Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Walkable Railgun Accelerators and Launchers
23 Comments
sir Evans  [author] 30 Jul @ 8:50am 
You know what. Why not? :D
RustyDios 30 Jul @ 8:45am 
Yeah, I know.. 99% of mods just broke.. include a huge selection of my own stuff

At least this also gives you the chance to add the launcher module as walkable too
sir Evans  [author] 30 Jul @ 8:38am 
Hey Rusty!

Everything just broke! :)

I guess I'll fix this one first, as it seems the easiest to fix.
RustyDios 30 Jul @ 8:23am 
broken in MELTDOWN update :(
BlockedTravelCells has been replaced with BlockedTravelCellDirections
Sletty 8 Mar @ 4:41am 
Don't worry, I made a patched version, gl with your work ^^.
sir Evans  [author] 7 Mar @ 3:26pm 
Oh crap, sorry folks. Got hard deadlines at work.
Sletty, would you be so nice as to ping me here again in 24h?
Sletty 7 Mar @ 4:38am 
Any news about an update that would allow crew to cross the launcher module?
RustyDios 26 Jan @ 12:04pm 
I think that's fine for the functionality it'll provide tbh
sir Evans  [author] 26 Jan @ 11:57am 
Sure, It should be very easy.
Will look weird tho, as crew will walk under launching projectiles.
RustyDios 26 Jan @ 9:14am 
After years of using this I only now noticed it doesn't do the Lancher module.. is it possible to get that added so that crew can move through a railgun at any point?
sir Evans  [author] 22 Jul, 2023 @ 10:21am 
What happened again? Seems like I can't leave Cosmoteer alone for two weeks without all mods breaking down? :/
RavenousEye 25 Jun, 2023 @ 11:25am 
thank god for this mod. that stupid mechanic prevents normal looking builds, this should be vanilla
sir Evans  [author] 23 Apr, 2023 @ 4:07am 
Any crash log?
gothicpando 16 Feb, 2023 @ 6:04pm 
seems like this mod crashes my game at startup.
Grey Paint 29 Dec, 2022 @ 9:29am 
sir Evans  [author] 29 Dec, 2022 @ 7:09am 
@Shendun
What mod is that? I can add conditional removal of no-walk zones if it was uploaded to a workshop before this one.
Grey Paint 28 Dec, 2022 @ 9:44pm 
Only works on vanilla railgun accelerators.
Mod version Mark 2 and 3 is still a "wall".
Zeusiboy 9 Dec, 2022 @ 11:37pm 
can you do the same for the launcher? that would be really great
sir Evans  [author] 5 Dec, 2022 @ 4:52am 
Nothing - bullet emitter is at railgun launcher.
Assume that rail is above their heads and they are fine.
malakhglitch 5 Dec, 2022 @ 4:44am 
Hmm. What happens to the crew if they're in the accelerator when the railgun fires?
sir Evans  [author] 4 Dec, 2022 @ 4:40am 
Have fun guys! No more diving your ship in half around accelerators, give em hell! :D
Fat7i Bonané 4 Dec, 2022 @ 3:58am 
Aw man this is unbelievably helpful. I think I've never subscribed/liked/favourited a mod so fast :D
You sir are a hero.
maomaotu 3 Dec, 2022 @ 6:49pm 
This utility mod allows the crew to walk over railgun accelerators to the other side.
该MOD允许机组人员越过轨道炮加速器到达另一侧。
Loader and Launcher remain unaffected!
装载机和发射器不受影响!

This mod removes only two entries inside rules file, BlockedTravelCells and BlockedTravelCellDirections, should be pretty safe to use with other railgun altering mods.
这个mod只删除了规则文件中的两个条目,BlockedTravelCells和BlockedTravelCellDirections,与其他轨道炮更改mod一起使用应该非常安全。


Disclaimer:
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.
免责声明:
无需征得我的许可,即可将其用作您的MOD的一部分/基础。
如果游戏版本发生变化,我不想修复它们,请随意重新加载。