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And thank you, I enjoyed making Ness a lot!
2. Let me look into the boss enemy thing. That one keeps rearing its ugly head back in no matter how many times I've patched that specific bug at this point.
2. (quite big) when fighting a "boss enemy" ie, treegaurd or deerclops when Ness kills them with a SMAAAAAAAAAASH hit it will crash the game, i don't know what's causing either of these bugs, but a patch would be much appreciated, i can also provide the mods im using with Ness if that could also cause any issues
cheers!
I'm glad your friends are having fun with the mods! I use Claus a lot myself, Miz does good work.
(Also funny how in a server with 2 of my friends, I'm playing Lucas. I have it set so PSI doesn't use sanity since we're all MEGA casual players and just wanna have fun. We're Ness, Ninten, and Lucas)
Ness skins are planned. I cannot promise when they'll come.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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So currently PK Flash won't let you target mobs that don't move at all. It's an oversight that will be fixed in the next patch.
The consecutive attacks thing tends to be a server lag issue and turning off lag compensation usually fixes it. It COULD be possible my mod is causing it but after rigorous testing I'm not able to reproduce it so it's hard to address. I've made some code changes and just have to hope. It's in the next patch as well.
As for an alternate favourite food, I think a Turkey Dinner would be a specific enough recipe without normally being worth the effort while being eaglelandian enough to count as a familiar taste. Otherwise Honey Ham is also somewhat steak-like while easier to make.
Also bug news: I can't use PK Flash Omega against, tentacles, only use it to attack them normally. Also also it sometimes seems to me like consecutive attacks don't hit, don't know whether it's related to this mod.
Second, I was considering adding a delay before the next stage of homesickness starts before you reach that sanity threshold, that way you have a little bit of time to prepare and potentially fix it. Let me know your thoughts, the feedback is appreciated!
I approve of getting extra loot for vanquishing bees and butterflies with my bug net though. Sweet victory indeed.
[string "../mods/workshop-2894441645/scripts/prefabs..."]:67: attempt to index field 'pkflashfx' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2894441645/scripts/prefabs/pk_flash.lua:67 in (field) fn (Lua) <67-67>
scripts/scheduler.lua: 186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua: 409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:235 in () ? (Lua) <219-293>
[string "../mods/workshop-2894441645/scripts/prefabs..."]:72: attempt to index field 'health' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2894441645/scripts/prefabs/pk_flash.lua:89 in (field) spell (Lua) <83-94>
scripts/components/spellcaster.lua:153 in (method) CastSpell (Lua) <151-159>
scripts/actions.lua:2458 in () ? (Lua) <2453-2461>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1463 in (method) PerformBufferedAction (Lua) <1450-1474>
../mods/workshop-1505270912/scripts/actions.lua:5651 in (field) fn (Lua) <5650-5652>
scripts/stategraph.lua:641 in (method) UpdateState (Lua) <609-653>
scripts/stategraph.lua:679 in (method) Update (Lua) <672-698>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>