RimWorld

RimWorld

UN-Colony Vanilla (Continued)
45 Comments
tolaburke 16 Jun @ 12:08am 
A bit of Alpha Centauri on the Rim. Peacekeeping Forces...
Ness 12 Apr, 2024 @ 11:02pm 
i cant wait to send strongly worded letters to the cannibal pirates about not killing and eating other people.
SkylineOdeum 18 Mar, 2024 @ 11:48am 
Agreed, heck, if someone could just redo the walls so the could fit with vanilla I'd be stoked!
Raymond 1 Feb, 2024 @ 1:41pm 
this mod is great, but please allow the research benches to research microelectronic tiered techs.
Agent_Bradley 18 Oct, 2023 @ 11:53pm 
a vanilla like retexture would be rather poggers
HentaiHamster 20 Aug, 2023 @ 11:04am 
someone should do a vanilla-like retexture of this frfr
Mlie  [author] 6 Aug, 2023 @ 1:32am 
@Dayder No idea why you are having that issue. There is only two patches in this mod, one for royalty and one for the Loft-beds mod. In testing there is no such load-spike. If you can find out what other mod is triggering it I can take a look.
Dayder 30 Jul, 2023 @ 7:37am 
I too have a problem like Tearous has, but worse (due to the sheer number of mods that I have, I guess).
The game takes forever to apply patches with this mod.
Mlie  [author] 2 Jul, 2023 @ 1:43am 
@Tearous I use this myself and see no such spike in loading time. Have 300~ mods and have a total loadtime of under 400s.
Tearous 2 Jul, 2023 @ 12:46am 
Really nice mod.I like your design.But I think this mod spends too much time to apply patches so that it takes me 400 more seconds(250s -> 600s) until I see the main menu...
Mlie  [author] 23 Mar, 2023 @ 11:02pm 
@Jeggo Its the same content, but using vanilla resources instead
Jeggo 23 Mar, 2023 @ 5:15pm 
Does this have walls that match with Vanilla? I remember liking the original Un-Colony years ago but the walls were funky
Mlie  [author] 25 Feb, 2023 @ 11:10am 
@Rex705 Added now
Rex705 24 Feb, 2023 @ 12:57pm 
How about Biotech birthing stats for beds?
Rex705 26 Dec, 2022 @ 9:06am 
Burn in the Un-Colony factory for chemfule
Mlie  [author] 26 Dec, 2022 @ 5:08am 
@Rex705 Burn in what?
Rex705 25 Dec, 2022 @ 11:53pm 
Something I have noticed is when burning a corpse the clothes and armor don't burn and end up pilled on the floor and somehow isn't tainted.
Mlie  [author] 25 Dec, 2022 @ 10:41pm 
@Rents_Due This mod uses vanilla resources instead of the extra resources in the original UNColony.
Rents_Due 25 Dec, 2022 @ 4:16pm 
So whats the difference between this version and the "other" version that splits up Un-furniture and Un-colony?

Is it just the smaller supply chain with Vanilla materials and a few extra furniture parts? Same textures and functionality?
Devcutter 8 Dec, 2022 @ 5:26pm 
same as AtariAlchemist dosnt link up maybe a mod conflict cant find anything in the console
Mlie  [author] 5 Dec, 2022 @ 10:36am 
@AtariAlchemist Tested this and all research furniture links up to the UN research-stations
Robo 4 Dec, 2022 @ 9:08pm 
Now I can finally justify forcing my colonists and prisoners to eat insect and bug meat.
Thanks for the mod!
Atari Sorceress 4 Dec, 2022 @ 3:30pm 
For whatever reason, none of the research upgrade furniture like the blueprint table or the archival cabinet links to the research benches OR the vanilla ones.
Mlie  [author] 4 Dec, 2022 @ 4:46am 
@AcetheSuperVillain If you can link to that version or have the files then I can add it to the mod
AcetheSuperVillain 4 Dec, 2022 @ 3:40am 
one of the old versions of UN-Colony had gigantic solar panels, any chance of bringing those back too?
thegriffin88 4 Dec, 2022 @ 12:09am 
@JohnMcHobo Oh thanks for that info, that's really great!
thegriffin88 4 Dec, 2022 @ 12:08am 
Oh Millie it's you! Well I have to try this then, you updated all of my other mods last year after my year long absence from the game so I'm forever thankful for your hard work there. You helped enable my mod addiction.:special:
Visari 3 Dec, 2022 @ 2:46pm 
Down with GDI!
JohnMcHobo 3 Dec, 2022 @ 4:00am 
For anyone who wants to replace it mid-run: Seems to work.
Devyndreap 2 Dec, 2022 @ 11:19pm 
New world order gameplay mod
Mlie  [author] 2 Dec, 2022 @ 10:23pm 
@JohnMcHobo Never activate both an original and a continued mod, just replace it instead.
JohnMcHobo 2 Dec, 2022 @ 4:50pm 
What are the odds that I can transfer smoothly from "UN-Colony [1.2]" to this mid-game?

Would it be smarter to launch the game, activate both mods, load, save, deactivate the older mod and load the save
OR
replace the old mod in the list and load the save?
Anyone got experiences with that kind of switcharoo?
avianca30 2 Dec, 2022 @ 6:07am 
@Mlie Thanks.
Mlie  [author] 2 Dec, 2022 @ 12:00am 
@avianca30 Why not just use un-furniture?
avianca30 1 Dec, 2022 @ 11:36pm 
Great work Mlie, as always. Is there a chance/ possibility to implement a particular line of code that would automatically patch all the buildings (including vanilla and other mods) so that the original resources from Un-Colony mod will be only used?
Mlie  [author] 30 Nov, 2022 @ 10:04pm 
@ELDrMild Probably a question for the original author
ELDrMilk 30 Nov, 2022 @ 9:21pm 
no Mexican flag did they not join?
AcetheSuperVillain 30 Nov, 2022 @ 2:53pm 
It'd be interesting to see a version of this that works with Project RimFactory.
hydra 30 Nov, 2022 @ 9:08am 
thank you Mlie
Miandrel 30 Nov, 2022 @ 3:42am 
Thanks a lot again Mllie por making my request possible, thanks to your continued series i still have some mods since the day i started playing rimworld back on 2019, just wanted to let you know how much your job is appreciated on this community, keep the good work!
ThatCozyBear 29 Nov, 2022 @ 12:28am 
4mn lmao
lol 28 Nov, 2022 @ 2:38pm 
4 gb is that a separate game? Gotta try it
Rex705 28 Nov, 2022 @ 2:19pm 
Love this mod
handsomegrape 28 Nov, 2022 @ 1:29pm 
Thank you sooooo much Mlie!
The Blind One 28 Nov, 2022 @ 12:59pm 
Thanks Mlie