Europa Universalis IV

Europa Universalis IV

Ages Reformed
190 Comments
Erawolf 17 Mar @ 7:34am 
great vanilla expansion mod
Pyrrhos 13 Feb @ 4:21am 
Would it possible to update the submod for the 1356 mod which is now under the name "1356 - Reborn"? I know that mod has some things the original didn't so maybe that is an issue.

Thank you for the update.
Vladolf Putler 21 Jan @ 1:31pm 
omg it happened, thanks for update
MDoulos  [author] 11 Jan @ 7:28am 
@GuastardoDellaRadica, Good idea, I will try to make sure it gets in the next update.
MDoulos  [author] 11 Jan @ 7:27am 
@elbaf, yes the compatches for mods that are being maintained have been updated.
GuastardoDellaRadica 9 Jan @ 4:16am 
Thanks for the update man!
If you are taking any suggestions, I think the requirements to fulfill the "Control New World Exclusives" objective from the Age of Revolutions should be changed to include also provinces owned by subjects / colonial nations instead of directly owning those provinces.
At the current state you can only fulfill the objective if you're a CN or if you own the required provinces while having your capital in the American continent.
elbaf 8 Jan @ 11:40pm 
how about submods?
MDoulos  [author] 8 Jan @ 2:53pm 
@Ryder, it's the automated review system. They temporarily hide the patch after an update to make sure it doesn't violate ToS. It normally works after 5-15 minutes. If it's still in review tomorrow, I'll contact support.
Ryder 8 Jan @ 9:39am 
The patch for anbennar is marked as hidden or private and is not accessible.
MDoulos  [author] 8 Jan @ 8:51am 
Also note, the discord link has changed.
MDoulos  [author] 8 Jan @ 8:18am 
Hello Everyone, the mod has been updated. I've fixed the known issues since 1.37. Let me know if there's anything else.
Krair 2 Jan @ 9:18am 
Someone created Ages Reformed for 1.37 and if you do 1-2 extra steps it will be work)
Brother Coduss 20 Dec, 2024 @ 8:15am 
So like, is this mod dead or is there going to be an update? cause Imma be real, I got so used to it for vanilla and anbennar that the regular age objectives dont really matter to me any more
Stuff_the_Second 16 Dec, 2024 @ 8:31pm 
@ Zencerd It would break it. This mod completely rewrites the age benefits including removing the nation specific ones from vanilla
Zencerd 16 Dec, 2024 @ 9:31am 
does this mod work mid save? or would it broke it
Timerix 12 Oct, 2024 @ 5:24pm 
!Please update !
Bug found: duplicating age objectives.

Paradox messed up continents and superregions. Cyprus, Rhodes and other islands are in Europe continent and Near East superregion. It triggers some objectives twice.

How to fix: add following code to common/scripted_triggers/MD_AREF_scripted_triggers.txt in 'st_md_capital_in_levant_or_persia' and 'st_md_capital_in_levant_persia_or_northafrica' triggers


NOT = {
continent = europe
}

✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 29 Sep, 2024 @ 8:13am 
Please UPDATE :steamthis:
Gecko 5 Sep, 2024 @ 11:54pm 
any news on an update or fix to the splendor ability missions?
Claudius Gothicus 26 Aug, 2024 @ 3:07am 
update????
elbaf 21 Jul, 2024 @ 4:26am 
any chance for Elder Scrolls compath?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 10 Jul, 2024 @ 9:59am 
Greetings! Is this mod working with the last update?
Gecko 23 Jun, 2024 @ 1:43pm 
I believe Germany also has a mission for the age abilities if it matters
Vladolf Putler 22 Jun, 2024 @ 6:55am 
I beg for update
Lysandis 2 Jun, 2024 @ 5:43am 
It looks like Paradox added a new modifier to all of their abilities:
num_of_age_rewards = 1

I added that line to the abilities in the 101_MD_AREF_Age_of_Discovery.txt file and it looks like it works as a temporary fix. I got the green check mark anyway. I won't be certain until Cuzco gets more developed.
Acteon 31 May, 2024 @ 9:09am 
Same with Italy's mission "Train of Thought" requires 4 Age Abilities.
TheGoob 11 May, 2024 @ 11:38pm 
Mission id is: INC_awkaypata
TheGoob 11 May, 2024 @ 11:36pm 
Hey!, just a heads up but the INCA Missions tree has a mission that requires you to have 2 "Age Abilities" but it doesn't register having any with this mod. am sad, pls halp
Darcin It 14 Mar, 2024 @ 4:30pm 
Hey, I don't know if you take suggestions or whatever, but in the ages or reformation the "Convert Provinces" should also be like "Harmonize with 3 religions" for Confucian if that's possible. Since you can't convert after harmonizing!
MDoulos  [author] 27 Feb, 2024 @ 12:34pm 
@Anenzephalia, Great to hear! And no problem. Go for it. :)
Anenzephalia 26 Feb, 2024 @ 11:51am 
I love this mod, to the point where my enjoyment of the game diminishes significantly playing a mod that isn't compatible with it. Would trying my hand at an unofficial compatch be ok? With proper attribution to you as the mod's author, of course!
MDoulos  [author] 24 Feb, 2024 @ 8:27am 
@Gaming VertigoPL, yep. You need to also add the Ante Bellum compatch.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896552533

@OrangeLing7ning, it's possible, but I'm currently away from developing anything new for Ages Reformed for an unknown amount of time.
Gaming VertigoPL 5 Feb, 2024 @ 10:05am 
Is this mod work with ante bellum ?
OrangeLigh7ning 3 Feb, 2024 @ 5:04am 
Hi @MDoulos, would you consider making a compatch for Post Finem?
MDoulos  [author] 30 Jan, 2024 @ 7:17am 
@Immortal Zeki, I am sorry to say that no there is not. A compatch for ET or any other mod that adds a lot of ages, is, as you can imagine, a ton of work. Aside from the large workload mods like ET represent, they also add a lot of design requirements. Example: extra abilities per age not in ET (to be consistent with Ages Reformed adding abilities), nation bonuses currently not present in ET, new objectives, etc. Since I don't play ET and other mods with a lot of extra ages, I feel uncomfortable knowing which extra content I should add to those mods via Ages Reformed.
Immortal Zeki 25 Jan, 2024 @ 10:47pm 
Is there a compat mod for extended timelines that I am not finding, or could it be made?
MDoulos  [author] 19 Jan, 2024 @ 7:46pm 
Updated!
yeemen 7 Dec, 2023 @ 10:18am 
update mod pls
Hoping Machine 2 Dec, 2023 @ 6:21pm 
Does this work with the current Steam version?
Cannerek 25 Nov, 2023 @ 12:45pm 
does it work on 1.36?
ag1le 21 Nov, 2023 @ 1:05pm 
Got it running without issue for one modded campaign.
For whatever reason new ones glitch out the exact way Set_53 describes.
Ages UI completely broken, the new bonuses don't show up (only default ones can be unlocked)
DarthCheesecake 5 Nov, 2023 @ 10:17am 
One day till King of Kings. Pretty hyped for that but here's hoping the mod doesn't break.
Set_53 18 Sep, 2023 @ 10:47am 
for some reason the ages modifiers glitched out and reset my age bonuses is there an thing i can do to get them back. like triggering an event or some thing.
MDoulos  [author] 29 Aug, 2023 @ 11:42am 
@Nikal a fifth age of industrialization/enlightenment/reason/etc already exists in specific compatibility patches: Ante Bellum, Victorum Universalis, and Albert AIM. In addition, the 1356 compatch features a fifth age (of Feudalism) which predates Discovery.

Aside from these, I don't intend on making any new compatches for other mods and I certainly won't add a fifth age to the base Ages Reformed mod because Ages Reformed without a compatch is designed to augment normal play, not extend the timeline or split the four standard ages. I am open to hearing requests for a new compatch though.
Nikal 26 Aug, 2023 @ 2:26pm 
Any plans on adding additional ages? e.g. The Age of Enlightenment mod?
MDoulos  [author] 21 Aug, 2023 @ 8:05am 
@Zencerd, I'm pretty sure it is, because all it effects are triggered modifiers and I've had no problem testing loading different saves with different versions.
Zencerd 20 Aug, 2023 @ 1:01pm 
is this mod save compatible?
Bronthosoplex 13 Aug, 2023 @ 1:46am 
@MDoulos yes i can send you screenshots if you like
MDoulos  [author] 12 Aug, 2023 @ 4:45pm 
@Echo Seven, THANKS! :)
MDoulos  [author] 12 Aug, 2023 @ 4:45pm 
@Bronthosoplex, do you have a specific example?