Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Thunder (6.2.2)
468 megjegyzés
Snek  [készítő] júl. 12., 16:03 
Just gave this a small patch. Scrap Upgrade UI Framework is now included, so that is no longer a dependency. I improved some UI image and text related to the Gyrocarriers, applied a wide array of stat nerfs, though I am sure not enough, and resolved a bunch of trivial errors RPFM was reporting. Iron Colossus of Nuln is next for rejuvination.
Snek  [készítő] júl. 9., 7:25 
Okay, I finally have WH3 reinstalled and the burnout may be better. I see now that Bagholder has given permission for modders to package that scrap extension directly, with credit, so I'm going to do that and remove the dependency.
comisaryarrick jún. 16., 6:14 
Hello! I need a translation into Russian. The existing translation is not relevant and does not work.
OlfderWolf jún. 3., 10:31 
nvm now it works
but thanks
OlfderWolf jún. 3., 7:18 
yes i have it activated and it's loading before the thunder mod
both on last place of loading order
Camalie jún. 2., 13:24 
Just to make sure, you have the Scrap Upgrade UI Framework mod activated, right?
OlfderWolf jún. 2., 10:40 
* i started a new game with just this mod
OlfderWolf jún. 2., 10:40 
okay thank you, but i think it's not working, i see the arrow but if i try to use it it shows just like a small window without anything in it
Camalie jún. 1., 18:11 
it's when you're in the world map. You select the army the unit is in, select the carrier, and there should be an option in the UI for you to select an upgrade similar to the scrap upgrade UI that you would see for the greenskins.
OlfderWolf jún. 1., 13:05 
How can i use the Carriers where is the menu to choose the troops?
NathanQueNaoEhSatan máj. 2., 21:33 
cool mod, but useless, you can't use that in your gameplay too op
NukaColaBomb máj. 1., 10:19 
Hello! As a long-time enjoyer of Dawi Thunder I was wondering if there have been any updates or work-arounds that might make it possible to add different ammunition types to war machines like there used to be? The breaker cannons used to hit different when they had the separate options lol.

Have recently been playing around with Dawi Gunpowder units and noted that there's a ranger unit there that is able to switch between rifle rounds and grudge-raker rounds, although the system might be different for war machines since Thrones of Decay, so understand if that's not possible.

Anyway, thank you very much for the work you do in keeping this mod updated, it makes when I do come back to WH3 much more enjoyable!
RyGuy ápr. 21., 10:09 
Very cool mod, units might be a little too strong though
Dr. Do Drugs ápr. 3., 17:44 
the quarry clearers are fucking war criminals
meme_cbt márc. 31., 15:23 
I love the units and models in this but i find the strength of them in battle trivializes any challenges i face
Sciarra di Tilea márc. 26., 12:16 
Dude, is possible to have a complete mct support? I don't like some units (but i love some others) so i would choose which load. Thanks
Krakenous márc. 24., 5:04 
Finally, I feel perhaps to help with its usage...it needs to be built on a platform that is much TALLER, can rotate a bit QUICKER and also have an ammo type where it can become rune charged and cause AOE damage to "large" groups of slightly smaller units, on the drawback of lower initial damage.

It just really feels that when it hits something...it doesn't really hit as hard as it looks like it should. Just my feedback :).
Krakenous márc. 24., 5:04 
After extensive testing with this, I have some feedback specific to the Thunder Cannon. In short, it dramatically UNDER PERFORMS unfortunately.

Main issues are it's firing arc is too low, so on an AWFUL lot of maps it simply can't be positioned properly. The projectile fired is too slow, which would be fine...if when it hit it's target it caused the target to perhaps be dazed, stunned, or have a huge speed debuff. I'm not sure if it's possible instead to make the cannonball fire much faster and add significant knockback, knockdown, paralyses effects etc. Even on massive easy to hit single entities it doesn't do it's job better than gunners could or other units in this pack...especially as it can still miss its shot!
Captain_Rex_501st márc. 23., 2:17 
I cant seem to use this mod anymore, I get an error message when I launch this mod, even when its just the requirement mods and this one (so 2 mods in total)
WolfgangTheSecond márc. 2., 13:06 
Could the breaker cannons get the Cannon Targeting Fix integrated into them?
Camalie febr. 23., 3:59 
I think I may have found a bug. I can't seem to recruit sappers or quarry clearers after upgrading the required building to its highest tier.
Nutbuddy3 febr. 21., 16:17 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431807193 great mod to go with this if your looking for some rapid 1850s military tactics
Daverin2112 jan. 25., 20:35 
Probably when it needs one.
ebs5481 jan. 25., 19:13 
When will you update me?
LikeABith jan. 24., 23:13 
@Snek, is it okay if I release a version of this mod that cuts down on a few of the units? I'm planning a dwarf campaign with a friend and we just want to use a few of the units listed here
(W.T) Nacht jan. 15., 11:01 
For people who wanted to know how to use the gyrocarriers.

You first need to select what kind of unit you want to be carried via scrap option. (cos of 6.0, another mod needs to be added)
When you are in the battle, all you need to do is land the ship where ever and then just click the unit symbol on the bottom left side and select location near the carrier like you would summon with any other faction.
Once that done you can lift up and enjoy mayhem.
On siege battles, you first gotta breach the walls, either through wall or gate to be able to drop your troops inside the walls.
GhostDragonz2000 jan. 11., 7:49 
I would also like to know how to land and deploy the gyrocarriers
Eagle_In_Zen 2024. dec. 27., 14:46 
does anyone know how to deploy units with the gyrocarrier?
TheMilkMan 2024. dec. 21., 15:11 
And now if a modder would this level of love in for the beastmen :(

Great mod, thank you! i will get weeks worth of enjoyment and weeks of ignoring my wife out of your mod!
Tag_Ur_It--> 2024. dec. 21., 10:37 
Thanks for the reply snek. And fair enough, modders know best. I just love your content and i'm always scared one day you'll stop updating
Snek  [készítő] 2024. dec. 19., 23:05 
I would advise waiting. I plan to push updates for everything after 6.0.2 tomorrow. I've learned since 3.0 to wait on the hot fix patches to update my workshop.
Tag_Ur_It--> 2024. dec. 19., 20:05 
Can this still be used with 6.0? Or should I wait because of potential issues? Thank you for the amazing work.
Snek  [készítő] 2024. dec. 16., 13:29 
Yes. 6.0 disabled the function for races other than Wood Elves and Greenskins
DripGottPoseidon 2024. dec. 16., 13:24 
can´t scrap upgrade the gyrocarrier (not popping up as a selectable) is this cause the new 6.0 ?
Snek  [készítő] 2024. nov. 21., 17:04 
I've fixed it several times over and Steam seems to not ever push the update. I'll try again soon.
Colonel Robert Fisher 2024. nov. 21., 16:52 
the breaker cannon uses the description for the thunder cannon, not a big issue but still there
jordan.miller53 2024. nov. 12., 21:55 
Error for radious submod
Bencla 2024. nov. 11., 17:16 
radious submod just gone or something?
WarNob123 2024. nov. 8., 12:28 
update please
cryohellinc 2024. nov. 6., 11:58 
Update please.
Anax 2024. okt. 21., 22:48 
Gyrocycle Dwarfs t-posing in general for me not only when dying
waddysjunk 2024. okt. 21., 13:16 
anyone know if this works well with dwarf gunpowder unit pack mod
Snek  [készítő] 2024. okt. 20., 7:08 
The Gyrocycle Dwarfs t-posing after dying is a known issue and actually the thing holding up the Chaos Dwarf version. They have what should be the right animation slots but the t-posing remains.
Pfleger Von Yggdrasill 2024. okt. 20., 6:17 
Yeah, some modpack claimed itself has this mod build within but actually without the newest updates. Putting the mod higher solved the t-posing problem and battle animation is good to play, but the unit seems has no corpses, just dwarves standing right there, doesn't that much matter to me though.
Snek  [készítő] 2024. okt. 20., 5:17 
Damn, that's way off. Their projectile was a copy of the statline of a base game blunderbuss, but I forget which one. I'll recopy their projectile in case some odd projectile value got changed since then.
Hope#1243 2024. okt. 20., 1:55 
Getting some weird results when using silversteel thunderers wherethey perform poorly comparing to both regular thunderers and shotguns. I get ~217% more damage on average using regular thunderers (data gathered from 37 IM battles). Silversteel thunderers just stand there with their subpar range and when they fire they hit like wet towel slaps:cranialtchotchke:
Snek  [készítő] 2024. okt. 19., 20:35 
Does forcing a refresh by resubbing help anything? Your not using the standalone Gyrocycles on top of this?
Pfleger Von Yggdrasill 2024. okt. 19., 18:27 
Gyrocycles keeps t-posing under the motorcycle, don't know what may cause it, already shut down every mod could alter the dawi models and it doesn't help.
A Filthy Argonian 2024. okt. 19., 14:55 
okay thank you! I'll make sure to try that out right now
Snek  [készítő] 2024. okt. 18., 16:37 
You need to purchase the ability like you would a scrap upgrade. It doesn't work with allied recruitment and I am looking for a way around that.