tModLoader

tModLoader

Arbour
103 Comments
vinnieboi506 14 May @ 5:55pm 
this and verdant are probably my favorite mods thematically, i have no useful suggestions but i wish there was more of them:) not that they arent good enough but rather that they are great and i never wanna be done exploring them!
GabeHasWon  [author] 31 Mar @ 8:04am 
Every mob has the biome it's from and the mod it's from tagged. I'd have to explicitly remove this for no reason in order to "fix" it. Verdant has the same "issue", it's normal.
Ronnie1001 30 Mar @ 6:16pm 
Couldn't the one for the biome simply be removed because the only enemies that spawn from this mod are exclusive to the arbour biome or am I misunderstanding
it is just a bit strange to have a repeating tag in the bestiary
GabeHasWon  [author] 30 Mar @ 6:09pm 
That's once for the biome and another for the mod. Normal, if weird!
Ronnie1001 30 Mar @ 5:36pm 
The arbour tag in the bestiary seems to repeat twice
Kalahari 21 Mar @ 1:55pm 
@beau099 thats what i did :D i spent hours gaining enough arbour grass seeds and created an artificial biome right next to my house ^_-
GabeHasWon  [author] 21 Mar @ 8:07am 
Yes.
beau099 21 Mar @ 5:58am 
Can u plant the arbour seeds on ground level and make a artificial ground level arbour biome?
GabeHasWon  [author] 20 Mar @ 7:26pm 
Since they're not critters, I don't know about that. They are enemies, just frail and cowardly ones. I could, however, add silly little guys (critters) properly...sometime.
Kalahari 20 Mar @ 4:01pm 
could you make it so if you net the flightlings (with a net obviously) you can obtain them in your inventory? (similar to bugs, rare animals, etc) and then be able to craft a terrarium with them in it? (terrarium + flightling) i think this would be very fun because i have a collection of silly creatures in terrariums next to my house in my world and i would love to add these little guys into my collection ^_^
Meme Lord Stranger 10 Feb @ 12:41pm 
Thank you! It just felt excessive when they were even more common than slimes despite having a town, pylon and spawn debuffs trying to make them appear less. Anyways, I adore this mod, I never play a modded run without it.
GabeHasWon  [author] 10 Feb @ 5:59am 
A config disabling the enemies removes the point of the enemies, so I won't do that. But I reduced both of their spawn rates by about 65% in the update I just released, so hopefully that helps.
Meme Lord Stranger 10 Feb @ 4:35am 
Is there any chance you can add an option/configuration to disable the enemies from spawning? Even with the Sunflowers Happy buff and a Peace Candle they still spawn way too much.
Δ-k180 23 Jan @ 8:52pm 
upside-down tree mod 11/10
PLMMJ 12 Sep, 2024 @ 2:42am 
Oh there's a pylon for this biome now?
yey
T0chkan 21 Jul, 2024 @ 11:09am 
i speak for the trees
for the trees have no tongues
cin 22 Jun, 2024 @ 4:19pm 
i speak for the trees
BloodHunter7 14 Jun, 2024 @ 10:53am 
Man I like how this went from a small and basic project to a proper biome! Exited to see more bud!
Lesser star 25 May, 2024 @ 10:42pm 
this is still one of the prettiest mods out there
iimNumix 19 Feb, 2024 @ 11:22am 
Very cool, thank you so much!
GabeHasWon  [author] 18 Feb, 2024 @ 8:17pm 
Got it! Will release the fix in a bit.
iimNumix 18 Feb, 2024 @ 7:36pm 
In the latest version, the mod seems to break NPC shops. After some time swapping mods in and out this mod not being in the pack seemed to fix the issue. NPCs shops would open but they would have no stock of any items. Mods are common QoL mods, Fargo's Mutants, Alchemist, and Calamity + addons
Skulgan 18 Feb, 2024 @ 3:25pm 
Eeee! Thank you so much!!
GabeHasWon  [author] 18 Feb, 2024 @ 11:07am 
Pylon and No Music config are added! Alongside a couple more things, of course.
Skulgan 12 Feb, 2024 @ 6:15pm 
Yay!
GabeHasWon  [author] 12 Feb, 2024 @ 6:06pm 
I'll do that and add a Pylon during the weekend.
LittleButtonPrince 12 Feb, 2024 @ 6:03pm 
I see there's a config for the old/new Arbour theme, but is there one to turn off the modded music entirely? Using a lot of the wonderful biome blocks for my base, but it overrides the town theme.
But regardless, this is such a beautiful little mod. I love it and Verdant so much.
Skulgan 27 Jan, 2024 @ 5:36pm 
Arbour Pylon when?
vinnieboi506 12 Nov, 2023 @ 9:24am 
makes sense, ill always play with both! on a separate note, i was just playing and it occurred to me how nice those flightlings would be in terrariums, its a shame i have to wipe them all out haha
GabeHasWon  [author] 11 Nov, 2023 @ 8:43am 
They sure are! Verdant is my main solo project, and Arbor is a smaller solo project for when I'm in need of a little break.
Answering honestly though, Verdant almost certainly will never have major cross mod compatibility, aside from functionality, as it's meant to be its own experience entirely developed by me. Arbor is significantly less strict, so maybe there. It'd depend on who would want to collaborate and what they'd want to do.
vinnieboi506 11 Nov, 2023 @ 8:39am 
upon looking again i now realize they're both you i think! so ignore me lol, keep up the good work!
GabeHasWon  [author] 11 Nov, 2023 @ 8:39am 
I'd love to work with Verdant's creator. Now, with that said, check who Verdant's owner is, and you'll have a little treat.
vinnieboi506 11 Nov, 2023 @ 8:37am 
Probably a long shot but would you consider working with another creator? The verdant mod comes to mind as i personally always have that mod loaded with this one. absolutely love the look of your sky islands though so even if not i'll still be happy to enjoy your work :)
Oxidied 13 Oct, 2023 @ 10:42am 
anyone wanna join my playthourgh
King of dying comedically 22 Sep, 2023 @ 8:14am 
cool
GabeHasWon  [author] 22 Sep, 2023 @ 8:13am 
Probably! Every update, even bugfixes, I plan to add another Birch furniture piece until the set is done. Critters will come eventually, those are more work and I've got other priorities.
King of dying comedically 22 Sep, 2023 @ 5:20am 
we getting any new critters, furniture, or blocks next update?
cin 9 Sep, 2023 @ 6:00pm 
the lorax
GabeHasWon  [author] 25 Aug, 2023 @ 4:05pm 
That'd be quite a bit of work, but that's fine. My issue there is space - there's not much of it, funnily enough, in space.

I'll think about it, but absolutely no promises! It'll be a bit anyway.
lawmnower 25 Aug, 2023 @ 12:49pm 
how about instead of many small islands in the space layer, one giagantic island generates far above the dungeon with a living birch tree.
GabeHasWon  [author] 12 Aug, 2023 @ 9:26am 
It'll come when it comes, likely within two weeks maximum.
yoopgim434 12 Aug, 2023 @ 7:50am 
wondering about an update for this mod to 1.4.4? im guessing it will probably come after the spirit mod gets updated, but i would like a bit of confirmation
Terraman 10 Jun, 2023 @ 2:05am 
Can you add some kind of flying critters & make stone & ores generate within arbour biomes?
Terraman 30 May, 2023 @ 6:23pm 
Can you add information to the description about what this mod adds specifically? Like how many items, whether or not it adds critters, & if so, how many.
Bitz 27 May, 2023 @ 2:16pm 
there is no music box for the jammin' minibiome theme, literally unplayable
GabeHasWon  [author] 27 May, 2023 @ 12:45pm 
To both Denver and SirSwerving, I've fixed all of the issues listed - aside from "The arbour tall grass doesn't interact with the wind", as that is a tModLoader limitation I don't want to work around. The multiplayer thing should be fixed but testing it is way too annoying so I didn't.
And 4k, I've made the Dryad unconditionally sell free Arbor Grass Seeds at all times.
4k1n0m 20 May, 2023 @ 1:55am 
is there a way to get the biome into an already generated world without having to make a new world like the verdant mod having an item to generate a mini biome?
SirSwerving 3 Apr, 2023 @ 11:28pm 
I decided to grow arbour grass on the surface and noticed a couple of things,

- Arbor grass seeds can be wasted by clicking on anything other than a dirt block.

- The arbour tall grass doesn't interact with the wind and when broken it sounds like wood rather than grass.

- The flightling spawns a lot and makes zombie sounds but makes no sounds when hit or dying.
GabeHasWon  [author] 31 Mar, 2023 @ 3:45pm 
It does not! I'll add that in a future update at some point.
ValentinE_Kittykitty 31 Mar, 2023 @ 1:15pm 
Does this biome come with its own pylon like the Verdant?