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Some UNSC entities are in my reinforcements
The shaders from halo 3 arent possible to replicate for glancing specular so the best I can do is chose the most prominent color and apply it as phong or env.
If I had to guess youre on a map without cubemaps so the green from the env is brighter than it should be.
Some props were accidentally complied with cbox below their radius so they broke
The source default limit is 32 per prop and the physics for that will be a nightmare to do
or a nuke?
or the tsar bomb?
1. SetPos - [C]:-1
2. SpawnGoodies - lua/entities/imp_halo_crate_cov_h3.lua:25
3. unknown - lua/entities/imp_halo_crate_cov_h3.lua:144
4. Spawn - [C]:-1
5. SpawnFunction - lua/entities/imp_halo_crate_cov_h3.lua:40
6. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:761
7. unknown - gamemodes/sandbox/gamemode/commands.lua:840
8. unknown - lua/includes/modules/concommand.lua:54
As far as Banished goes, I'm a big fan of that aesthetic. It's probably a big ask but if we could get covenant props with banished design that would probably hold over 90% of the fans lol.
Also ripping things from infinite is complete fucking aids