Wildermyth

Wildermyth

Battlemage Pack
7 Comments
Robur Velvetclaw  [author] 17 Mar, 2024 @ 2:25am 
[NEWS FLASH] A new project for Wildermyth is in the works: https://www.patreon.com/posts/coming-soon-100524378?
Robur Velvetclaw  [author] 16 Jul, 2023 @ 9:04am 
[NEWS FLASH]: Some updates on the latest develoments. Read about them here: https://www.patreon.com/posts/86092596
Robur Velvetclaw  [author] 21 Jan, 2023 @ 2:48am 
BIG SHOUTOUT to PaulImposteur for the generous use of his graphics! they have now been used to flesh out (heh, heh) undead creatures summoned by the Lemegeton, as well as Davea's Skeleton Lantern from the Legendary Weapons mod!
Robur Velvetclaw  [author] 19 Jan, 2023 @ 6:27pm 
All offhands, armours and weapons completed. Enjoy!
We will soon be adding charms/talismans, based on designs by Jenni Schmitz from Wuppertal, Germany.
King Brick 10 Jan, 2023 @ 6:32pm 
Agreed. Plus they could have implemented the merge entirely on the backside in such a way that would not have broken anything at all, if they had thought about it. But, cest la vie.
Robur Velvetclaw  [author] 10 Jan, 2023 @ 4:01pm 
Yes, it only touches Smoker's Expanded Armours but nothing more. The mod works without it nevertheless, since it only changes the attributes of armour that previously dealt with RANGED_ACCURACY.
(IMHO this was a very bad decision on part of Worldwalker Games.)
King Brick 10 Jan, 2023 @ 2:10pm 
These look goooood.

So, just to make absolutely sure I am reading it right, this also patches Smoker's Expanded Armor if I have it?

And just out of curiosity, do you know of any patches for the rest of Smoker's mods that you haven't touched?