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you need to change the floor to a invisible Collider you're useing a invisible Character Collider
a invisible collider prevents attacks from going through it.
a invisible Character Collider allows attacks to go through
or use a CubeTransparent and change the Alpha to 0.
UPDATE 0.6.1 CHANGELOGS
- Fixed jumppad not disappearing after explosion bug
- Fixed bug that combat music still plays during win animation's
- Added Voiceover to the 3 second countdown at the end
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NEXT FEATURES
- Automatic Garbage Cleaner (every 5 minutes (1)
- All Jumppads will be able to explode (2)
- Event computer will show more events (3)
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The Numbers behind the next features is when they will be worked on/added.
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Comment for any bug reports!
UPDATE 0.4.1 HOTFIX CHANGELOGS
- The player now spawns facing the arena and the computers
- The player can no longer kill the phase 1 Emperors through the glass
- Fixed Spawning issue with one of Blue's Pillar Archer's
- Pillar Archers no longer get stuck on the walls when being kicked there by Emperor2 or warfare bot.
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Comment for any bug reports!
UPDATE 0.4 BETA CHANGELOGS
- Armorbots no longer get attracted to the left wall
- Pillar Archers are now considered an Event_Enemy (an enemy that triggers an event upon death)
- The event computer will now inform players if Pillar Archers died
- Fixed Phase 2 Emperor's music
- Analysis/Infantry bots no longer get stuck on the walls when being kicked there by emperor or warfare bots
- Fixed Issue that teams can spam a specific enemy (Example, spawning 3 hammer2's in a row)
- Warfare bots no longer attempt to attack the player
- Pillar Archers no longer attempt to attack the player
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Comment for any bug reports!
Its been a couple years since i've played this game, so i forgot a lot about it.
Also why can i go way up in the air when i dash? i haven't seen that before