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If this hasnt already been done?
MMG MMPS Backpack: 10x50 = 500 Slots
MMG Supply Backpack: 10x35 = 350 Slots
MMG Camel Backpack: 10x30 = 300 Slots
MMG Carrier Backpack: 10x30 = 300 Slots
MMG Assault Backpack: 10x25 = 250 Slots
MMG Mag Pouch: 10x2 = 20 Slots
MMG Double Mag Pouch: 10x3 = 30 Slots
MMG Triple Mag Pouch: 10x4 = 40 Slots
MMG JPC Med Pouch: 10x5 = 50 Slots
MMG JPC Ammo Pouch: 10x5 = 50 Slots
MMG Tactical Pouch: 10x8 = 80 Slots
MMG Holster Pouch: 10x5 = 50 Slots
MMG MK5 Utility Pouch: 10x10 = 200 Slots
👍👍👍
class double_magpouch_base: Container_Base
{
itemsCargoSize[] = {10,6};
};
Simply delete this all of this and you will change the ALL of the MMG double magpouches in the game to there default values. You will have to create a mod yourself though if you wanted these values to be used in a multiplayer server. Personally, I think it would be a great mod too with just adjusting the Backpack sizes instead of everything that is MMG :) Feel free to do whatever you'd like. Another thing I have done with ours is also increase the health value because the armor is destroyed in a hit or two with most guns. That makes everything fall on the ground and dealing with all of that sucks. But you can add a few lines of code and make each item have more health.
class Health
{
damage=2000;
armorDamage=0.99000001;
};
So that is 2000 damage lol! My Modifications to the MMG were to increase the health of all items by 9999 and changed the Armor values so they are much more effective against weapons fire. So that means it can take the round and not become ruined but its going to still kill the person possibly. Each human has about 100 health total. We don't want Terminators running around but you can always shoot for the legs and all bets are off... Unless you create a piece of armor that has leg protection... which is possible too.