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Hold left click in the faction box and scroll the mouse wheel, the slider there doesn't work. This is in the known issues list: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2894927178/7155698768554104306/
Not really sure why non-French speakers would need a French translation? Essentially you'd be making a copy of TranslationManifest.xml and mastertextfile_english.dat and translating all the text in there from English to French. There's a huge amount of text in there though, including all the redundant text from vanilla EaW - it would take an incredibly long time.
An AI translation program could do it, but you'd need to make sure only the text inside the double brackets is translated, if the name is translated the text will just be missing ingame. Also if "Localisation Key", "TranslationData", "Translation Language" or "Localisation" are renamed the game will crash at startup.
I've not really considered pulling anything from other (non-Remake) mods, mainly because their models and such would look out of place against the models already here, and they will have been coded into the game with a totally different mod in mind.
It's not something I would do myself, but if they're okay with it you're welcome to look into it yourself. After that as long as they fit in properly, they could be added to the main submod.
I have asked the owner of the Remake Task Force The Republic mod if he has restrictions about using his models for other mods.
I think the Resurgent Star Destroyer and TIE Mangler would perfectly fit in the Revisited mod. Do you would have any interest in adding these ships in the Revisited mod?
You asked that already on May 10th and I answered it already - check back through the comments here. It works the same way for all campaigns with a tech level timer.
@Brouderian
It isn't unfortunately, Remake and this submod too use scripts for several functions, and scripts break multiplayer.
If possible, I'd like to know how I can access multiplayer.
Open Nvidia Control Panel, go to manage 3D settings and program setting tab, find starwarsg.exe, and change the following:
1) Anisotropic filtering: 16x
2) Antialiasing - mode: Override any application setting
3) Antialiasing - setting: 8x
4) Antialiasing - transparency: 8x (supersample)
5) Texture filtering - anisotropic sample optimisation: Off
6) Texture filtering - negative LOD bias: Clamp
7) Texture filtering - quality: High quality
8) Texture filtering - trilinear optmisation: On
9) DSR - Factors: 2.25x DL
10) DSR - Smoothness: 33%
I'm not sure why this helps but apparently it does. My guess is the game is using the CPU for anti-aliasing or texture filtering and this change moves that load from the CPU to the GPU.
Jumping the gun a bit there, 5.0 isn't released yet it's much too early to be talking about 5.1.
There's not a whole lot you can do, this game and it's engine are just old and made for older hardware, so you will lag no matter what specs your PC has. The issue is CPU - the game can only use 2 CPU cores or more technically, 1 core and 1 thread. Try making adjustments to EaW in the Nvidia control panel settings - one thing I found helpful was to override the game's anti-aliasing setting to 8x, transparency 8x, and force anisotropic filtering to 16x.
Only other thing you can do is have a CPU with high individual core frequency.
Skirmish doesn't exist in this submod.
@ISwearSheWas
In battle it is 240, much higher than the base mod. This is set per-faction in the Factions.xml file and can be increased there, but remember this will lower your framerate and increase the chance of crashes.
@Deathbringer21
Thanks, I'll have a look into it. It's been reported as well that the Mandalorian heroes dying is causing crashes in GC.
It's unclear at the moment exactly how much of 5.0 will be brought over to Revisited. There's also the issue of parity with CWH going forward if they decide to stay on 4.0.
This is a GREAT mod for EAW. Zero complaints.
Check the posts here from a few days ago from necropolis and the 2 replies after from me and Darren Alexander. That'll tell you how to edit the tech level timers.
@will9
Make sure the mod is fully downloaded before launching, and you are launching Forces of Corruption and not the base game.
@Woozle
Personal preference I like the single planet start, but also because that's how the original Remake 3.5 GC campaigns are which this submod recreates. All 3 factions started with either 1 or 3 planets, with one campaign where they start with 10.
Help!!