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More random is more satisfying.
However, I often receive trade caravans from the random placeholder factions, and pawns will sometimes have ideologies assigned from those placeholder factions as well. Is there any way to fully delete the placeholder randoms after the game starts?
Faction Evealbonum of def RF_RandomFaction has no usable PawnGroupMakers for parms groupKind=Trader, tile=365, inhabitants=False, points=842,
Thank-you to whomever posted the log file on the GitHub page. That is very helpful!
Please turn on "Developer Mode" (main menu -> options -> developer mode), then load your saved game, then click the icon at the top of the screen to see the logs, then click "Open Log File", and then copy the entire contents and post it as an issue on the Random Factions GitHub web page.
What should happen: as soon as your game loads, all undefeated random factions are replaced and all random faction settlements converted to the new replacement faction, then all of the random factions are defeated. But if an error occurs during that process, then the random factions will remain in the world.
@A+ Lovecraft Gamin: I'll look into it as I try to fix Yekaterinnani's problem
I don't know if this info is useful too but I updated alpha genes (they added a new xenotype) and then the bug with the factions occurred.
I can't add a blacklist, though. That's too complicated for my limited spare time.
When that happens, currently the Random Factions may duplicate a preset faction, it may be preferable preset factions would avoid being randomly selected. ^^
Alternatively, being able to set a blacklist for Random Factions could help achieving this result, as well as potentially exclude factions that may not be desired for other reasons (i.e. faction list cluttered by vanilla factions) ^^
Anyway love this mod 10/10
@obsidian29, @Lovecraft Gaming: I can add "Random Mechanoid" in my next update
@Kinoman: Faction identities are already hidden until your pawns appear in the game. I cannot hide them after that.
Is it compatible with VFE: Mechanoids? And if so, does not having the VFE mechanoid swarm appear cancel the Total War mechanic for that save?