience >w<
Mlie  [author] 27 Nov, 2022 @ 1:39am 
@Ryu Please request all mod-updates on the Discord server
Ryu 27 Nov, 2022 @ 1:03am 
Thanks tou Mlie!
Will you make the Ice Sheet volcanic mod?
I really like this biome and not having it to discover Biotech blocks me a lot x)
Thanks again for all the work and everything!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2274136136
HIM🐀 26 Nov, 2022 @ 3:12pm 
Mile, YES!!
Umbra 26 Nov, 2022 @ 2:43pm 
Thank you Mlie! :snowslimehappy:
Krazyfan1 26 Nov, 2022 @ 2:40pm 
thanks