RimWorld

RimWorld

Zone Message Control
11 Comments
-=JkJkLoL=- tk421storm  [author] 9 Jul @ 12:44pm 
@sorra please post debug logs (with this mod's debug option enabled) - can't imagine how it interacts with sowing
Zeratir 11 Dec, 2024 @ 12:22pm 
ty very much
-=JkJkLoL=- tk421storm  [author] 11 Dec, 2024 @ 11:23am 
Hey Zeratir! thanks for the report, that's fixed now. Mine was 800mb lol
Zeratir 28 Nov, 2024 @ 11:24pm 
Hi, you left Harmony log filling on, I now receive an harmony log fill on my desktop every time I load the game with this mod
Arky 12 Jun, 2024 @ 5:05pm 
How hard would be to adapt this mod to one that simply disable those messages if the zone is a dumping stockpile zone? I am considering making this one but I am unsure since I opened the .cs and it seemed complicated.
-=JkJkLoL=- tk421storm  [author] 6 Feb, 2024 @ 11:25am 
@crashfly, @xika - thanks for reporting this! I updated today that should mute those, lemme know if it's not working.
crashfly 31 Jan, 2024 @ 3:45pm 
i have the same error in the logs as xika.
xika 31 Jan, 2024 @ 11:16am 
thank you for the mod. it does work correctly for me, but I do get two log errors when starting up the game (not after loading) with this mod enabled:

> Could not find a type named TKS_Gardens.Designator_ZoneAdd_Garden

and

> DesignationCategoryDefZone could not be instantiate special designators from class . Exception:
Adam Smasher™ 11 Jan, 2023 @ 11:07am 
Thank you my friend !
-=JkJkLoL=- tk421storm  [author] 28 Nov, 2022 @ 1:22pm 
ooo Diskorruptd, interesting idea but definitely beyond my skills (right now). still learning!
DisKorruptd 28 Nov, 2022 @ 9:33am 
Just an idea here, could you maybe do an alternate version of this mod that lets you put this kind of thing as it's own area like how roofing works, and it suppresses all [or all non-critical] messages in that area?