Kenshi
Vanilla Plus Architecture
58 Comments
Hazimier 27 Jun @ 3:57am 
The towns look cool especially UC with the rounded walls, but there lots of bugs like i could't enter Shobatai and Narko's trap.:steamsad:
Skuka 19 Jun, 2024 @ 6:44am 
Encountered an issue with noble house in Drifters Last: there is a market stall in front of a door blocking acces which i moved using editor. Maybe something to do with world states cause i had south slave farm lady kidnapped before. Also does this have a built in support for reactive world? Since i havent encountered any issues with both of them active
24/7Lofi-station 17 Jun, 2024 @ 4:24pm 
Thanks,@Sullis but I passed this mod. Look like in Stack don't have a temple. Love this mod a town's layer but I have to pass. hope hoser back to update.
nIKNAKNUIE 2 Jun, 2024 @ 12:02pm 
Was able to reproduce the issue (Stack clothes shop inaccessible) on new save with only this mod active.
Sullis 27 May, 2024 @ 9:15am 
You do not need to move the inside/furniture as far as I'm aware, I believe it resets once you import the game. I actually did individually move all the inside pieces and they reset on import anyway. Make sure to move the building only in the opposite direction of the front door a bit, select the mod name in the drop down list, save mod, and then save the game and import the save. Sorry, I hope that makes sense.
24/7Lofi-station 27 May, 2024 @ 2:26am 
How can I fix the cloth shop at Stack? I tried shift+f12 , and it move only building. How to move all inside and outside together? ( I don't understand much about to use Shift F12 to fix building )
Sullis 15 May, 2024 @ 6:47am 
I was able to fix the issue in stack by starting a new game, going into shift+f12 and moving the building back in the direction opposite the front door and overwriting the mod. Then imported my save and it's fixed. Furnishings in the building will move automatically on import. As for the blister hill issue, I haven't taken a look at that yet.
24/7Lofi-station 15 May, 2024 @ 5:41am 
Me. even ctrl shift + f11 still can't go in there and in blister hill, there are some sentinel stuck at the gate.
Sullis 14 May, 2024 @ 5:49pm 
Anyone else unable to access the clothes shop in stack?
🍄Cirtdan🍄 28 Mar, 2024 @ 2:11pm 
Noticed there's a market stall blocking the way to the noble house in Drifters-Last
Hoser  [author] 8 Jan, 2024 @ 9:58am 
go ahead cunk
crunk aint dead 7 Jan, 2024 @ 7:33pm 
howdy made a mod where i merged this with the Cities Rebalanced series, making them compatible and overhauling most locations in the whole game! Would you be ok with me uploading it (with credit ofc!)
Lil O' 30 Dec, 2023 @ 1:29pm 
Hi, do you plan on reworking any other settlements in the future, such as The Hub? :)
Hoser  [author] 24 Nov, 2023 @ 4:18pm 
Sounds like you have another mod that edits cities installed, or you need to import.
Вискас 23 Nov, 2023 @ 3:49pm 
A wonderful mod, but sometimes there is a bug. in some cities, houses merge with each other. does anyone know how to fix it or is it a bug of the mod itself??
crunk aint dead 29 Oct, 2023 @ 12:41pm 
There seems to be a floating robotics shop in heng
nIKNAKNUIE 6 Oct, 2023 @ 11:37pm 
Hello again Hoser!

I noticed an issue with the distant mesh of Mongrel using the old unmodded mesh. Is there a way I could fix this? Thanks.
nIKNAKNUIE 26 Sep, 2023 @ 12:08am 
I am very excited to see what else is in store from this mod, it is very very good!
nIKNAKNUIE 26 Sep, 2023 @ 12:00am 
Hi Hoser!

I was curious to know how this plays with world states. Let say I destroy the HN and another faction takes over the town. What will the town look like after? will it still have the same layout in the mod or will it return to its default layout?
Effe 9 Apr, 2023 @ 5:44pm 
I'm exploring this mod and so far it it's the best out there in my opinion. Why? Because you are not overdoing, you are keeping the cities how they should be, while also leaving space for others to easily apply slight changes. I think you should really make The Hub, mostly by straightening the walls, (there could be a couple of collapsed sections as well) and some buildings. Just keep it simple, just like you did for the others. About Market Stalls compatibility, i think a patch can be done rather easily, instead of moving the existing stalls one can just delete them and rebuild them in edit mode where they fit best, according to your modifications. Great job anyway!
lds_101 26 Feb, 2023 @ 3:53pm 
Nice mod, thanks

Bug: market stalls blocking couple buildings in Drifter's Last
76561198070295876 25 Feb, 2023 @ 2:29am 
While this mod is cool, it really lacks the compatibility patches for the most popular overhauls out there.
For example UWE.
I doubt someone would exchange a big game overhaul mod to a comparatively tiny and specific, albeit nice mod.
Tostadagamer 11 Feb, 2023 @ 3:37pm 
And the npcs couldn't either
Tostadagamer 11 Feb, 2023 @ 3:36pm 
Very good mod, but I had to uninstall the mod, because I couldn't get into any of the 2 bars of Sho - Battai.
valrossenOliver 10 Feb, 2023 @ 9:09am 
Clothes shop in stack is not possible to enter. Just stuck in doorway without being able to enter.
Hoser  [author] 9 Feb, 2023 @ 7:31am 
It's okay it's pretty common for people to forget what comes from vanilla and what comes from mods
Lil O' 9 Feb, 2023 @ 6:34am 
Thanks for you very quick response! Rather embarrassingly, I seemed to have enabled a second settlement mod without realising when I quit the game to compare! It turns out that mod ADDS construction shops to settlements, so absolutely is nothing wrong with your mod! Your mod is perfect, and far more beautiful. <3
Hoser  [author] 8 Feb, 2023 @ 5:02pm 
No it's not normal, are you sure youre making a comparison of the vanilla game to the mod and not a different mod to this mod? If so which city?
Lil O' 8 Feb, 2023 @ 9:07am 
Hi, loving the appearance of city walls etc! I feel like the some cities are a little crowded, such as Admag (since there are so many buildings squeezed into such a small place). Also, is it normal for settlements to no longer have construction shops?
Pury 2 Feb, 2023 @ 9:00pm 
The layout looks extremelly good. Congrats. Finally the towns (specially capitals) appears like fortresses.
SCARaw 31 Jan, 2023 @ 7:31am 
Hello, i just wanted to say
this is 1st time i see town mod that made cities looks better than the Basegame

nice work
DUCATISLO 26 Dec, 2022 @ 6:07am 
is it normal that the stone golem dosent spawn cuz of your mod?
Redarmy 19 Dec, 2022 @ 5:51am 
Hoser,stack clothing shop is not enterable,trying to sends character to somewhere behind the building.
MultiTrace 15 Dec, 2022 @ 11:28am 
I like straight walls, but there is a problem - market stalls in heft began to fly)
the central market platform has been moved and the tents are hanging in the air/ or there is a conflict with functioning market stalls mod
nuno 13 Dec, 2022 @ 1:30am 
great mod, thank you
of noticed that didn't see mention, don't know if is my end:
heft thief's guild half in to the wall, right beside a stair that leads nowhere
black scratch missing corpses burner
drifter's last stalls in front of shops
DUCATISLO 12 Dec, 2022 @ 12:29pm 
the hub upgrade one day tho?
DUCATISLO 12 Dec, 2022 @ 12:19pm 
new update less goooo! at least its less buggy now that some mods
Redarmy 11 Dec, 2022 @ 10:35pm 
Thank you kindly good sir
Hoser  [author] 11 Dec, 2022 @ 8:48pm 
Issue in Stack should be fixed but requires an import, I might make a separate mod that adds NPC density at some point
Redarmy 11 Dec, 2022 @ 12:51pm 
Hi Hoser. Stack,the mechanical shop on the right when you enter the town is unreachable,as in you cannot enter.

Also,how about adding a few more NPCs native to the towns? not too many but just make it feel livlier. Potentially alter the hub in small ways too would be cool. I like the mod,i just replaced it for the older vanlla architect mod...i did like that in that it added more livlier feel to the towns but it simply was broken in many ways including completely bugging out the military bases of HN.
Rand0mR0b 10 Dec, 2022 @ 11:48pm 
Liking this mod very much, it really makes the cities look a lot better. I did notice in Heft and Squin a couple of market stalls are floating in the air, I also have the "Functioning market stalls" mod downloaded and I'm pretty sure it's not compatible with this mod . I just was wondering if a patch has already been made to fix this ?
Hoser  [author] 9 Dec, 2022 @ 6:08pm 
I can't read that and google translate sucks but it sounds like you need to import your game
saritaiel 9 Dec, 2022 @ 2:36pm 
modifico las ciudades, agrego edificios en frente de las puertas de los edificios que vienen por defecto obstaculizando la entrada para hablar con los vendedores.
Tanooki Leaf 5 Dec, 2022 @ 7:22am 
I mean yes but i got that i wanted but bit better, there is like millions of mods like drinkable alcohol and 2x2 foodcube but i want make something new but im very lazy so wait for mod in next 3 months
DUCATISLO 5 Dec, 2022 @ 6:31am 
pretty good mod add more towns in the future?
rbalsek 4 Dec, 2022 @ 9:20pm 
ㅎㅎ굿
Hoser  [author] 4 Dec, 2022 @ 1:37pm 
If you're able to selectively move cities then you can do that, I just didnt see a purpose in adding the entire thing when someone could just subscribe to this.
Asur 4 Dec, 2022 @ 11:00am 
Hoser, I've already moved cities selectively when I transferred my steam assembly from the collection to the workshop, I just liked a couple of locations in your execution, but okay, if you don't want it to be in the assembly, I won't argue.
Hoser  [author] 4 Dec, 2022 @ 10:15am 
Hack, I don't think you can choose cities to take. It would be all cities or no cities. I don't think I want this mod added in to peoples assemblies because I don't see a good reason for it.
Hoser  [author] 4 Dec, 2022 @ 10:14am 
Hello Tanooki, you can still make your mod! I don't see an issue with giving people more options, don't let this ruin your idea.