Total War: ROME REMASTERED

Total War: ROME REMASTERED

Unit and Mercenary Rework
9 Comments
Aristoxenus 11 Feb @ 4:23am 
Please add Archers to Spain, I have no idea what the problem is about making them the only archerless civ. Just giving them basical archer warband would be cool.

And maybe add the berserker, why? Because the Cantabrians under Larus the Cantabrian fought in a similar way that can be reflected in the game
Austere Hare 5 Aug, 2023 @ 2:14am 
i love this mod. :steamthumbsup:
val.lim.tine 27 Jun, 2023 @ 12:07pm 
This mod is exactly what I was looking for! I'm used to playing DEI for Rome II and am used to playing skirmish heavy armies that could do a lot of damage before even the first contact. However, do you know if this mod would be compatible with any of the mods that change Egypt to be more Hellenic? I am looking at one that seems to not change any of the current units, but adds new ones. Would that be fine?
Aristoxenus 15 Jan, 2023 @ 6:45am 
Oh thank you man! I am playing a faction that is surrounded by scythed chariot maniacs
(Faction: Kingdom of Israel mod) very limited roster
Egypt, Seleucids and Pontus all had or have chariots and its very frustrating.

Do these skirmishers kill easily the charioteers or will turn them amok/berserk easier (same question for elephants) ?
It is only mercenary skirmishers like the Mercenary Peltasts, Libyan jevelinmen (Libyan javelin cavalry and other spear throwing units, right?)
Hdrote  [author] 12 Dec, 2022 @ 8:15am 
It too kinda bothers me that Carthage does doesn't have archers. For now, sadly, the only option for them is to use mercenaries. I plan to give them archers in the future but that will require a seperate mod because I would also have to edit the "export_descr_buildings.txt" file which most other well known mods also edit.
To explain briefly, this mod edits the file called "export_descr_unit.txt" - it governs unit stats.
"export_descr_buildings.txt" is basically the same but for buildings, however it also defines what units can be recruited from those buildings.
MANWHATADONGA 11 Dec, 2022 @ 6:22pm 
I would prefer two. Is it possible to have archers for Carthage, it seems strange they do not have archers.
Hdrote  [author] 10 Dec, 2022 @ 4:07am 
I have started working on the mercenary recruitment part of this mod. Haven't yet decided if I'm going to incorperate it into this mod or if ppl would prefer it as a seperate mod for maximum compatibility.

As for the Barbarian Invasion part of the mod, I haven't started working on it for now but I plan to get it out before Christmas. If You have any suggestions what I should change for BI, I'm open to ideas
MANWHATADONGA 9 Dec, 2022 @ 2:44am 
Great mod, this what the game should have at the start.
Riekopo 6 Dec, 2022 @ 3:22pm 
Awesome mod hope to see it for Barbarian Invasion!