Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Adjustable Bandits
238 Comments
어그레이 17 Jul @ 8:57pm 
Download from Nexus = Not Runable
Download from Steam = Lost connection while running campaign
Morritranquilo 6 Jul @ 10:54am 
@ironDeamon in my menu, you can go in Mod Options and hope it works
Irondeamon 20 May @ 1:17pm 
where do i have acces to the modification pannel into game ?
SchizoEffect 20 May @ 6:56am 
In the Realm of Thrones mod, removing the bandit faction has the following effects:

All hideouts are removed, and no new hideouts will spawn.

Certain bandit types will no longer appear in the game.

I'm not sure if this happens only in my game or if it's a general feature.
mr-mucho-Bueno 10 May @ 1:27pm 
lol just saw this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/6002 on reddit, having strengthened faction and bandits killing each other would be insane
mr-mucho-Bueno 10 May @ 9:18am 
probably when a faction only has 1 town or castle and hideouts are set to 20 or 40 per faction,
so 40 hideout start spawning near the one town/castle a faction has?
Syrus  [author] 10 May @ 5:04am 
Could always be some bandit party or hideout being bugged out - or if you set the hideout count to something ridiculous, maybe the game ran out of spawnable locations...
Hard to tell
Brownie 10 May @ 2:35am 
I managed to fix it by reinstalling the mod and deleting all bandits and hideouts from the game. Maybe there were too many of them idk but it works now :steamhappy:
Syrus  [author] 9 May @ 9:48am 
@Brownie
Can't help you without any detail, see what @mr-mucho-Bueno stated, Better Exceptions Window often does give decent reports about what happened, though tbh I have no idea where you can upload them

@mr-mucho-Bueno
Will have to see if and/or when I can get around to looking into caravans/villager parties
mr-mucho-Bueno 8 May @ 8:27pm 
also Sir Brownie, your crashes probably isn't from this mod since it works very good, try downloading "Better Exceptions Window" since it MIGHT give a more detailed crash report
mr-mucho-Bueno 8 May @ 8:24pm 
a caravan and maybe villagers party strength would be awesome
Brownie 8 May @ 4:36pm 
crashes my game for some reason after about a day of running perfectly. rip
Syrus  [author] 7 May @ 11:47am 
I just wish the big bandit numbers didn't affect overall politics so much. When everyone is getting wrecked by bandits prosperity drops in cities due to lack of caravans, which results in overall kingdom prosperity being too low for them to declare wars. It also means you don't get the best items from towns.
Of course, it makes sense, but it'd be nice if caravans also adjusted to more powerful bandit parties. Maybe I should look into that and add a modifier for caravan party strength/size...
mr-mucho-Bueno 6 May @ 4:08pm 
but man, this mod is essential for a bandit play with other mods like "Fourberie"

strongly recommended
mr-mucho-Bueno 6 May @ 4:06pm 
yeahhh as soon as i saw your reply"Remember that non-looter bandits only spawn around hideouts" next i see garios captured by mountain bandits, so the issue is kinda(100%) on me.

tweaked the settings a bit like you said and now it work very well, thanks for the support Sir Syrus
mr-mucho-Bueno 6 May @ 3:50pm 
lol im having a a blast terrorizing everyone with my 700 man army,
currently using "adjustable leveling" and "Adjustable Bandits"
Syrus  [author] 6 May @ 3:37pm 
I played a bit today and did run into quite a few non-looter parties. Could just be that the area I was frequenting previously had more parties clearing out bandits.

Remember that non-looter bandits only spawn around hideouts and there is a separate limit for how many parties will be around a hideout, maybe increase those settings a little?
mr-mucho-Bueno 6 May @ 3:07pm 
my problem is not the shortage of bandits, im having a lot of fun mowing down a 400 hordes of bandits everywhere i go.

its just that i only see looters bandit types, and all other types stopped spawning.

im currently using "Better Bandit Troop Tiers" that adds in "veterans respect" upgrade line to bandits, i'll try playing without it to see
Syrus  [author] 6 May @ 12:46pm 
Also, make sure you don't have the number of parties allowed in a hideout set too high, otherwise they will all sit in there and never leave
Syrus  [author] 6 May @ 12:46pm 
I'm running a campaign with the mod at the moment.
it really does seem that the number of bandit parties overall drops quite significantly after playing for a bit. There are two reasons I can imagine for this to happen, one "naturally", as in, parties defeat bandits, and/or bandits cluster up in regions where few parties pass.

Maybe there is a limit for how many bandit parties can spawn at the same time which I did not know about or has been added in a later patch. Will have to look into it at some point, but not right now
mr-mucho-Bueno 6 May @ 12:27pm 
im pretty new to modding, how do i diagnose whats the problem?
mr-mucho-Bueno 6 May @ 12:27pm 
looter bandit presence seems normal to me, but whats abnormal is how mountain, forest, desert, and steppe bandit seem to have stopped spawning completely.

this is the only mod that alters bandit spawn btw
Syrus  [author] 30 Apr @ 10:32am 
I was running it fine in my latest run, though I did notice that there were fewer looters than I would have expected.

A streamer I was watching said that "bandit parties often get stuck in hideouts" - so I would recommend not setting the number of bandit parties in hideouts too high, maybe that helps.
Ruggedgolem 29 Apr @ 7:24pm 
Ill check it then XD.
Ill report back on here if I find any issues.
Syrus  [author] 29 Apr @ 9:50am 
Yesn't?
Ruggedgolem 28 Apr @ 5:20pm 
Is this still having problems?
♕⚜✶Destiny_Six✶⚜♕ 30 Mar @ 10:25am 
Dont use this mod for now. New bandits do not respawn. After few days none left.
aureliusMax 20 Mar @ 6:44am 
I no longer see any bandit parties from hideouts. It's just looter parties roaming. I'm going to disable the mod and see how it changes things.
dieter 30 Jan @ 7:36am 
Is it possible to combine this mod with the "AgricultureEstate"-mod? So running them at the same time?
Human72 24 Jan @ 5:19pm 
I took a look in nexus and all. and saw that the bandit milita mod got revived. https://www.nexusmods.com/mountandblade2bannerlord/mods/7649

does it work here with your mod?
Henry of Skalice 6 Jan @ 9:56pm 
Also each bandit group has like 4.2 + average speed. More than a villager group. Even with 30+ bandit the group's speed is insane for bandits. I found a group of 80+ with 4.8 speed all Inf :beeped:
Henry of Skalice 6 Jan @ 9:38pm 
Something has happened. I can't seem to interact with the bandits, because my group follows them, but they never come close to initiate dialogue for combat or surrender.
BillySizeJoe 28 Dec, 2024 @ 4:45pm 
I can't seem to get more than 40 bandits to spawn in the first stage of the hideout mission, but hundreds of bandits spawn in the second stage no matter what I do. I was wondering if it is a glitch, or if I need to wait for new bandit hideouts to spawn in? Thank you for the mod
Syrus  [author] 28 Nov, 2024 @ 7:47am 
Yeah, I was seeing the same results with increased bandit party numbers and sizes and just assumed it to be a problem with the economical collapse due to (village) trading parties getting destroyed by the bandits.
Unless someone can show me evidence to the contrary, I don't see it as a mod bug but rather an unfortunate side effect due to Bannerlord's easy to destroy economy

As the economy collapses kingdoms will become weaker and thus unwilling to fight each other or more likely to peace out whenever possible, preventing and shortening wars


Maybe it could be countered by strengthening trading parties with another mod, either just influencing the auto-caculation strength against bandits or making these parties spawn more powerful...
819d4ee6d0fbc42f 28 Nov, 2024 @ 7:44am 
This is a good mod, adds an interesting twist.
819d4ee6d0fbc42f 28 Nov, 2024 @ 7:37am 
I've noticed this mod causes the kingdoms to not declare war on each other. Think it has something to do with available food in cities. Ive raised the bandit spawn rate and party size to ungodly levels but the AI seems focused on bandits and never go to war. Tuning them down causes food hoarding. I'm struggling to understand, this is my only mod.
cretedog 14 Nov, 2024 @ 10:18am 
Very good mod! Thank you. I wanted something like this. Works very well.
Hk 13 Nov, 2024 @ 3:47pm 
@Syrus thanks a lot for the awnser , and btw do you have a mod that you can ajust the death chance if not do you know any mod that does that ?
Veronica V. G 13 Nov, 2024 @ 2:32pm 
@Syrus It's a shame. I've been looking for a mod like yours for a while now, but one that affects all units equally. I hope you can remote the game and carry out the modification.
Syrus  [author] 13 Nov, 2024 @ 11:27am 
@Hk
You can, but the effects will only take effect gradually, same as when changing most settings. For example, increasing bandit party sizes only affects newly spawned parties, increasing the number of parties makes more parties spawn but decreasing it will only take effect as bandits are defeated etc.
I do recommend making a backup save before adding new mods though, just in case.

@Veronica V. G
Possible? Surely. Probably more work than increasing the bandit party sizes, since characters recruit their own parties mostly.
Not going to make it though, since I don't play the game at the moment - and don't plan to for the foreseeable future with still a big backlog of other games I intend to play when I'm finally through with my current BG3 playthrough :)
Veronica V. G 12 Nov, 2024 @ 10:26pm 
This mod is great and works well for me. Is it possible to make a similar modification for faction units? That is, clan leaders and family members have a larger host.
Hk 12 Nov, 2024 @ 3:58pm 
can i add this mod to an ongoing campaing or i need to do a new game
cretedog 10 Nov, 2024 @ 10:31am 
New here, how do you get to the screen to adjust the Bandits? Thank you.
Foks 7 Nov, 2024 @ 2:24am 
bandit parties are only spawning in groups of 10 to 11. Tried messing around with a few settings but no luck.
CETNIK 4 Nov, 2024 @ 8:43am 
this mod works well.. you just need to learn how to adjust the functions. example the option to remove all bandits and layers works its just not permanent you must adjust the settings to 0 for no bandits ever Learn the Mod's Core operation and this mod works always great sometimes i add over 1000 bandits other times i make 0 bandits when i want cities to fight.. Thank you for MOD i give you a TIGER. this mod has been working for a long time
mega 4 Nov, 2024 @ 7:04am 
a little weird...on 1.2.10 works sometimes...on some ccampaigns or sandboxxes it takes the changes i make on the ssettingss of the mod, but sometimes, changes nothing. haha
so when it doesnt, i have to start a new one and cross ffingers it taakes. hehe
Xio :) 1 Nov, 2024 @ 8:28am 
Need new game or work on save game?
Noonga 1 Nov, 2024 @ 2:50am 
This works with better bandits?
Hebud 23 Oct, 2024 @ 11:32am 
forgot to enable it. my bad
Syrus  [author] 23 Oct, 2024 @ 11:30am 
I tested it on the newest game version (1.2.11)