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I normally don't use them. But they can be good if the situation calls for them. I normally am busy gunning down my opponents. So if I wanna be a faster Heavy, the GORU can be pretty helpful.
Soldier makes poor financial decisions so often that he is basically a hobo. Enginner, while being well mannered, basically cares only about pyro.
This taunt won't fit heavy because:
Monster Trucks are considered American things, and were invented in late 70s.
Animation is too "jumpy" for his character.
Heavy isn't type of guy who would do anything for fun, he usually does things only if they have actual usage.
It doesn't match him as a character
ADD ME
Disregarding what I just said about "realism", things in TF2 tend to be exaggerated, and I think if the Heavy spent a little more time in the air during the spin, it could look better, alongside a few other touch-ups in the animation here and there.
I guess the Flipping Awesome taunt would be a good example of that, as the characters take some time to do their flipping animation.
Heavy is too big, plus he is inside on a miniature-esque Monster Truck, I assume both of those things together would weight a lot, so it feels weird that a backflip is executed.
I know realism doesn't need to be always applied (this is a game where a fish deals more damage than a weapon entirely made of a metal, after all), but anyway.
Maybe something like the Hot Wheeler where he aggressively shows off his car, maybe horn, and shows the metal horns with his fingers, I dunno.
Every class needs at least one chair taunt and one vehicle taunt.