Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Abraham Lincoln Rework
30 Comments
Kody 14 Jun, 2023 @ 12:26pm 
Just getting back into Civ 6. Holy crap this rework is amazing. Introduces a really unique interaction with Free Cities and is very thematic for the era Lincoln lead the country through.
早乙女らんま 5 Feb, 2023 @ 6:29pm 
Hello, I like your mod very much, do you have any plans to add Chinese and Japanese translations?
I'd be happy to help if that's your plan.
NiTe xx ViSioN 31 Dec, 2022 @ 4:23pm 
Just did a play through very fun in Dark ages mode, i like this ability much better than the original one.
Fejrskov 29 Dec, 2022 @ 9:21am 
My cities can't go past 0 loyalty even though im triggering -70 loyalty twice on one turn. Is this a bug?
Aria 15 Dec, 2022 @ 7:35am 
update on the double units thingy: thats mea culpa, forgot to check mod compatibilities, pretty sure its caused by also having the community patch mod active at the same time
also, MarsEco, from what ive been experiencing in-game, the diplo favor isnt per farms/plantations in recaptured cities, but rather per recaptured cities. two recaptured cities with two farms each yields a total of two diplo favor, not four. the food and culture, however, do apply to each of the farms and plantations and are visible from the tile yields
MarsEco 15 Dec, 2022 @ 1:39am 
And Aria, the way it reads above, (though i have not played with this mod yet, especially with you saying it's giving double units, ill wait) is that in cities you have captured that were once Free Cities, those city's tiles that have or you construct Farms or Plantations will have +1 Diplo Fav, +1 Food, AND +1 Culture as yields from each farm or plantation. The city, being a Free City, provides these 3 yields from these 2 improvements, and the immunity to current or future lotalty penalties from this ability. Your understanding of clauses is incorrect. It is written properly.
MarsEco 15 Dec, 2022 @ 1:32am 
So in this mod, does the free melee units require resources? In the base game Lincoln, these units don't require resources, just curious before i dive into a game with this.
Aria 13 Dec, 2022 @ 7:10pm 
overall fantastic mod, thank you very much for making it!!! ^_^
Aria 13 Dec, 2022 @ 7:09pm 
im getting two melee units for each IZ and IZ building, one in the city center and one in the IZ. is this intended behavior?
also the ability looked like it gave +1 culture per recaptured city and +1 food on farms and plantations in recaptured cities, rather than the actual, much better and much more interesting effect of +1 culture and +1 food on farms and plantations in recaptured cities. Rewording "receive +1 Culture, +1 Food" to "receive +1 Culture and +1 Food" would probably be clearer, so that all the commas in that sentence are separating full clauses
sukritact  [author] 8 Dec, 2022 @ 5:42am 
> these resources aren't very common on world map unlike wheat, rice and maize.
That's the point. That's why I added farms.
[KR]tql547 7 Dec, 2022 @ 10:00pm 
考古
Xanovi 7 Dec, 2022 @ 7:24pm 
Please consider removing farms from -10 loyality burst, i think it is really unnecessary
In my opinion you can make -12 or -15 loyality burst, but only from plantations, these resources aren't very common on world map unlike wheat, rice and maize.
Falseblood 6 Dec, 2022 @ 2:28pm 
When I was playing using this mod, my cities never lost loyalty when I built industrial buildings. Not sure if my cities were just too happy or if I came across a bug?
PhantomJ_M 6 Dec, 2022 @ 4:54am 
Your mods are addicting.
dansal 5 Dec, 2022 @ 5:05pm 
By the way, thanks for releasing this! You really hit it out of the park with this one!
dansal 5 Dec, 2022 @ 5:04pm 
You know what might be fun? "+5 combat strength vs american units not controlled by Abraham Lincoln." or something like that.
BNUUY | jazzboat_ 5 Dec, 2022 @ 10:42am 
might be kinda busted but I think it'd be fun if it was -10 loyalty per to all cities within 6 tiles; not just lincoln's so he could do emancipation wars and strategic forward settles
Moll Dubh 4 Dec, 2022 @ 9:11pm 
Very interesting take. Just played with him and I got so many free units that I could steamroll everyone by just throwing them at the enemies ramdomly. Having to fight my cities when I got free units makes things more reasonable.
Haako 4 Dec, 2022 @ 12:03pm 
So much more interesting than dlc version..
mish 4 Dec, 2022 @ 8:31am 
Really clever rework, thank you for your work! I'm a lot more interested to play as Lincoln now, whereas normally his abilities just seemed a little boring.
流明贤者 3 Dec, 2022 @ 5:58pm 
I am disappointed by Lincoln's UA either. My core opinion is that Lincoln should not focus on Plantation even farm. Lincoln's UA should pay more attention on Favor and influence.
Skelly 3 Dec, 2022 @ 5:08pm 
This is a sick rework, I do enjoy Lincoln's leader ability, but this mod definitely makes it a lot more interesting to use, outside of just spamming melee units.
Bombermans 3 Dec, 2022 @ 6:50am 
As with Lincoln, will you perhaps fix your Egypt mod after new's Cleopatra release? *¬*
sukritact  [author] 3 Dec, 2022 @ 4:16am 
@Pythious Jr, no it does not
Pythious Jr 2 Dec, 2022 @ 4:59pm 
but does it loop?
Like if the city become free and reconquered 100 times, would it have those conquered free city buffs multiplied by 100?
Chochi 2 Dec, 2022 @ 4:27pm 
The Best Rework possible for Lincoln.
Homestuck Refrance 2 Dec, 2022 @ 12:05pm 
This is the kind of unique, well-realized concept I had hoped for from the pass, and having incentives to actually engage in civil war is so much better for flavor than the default version.
+ChAoS 2 Dec, 2022 @ 8:20am 
SWEET!
plaguepenguin 2 Dec, 2022 @ 6:54am 
Making Georgia howl never gets old.
Strudeler of the Tart Society 2 Dec, 2022 @ 6:45am 
Radical.