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Download from Steam = Lost connection while running campaign
All hideouts are removed, and no new hideouts will spawn.
Certain bandit types will no longer appear in the game.
I'm not sure if this happens only in my game or if it's a general feature.
so 40 hideout start spawning near the one town/castle a faction has?
Hard to tell
Can't help you without any detail, see what @mr-mucho-Bueno stated, Better Exceptions Window often does give decent reports about what happened, though tbh I have no idea where you can upload them
@mr-mucho-Bueno
Will have to see if and/or when I can get around to looking into caravans/villager parties
Of course, it makes sense, but it'd be nice if caravans also adjusted to more powerful bandit parties. Maybe I should look into that and add a modifier for caravan party strength/size...
strongly recommended
tweaked the settings a bit like you said and now it work very well, thanks for the support Sir Syrus
currently using "adjustable leveling" and "Adjustable Bandits"
Remember that non-looter bandits only spawn around hideouts and there is a separate limit for how many parties will be around a hideout, maybe increase those settings a little?
its just that i only see looters bandit types, and all other types stopped spawning.
im currently using "Better Bandit Troop Tiers" that adds in "veterans respect" upgrade line to bandits, i'll try playing without it to see
it really does seem that the number of bandit parties overall drops quite significantly after playing for a bit. There are two reasons I can imagine for this to happen, one "naturally", as in, parties defeat bandits, and/or bandits cluster up in regions where few parties pass.
Maybe there is a limit for how many bandit parties can spawn at the same time which I did not know about or has been added in a later patch. Will have to look into it at some point, but not right now
this is the only mod that alters bandit spawn btw
A streamer I was watching said that "bandit parties often get stuck in hideouts" - so I would recommend not setting the number of bandit parties in hideouts too high, maybe that helps.
Ill report back on here if I find any issues.
does it work here with your mod?
Unless someone can show me evidence to the contrary, I don't see it as a mod bug but rather an unfortunate side effect due to Bannerlord's easy to destroy economy
As the economy collapses kingdoms will become weaker and thus unwilling to fight each other or more likely to peace out whenever possible, preventing and shortening wars
Maybe it could be countered by strengthening trading parties with another mod, either just influencing the auto-caculation strength against bandits or making these parties spawn more powerful...
You can, but the effects will only take effect gradually, same as when changing most settings. For example, increasing bandit party sizes only affects newly spawned parties, increasing the number of parties makes more parties spawn but decreasing it will only take effect as bandits are defeated etc.
I do recommend making a backup save before adding new mods though, just in case.
@Veronica V. G
Possible? Surely. Probably more work than increasing the bandit party sizes, since characters recruit their own parties mostly.
Not going to make it though, since I don't play the game at the moment - and don't plan to for the foreseeable future with still a big backlog of other games I intend to play when I'm finally through with my current BG3 playthrough :)
so when it doesnt, i have to start a new one and cross ffingers it taakes. hehe