Space Engineers

Space Engineers

[QoL] Easy Inventory Management
279 Comments
KEJWII 28 Jul @ 6:47am 
can i please add searchbox? and
example:
type:ingots/ores/components
etc?
Engineer Chad 28 Jan @ 7:52am 
Is this mod working? It was broken for a long time. I'm still running an old version that is not doing much anymore, even turns off my Oxygen/hydrogen generators ability to use the conveyor system off and only leaves 2 . lol. I miss Tim helping me in my HUGE ship with 200 O2/hydrogen generators due to a bug with huge ships not getting oxygen to certain parts of the ship. lol.
Raizil 6 Aug, 2024 @ 1:31pm 
Conveyor system set to off breaks so many of my assemblers and refineries, also i no longer have the Conveyor Access option on my HUD, how do i fix this???
Omega 21 May, 2024 @ 1:20am 
like orangelemongamer has asked, the defaulting of the conveyor system off breaks a saddening amount of things, having the option to enable it would be appreciated, even if it disables the Inventory Management system.
Chinchipos 7 May, 2024 @ 2:37pm 
Хрень несусветная, очень неудобно по сравнению с скриптовыми сортировщиками
KEJWII 30 Apr, 2024 @ 6:57am 
I don't know why, but this mod seems a bit... "worse" than Automated Inventory Sorting

maybe it's because there is no tutorial video about it
orangelemongamer 6 Apr, 2024 @ 1:41pm 
Hi, is there anyway to change the 'default use conveyor system off' back to on again? I've got some mods that spawn in trade ships and stations but because every store block has use conveyor system defaulted off its impossible to trade, removing that entire portion of the game. I wouldn't mind so much if I could enable creative for a sec, turn it back on, then continue as normal but the mod just completely removes it.
Thanks :selike:
DraygoKorvan  [author] 20 Mar, 2024 @ 5:22pm 
Set the ejectors to only intake stone (set limits of all ore to 0 except stone). Yes it does invalidate sorters.
Koki 20 Mar, 2024 @ 2:11pm 
This mod seems to cause sorters to become moot as i have noticed my miners jettisoning ore as well as stone no matter what I do to the sorters
DraygoKorvan  [author] 10 Mar, 2024 @ 6:59pm 
There is no way to set priority. Large depots or storage should not use the quota setting, you should use the limit setting.
Xx_Morgan Freeman_xX 10 Mar, 2024 @ 6:18pm 
is there anyway of setting priority? if i have to cargo containers on the same/different grids both set to pull x amount of components can i make one get it first? for example: i have a small ship with a cargo container set to pull 100x steel plates, but the large grid ive docked to has a cargo container with a quota set to 1 million steel plates(its so high to pull all available in the system) and it wont allow the small ship to pull 100x from the container with the quota while docked
Fagottini 28 Feb, 2024 @ 12:24pm 
After game (or computer) restart all works now. Strange....

Please do the following features:
- A way to disconnect the connection (as in disabling the sorter)
- Whitelist (like in the sorter)
- One way connection (again, like with the sorter)
- Search window (like in the event controller)
Fagottini 27 Feb, 2024 @ 12:37pm 
I have a component list of a hundred lines because of mods. It's very hard to find what you need
Fagottini 27 Feb, 2024 @ 12:35pm 
And this mod needs in search window for fast searching needed component in Inventory Limit/Quota
Fagottini 27 Feb, 2024 @ 12:29pm 
I am using the ResourceNodes mod and Industrial Overhaul. It seems this mod can't pull resources from static drills (ResourceNodes).
DraygoKorvan  [author] 13 Feb, 2024 @ 10:07am 
E.O.S servers are cross platform servers for Xbox/PlayStation/PC users to play together. Xbox and playstation cannot run mod code.
jokerace45 13 Feb, 2024 @ 2:45am 
Thank you for the answer but I am at a loss. I have never heard anyone call anything an E.O.S server. So what is that.
DraygoKorvan  [author] 12 Feb, 2024 @ 5:14pm 
It runs on the server and client, so it will not work on EOS servers.
jokerace45 11 Feb, 2024 @ 12:02pm 
Is this a server side only script?
ParGellen 1 Feb, 2024 @ 5:06pm 
@OL1MP10 I had the same issue but it was [QoL] Production Quota that was causing it. I removed that mod and now it's working again.
OL1MP10 6 Jan, 2024 @ 10:15am 
It seems that when trying to use an assembler to produce components required to build a block (Shift+MMB or Production Queue Cog) it always responds with "Could not assemble # components". How do I fix that?
'KeithFromCanada' Olson 2 Jan, 2024 @ 10:12pm 
Gotta say that I'm loving the simplicity of this. One feature that I'm sure many would *LOVE* to have that Keen hasn't seen fit to add is an auto-sort mechanism, so each container always has everything condensed and sorted. (It doesn't have to happen every tick; every two seconds should be *plenty*.) Might you be able to oblige us?
genderneutralnoun 8 Nov, 2023 @ 12:17pm 
I assume I shouldn't use this with any inventory manager scripts, right?
DraygoKorvan  [author] 31 Oct, 2023 @ 12:45pm 
eventually, maybe. Its a lot of work for something I cant find a use case. If you want to transfer inventory from a ship to a base you should use the empty all toggle on all storage you want to move out in the ship. This will also prevent the inventory from back filling. From a base to a ship, the base should probably not have any storage with a quota, but limits set to prevent inventory form going where you dont want it to go. That way when you set a quota on the ship it just pulls from the base and doesnt get recalled back.
Micrurus 31 Oct, 2023 @ 3:45am 
Is it possible to make this mod indicate the direction of the sorters. At the moment he doesn't do it
Here's an example.
At the base there is a container with a quota of 10,000 steel plates and these plates are there.
A cargo ship is connected to the connector via one conveyor line with one sorter directed to the connector.
When I put 1000 steel plates into a ship, the container at the base takes them back, even if the sorter doesn't allow it.
InertFurry 22 Oct, 2023 @ 6:40pm 
Should probably note that this mod is made to interact favorably with Production Quota. Its features are sometimes self-defeating without it.
Micrurus 19 Oct, 2023 @ 4:12am 
Good afternoon.
Is it possible to add “search” to the settings to quickly find the desired element in the limit and quota?
DraygoKorvan  [author] 13 Oct, 2023 @ 1:12pm 
Sorters should be irrelevant with this mod, that is intended.
Atomic Dash 13 Oct, 2023 @ 3:58am 
This mod ignores conveyor sorters. That should not happen.
DraygoKorvan  [author] 10 Oct, 2023 @ 9:32pm 
Enable quota in the output inventory and specify what you want it to pull :)
Austuga 10 Oct, 2023 @ 4:19pm 
Great mod! Just one request...
Can you make the "Use conveyor" toggle available for assemblers? I'm having trouble disassembling items because the assemblers don't pull them automatically anymore. I have to move them manually to the assembler every time. Or you can add code to move the necessary items to the assemblers when disassembling, the same way it does with ingots when assembling.
Thanks heaps!
lordlongsdale 25 Sep, 2023 @ 3:32pm 
i only have one problem,with mutliple storages,this mod uses one container to transfer items with only half a sec visible. this can be annoying when scroling down in list and get flashing inventories. but in all great mod thank you for time and effort you put into it :).
DraygoKorvan  [author] 1 Sep, 2023 @ 6:48pm 
Production QoL has autocrafting so it isnt built into this mod.
killzoms 1 Sep, 2023 @ 4:35pm 
does this have an Autocrafting feature?
DraygoKorvan  [author] 8 Aug, 2023 @ 3:52pm 
Works for me
Senior Raccoon 8 Aug, 2023 @ 10:13am 
The discord link isn't working.
e1k3 25 Jun, 2023 @ 7:32am 
i see, thank you for the fast response. hope you have a nice sunday and thank you for your great mods
DraygoKorvan  [author] 25 Jun, 2023 @ 7:15am 
Empty all is tied to an action. Due to the fact that blocks can have more than one inventory, it empties all of them in the block.
e1k3 25 Jun, 2023 @ 4:27am 
after some getting used to i really love this mod, it makes a manager script pretty much unnecessary. my only gripe is that sometimes some blocks randomly lose their settings, or suddenly have quotas and limits if they arent supposed to. but i guess thats just a matter of time until you sort it out :)

another thing i still havent fully understood is the exact effect of "empty all". i have used it to unload cargo on containers that have a quota, but what is the difference to simply "empty"? i assume it drains other inventories on the grid as well? what if the cargo it would send its inventory to are on the same grid and would also be drained?
DraygoKorvan  [author] 15 Jun, 2023 @ 7:50am 
Again, the point of this mod is to replace Isy's its really not the place to ask how to use Isy's mod you can ask on his mod page. Is there a function isy's is doing that this mod cannot? With this mod you just need to set a quota on the refinery and it will only pull that resource to the refinery.
Kaito 15 Jun, 2023 @ 1:23am 
Add "!manual Special" to the Refinery name. !manual will disable automatic ore balancing and priorizing, and Special will allow you to manually set an item quota. Also set "Use conveyors" to "off". Wait a few seconds for the script to cycle and find the Special tag, then open Custom Data on the refinery. It'll be prefilled with all item types the script knows about, and you just need to scroll down and find the ores you want to process, and set a quota for it, like 10k or whatever.
IronCobra94 14 Jun, 2023 @ 2:17pm 
@Kaito How would I do that? I'm not very good with computer/code stuff
DraygoKorvan  [author] 14 Jun, 2023 @ 8:32am 
The point of this mod is to replace a lot of Isy's functions with server friendly versions. IIM is not server friendly. So of course you can do it with Isy's.
Kaito 14 Jun, 2023 @ 12:25am 
You can use Isy’s to do that as well by setting them to !manual and Special and disabling conveyor on them. Then set an ore quota in Custom Data.
DraygoKorvan  [author] 13 Jun, 2023 @ 4:30pm 
You could, though you would have to be careful to not put them in conflict.
IronCobra94 13 Jun, 2023 @ 4:15pm 
Will this work in tandem with Isy's Inventory manager? The only thing I need it to do is be able to specify a refinery to take a certain ore without having to use sorters and taking up more space
e1k3 11 Jun, 2023 @ 6:42pm 
sure, here it is:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988158731

container 1 works fine, container 2 never pulls anything even with the same quotas copied over. putting things into it manually works fine though. i also noticed twice today that the container lost its quota settings randomly.
DraygoKorvan  [author] 11 Jun, 2023 @ 2:39pm 
I think i have a running bug in certain setups i need to fix, you can submit the blueprint for me to look at.
e1k3 11 Jun, 2023 @ 7:03am 
so with your advice i managed to get my automated shuttle system working again, thank you very much. however, for some reason one of the two cargo containers on the drone does not pull any resources even though i have set the same quotas on both, and also verified conveyor connections are not the issue. any idea why that might be?
DraygoKorvan  [author] 9 Jun, 2023 @ 2:03pm 
Yes refineries will pull anything it can, unless you limit it. Note that in vanilla refineries will still ask for stone even if the survival kit has stone queued. Base game will also move things out of the assembler as well into random storage. This mod does give you the option to limit that behavior however you like. If you dont want the assembler auto-pushing just disable empty on the output inventory, if you dont want a refinery to get a certain resource, set the limit to 0 on that resource on the input inventory. If you want it to only process a single type of ore set the input inventory quota on that ore to something (which will disable the auto-pull for all types if there is a quota).