Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And, maybe an advanced one that the hoper does store 1 stack of wood, and can pull from shelves! Or, just make an advanced one that can pull from stacks. That way, you can do lots of hauling, then be done for a while!
https://gist.github.com/0c374d060cf51cfaa8f93fa14af7da89
It works great. Very reliable, storage gets filled about every 15 months by a tank truck, the pellet burner has a storage that lasts about a day so the loud turbine only goes on 3 min once a day. Apart from having to clear the ash box every 2-3 months its a completely automatic system.
Fixed, it's now under Smithing
@Mk1
I couldn't find the name of that item
I was trying to do something like that but it seems the buildings are locked behind the "Biofuel Refining" research, which also requires the Electricity research.
Is this intentional? Would it be possible to make this a separate, medieval-level research?
also icon to deconstruct wood pipes is missing
The error log seemed to refer to DubsMintMenu but also to a PipeSystem.ResolvedAllowedDesignators_Patch.Postfix and something from labelled floors (I think), but neither of those mods recently updated. Removing this mod seemed to fix it.
https://gist.github.com/HugsLibRecordKeeper/836167e40e36bff387f09ce72908aac7
why
resoursetrader:
ResourceOn:false
resourceProduction:0