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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262033797
I hope you post that 1.5 fork eventually if we dont hear from the author, this was such a nice mod that made playing smaller colonies more rewarding especially early game.
If I don't hear back in a few days I'll assume you're indisposed and probably put up a temporary "Continued" mod until you're free. I'm sure there are others out there who did a Psylink Bestower ceremony or whatever and went "what the hell do you mean 11% just because I don't have 28 more people?!"
This in NOT one of those mods.
Racheck128.RitualAttenuation.Tools.CountActiveParticipants(Rimworld.LordJob Ritual ritual. Rimworld.RitualOutcomeComp Data data.
After the end of the ceremony, nothing happens, only a red error in the log.
After disabling this mod, everything is fine.
Sometimes you have disabled or hurt pawns that just can't make it due to various reasons and this needs to be accounted for to some degree.
The easy way is just always scaling, at which point a 30 person colony would require ~30 participants in order to reach the same quality as a 3 person colony with ~3 participants. A lot more fuss for no additional benefit, but it could be interesting for a sort of ideology hard mode.
Conversely, I could figure out a way to add bonus quality. That would require a lot more effort, since the system it uses to calculate quality is nonlinear and capped at 10. I'd have to figure out a good way to extend the curve in a way that isn't hopelessly broken. And... I don't actually know if adding bonus quality even works. I haven't looked at the code.
I'll play around with it at some point soon. Gotta get the other rituals working too, like the lantern festival, and I'll experiment with uncapping. Might just try both ideas and add them as mod settings.