RimWorld

RimWorld

Nanosuit (Continued)
93 Comments
Cataliser 14 hours ago 
hi, in "Tertiary Functions" it said:

"-Rebreather: Able to breath in space. (Save Our Ship 2 compatibility)"

does it work the same with new DLC "Odyssey"?
Not_EviL 23 Feb @ 9:05am 
MAXIMAL ARMOR
Mlie  [author] 9 Oct, 2024 @ 4:19am 
@nickfenix1988 I suggest asking in the Rimworld Discord, there are always people there that can help out.
nickfenix1988 9 Oct, 2024 @ 4:16am 
hi am a noob at modding and was wondering if you could tell me how would i update this to go into the anomaly research tab and chance the build recipe so it uses bioferrite and some other stuff from the anomaly dlc ?
Mlie  [author] 27 Sep, 2024 @ 11:52am 
@LycanWolfUK Yea, they reworked the SOS-stuff in 1.5. Added the properties they have for powerarmor but for some reason it does not work. I dont use SOS so perhaps they can do something generic on their end.
LycanWolfUK 26 Sep, 2024 @ 1:52pm 
to fix the issue with hypoxia and decompression, you need to add the stats into the armour (I did this by having the colonist wear it then use the CharacterEditor mod, click onto inventory then click on the suit itself then stat offset) you can do this and click on save and it applies to all Nanosuits in future plus equipped - hope this helps
LycanWolfUK 26 Sep, 2024 @ 11:35am 
curious as to whats causing it, so if I got Royalty, the nanosuit should just work normally? not a huge deal since the VOID mod has an implant that essentially is like a bubble for EVA stuff but was hoping to see why the energy wasnt going down and why jumping wasnt working

odds are, might just do a fresh install of the game but the errors arent super game breaking but I'm also a stickler for a smooth running game so
Mlie  [author] 26 Sep, 2024 @ 11:24am 
@LycanWolfUK Yea, I cant set Royalty or Biotech as requirement. But Ive added it to the description.
Regarding the missing supported versions-message. That is from one of your other downloaded mods, has nothing to do with this mod.
LycanWolfUK 26 Sep, 2024 @ 11:19am 
after a quick google search about the below line.. and asking a couple friends, apparently, its related to the Royalty DLC?

Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LycanWolfUK 26 Sep, 2024 @ 11:15am 
so, this is the log menu I have with just the Harmony mod and this one active, the energy drain seems to work again, dunno why thats triggering on and off, the darkness mood is still appearing so its safe to assume that going into space would cause my colonists to get Hypoxia - could test it with SOS2 and this one if needed though

https://file.io/AXmWzSxAOVh2

thats the link to File.io since I couldnt post the full log here
Mlie  [author] 25 Sep, 2024 @ 10:07pm 
@LycanWolfUK Please share the log with the errors when only this mod is active
LycanWolfUK 25 Sep, 2024 @ 4:39pm 
wanted to add, have removed all other mods so this one was the only one active, the darkness mood still appears, the jump is bringing up errors so I can rule out mod conflict - any ideas?
LycanWolfUK 25 Sep, 2024 @ 4:07pm 
so, it seems I'm having multiple issues with this

EVA doesnt seem to work, it kills my colonists off, the jumping seems off as well, colonist gets stuck in the same position and doesnt jump, same with the visor, they complain of darkness - anything I could be missing?
Mlie  [author] 30 Jul, 2024 @ 9:58am 
@magnussmagin2009 I suggest loading an earlier save, not sure there is much else to do
Magnuss 30 Jul, 2024 @ 5:51am 
привет, подскажите а что делать если пешка застряла в прыжке(я случайно включил функцию прыжка вне боя а когда заметил отключил, к сожалению именно в этот момент пешка находилась в состоянии перелёта между начальной и конечной позицией, в итоге она осталась там весеть... все взаимодействия вроде входа в режим боя или стрельбы пропали, остались только режимы костюма которые можно включить, но эффекта от них нет.)
774RR 12 Jun, 2024 @ 7:06am 
thank you!
Mlie  [author] 11 Jun, 2024 @ 11:41am 
@774RR Thanks, should be fixed now
Mlie  [author] 11 Jun, 2024 @ 6:01am 
@774RR Please see the Reporting Issues section described above
774RR 11 Jun, 2024 @ 5:57am 
I tested this mod alone, but cloak mode doesn't work.
ozfresh 16 May, 2024 @ 11:27pm 
Nah, i just changed the XML. Made it OnSkin layer too
Mlie  [author] 16 May, 2024 @ 9:58pm 
@ozfresh Feel free to inform the original author about your opinion.
ozfresh 16 May, 2024 @ 5:03pm 
2 max, especially since its 60,000 work to produce
ozfresh 16 May, 2024 @ 4:54pm 
One should be enough
ozfresh 16 May, 2024 @ 4:12pm 
So, you're telling me this suit takes 4 persona cores, yet its stats are only 100% across the board? Thats literally 1 more persona core than the SRTS Genesis. An incredibly ridiculous ship. You need to balance that shit out man.
Gort 24 Apr, 2024 @ 6:07pm 
This mod deactivates the spike-launch ability of the Anomaly's flesh beasts. Using this mod in conjunction with some other mod in my massive list can result in significant lag spikes due to this bug. I hope this helps if anyone else was having trouble.
Rainezean 23 Apr, 2024 @ 2:37am 
Seems like the nociosphere from anomaly causing error whenever it's trying to attack
https://gist.github.com/HugsLibRecordKeeper/1a615dba6cef6a56d4cb84850a76afa7
MrXarous 22 Apr, 2024 @ 10:17am 
@ozfresh then patch it locally to use the skin layer instead
ozfresh 22 Apr, 2024 @ 10:09am 
Well that would be sick if in this game, it could actually be a skin suit and I could put even more armor over them ;)
Mlie  [author] 22 Apr, 2024 @ 10:07am 
@ozfresh In the game they are from they are used as armor I think:
https://crysis.fandom.com/wiki/CryNet_Nanosuit
ozfresh 22 Apr, 2024 @ 10:05am 
but its a skin suit? Awe. that sucks
Mlie  [author] 22 Apr, 2024 @ 9:56am 
@ozfresh No, this an armor so its the shell layer
ozfresh 22 Apr, 2024 @ 9:49am 
What layer level is the skin suit? (Hopefully skin layer)
Mlie  [author] 20 Apr, 2024 @ 8:05am 
@Holyman It does in my tests. It is however very powerful, you wont be able to lower it by more than a few points with small caliber weapons.
Holyman 18 Apr, 2024 @ 4:18am 
I think there is a bug, the armour mode power don't go down
BlackScythe - The Cursader 7 Apr, 2024 @ 8:39pm 
kinda stupid how i found this mod only today since i played with a outdated mod the whole time XD
Mlie  [author] 2 Feb, 2024 @ 10:24am 
@Rassmond Please see the Reporting Issues section described above
Rassmond 2 Feb, 2024 @ 10:07am 
nice op suit! But for some reason spawns extra helmets making it even more op
Mlie  [author] 31 Jan, 2024 @ 10:32am 
@Leo Field Should be fixed now, also made the icons a bit more clear and added some missing descriptions.
Leo Field 31 Jan, 2024 @ 7:46am 
I am always grateful to you for updating the dead mod. When the energy exceeds 200 during a psychicWaveControl event, it no longer drops and becomes infinite.
//this.energyBonus -= Mathf.Abs(this.energy);
if (this.energyBonus < 0f)//
There may be a problem with this code. Could you please review it?
Mlie  [author] 30 Dec, 2023 @ 10:24pm 
@General Müller No, I just updated the mod
General Müller 30 Dec, 2023 @ 6:23pm 
Do you intend to make the C.E.L.L armor one day?
AtlasTheReaper 10 Oct, 2023 @ 5:31pm 
Anyways keep up the hard work and thanks for the great mod.
AtlasTheReaper 10 Oct, 2023 @ 5:31pm 
Cause I gotta use a lotta different mods that decrease loading or lag due to my set up.
AtlasTheReaper 10 Oct, 2023 @ 5:23pm 
Welp, thanks for the help mate, I'll try to trouble fix it myself.
AtlasTheReaper 10 Oct, 2023 @ 5:23pm 
Weird then. Not sure.
Mlie  [author] 10 Oct, 2023 @ 11:16am 
@AtlasTheReaper Tested this with Rocketman and had no issues with cloaking
AtlasTheReaper 9 Oct, 2023 @ 7:10pm 
Found it, turns out it's a weird interaction with Rocketman
AtlasTheReaper 9 Oct, 2023 @ 6:49pm 
@Mlie I'll try it when I get a chance.
Mlie  [author] 8 Oct, 2023 @ 10:08pm 
@AtlasTheReaper Please verify having only this mod loaded