RimWorld

RimWorld

Bill Doors' Framework
66 kommentarer
让我看看怎么个事 15. juli kl. 17:21 
带有直射曲射功能的火炮在发射精确制导弹药时会跳红字,集束弹会在原地炸开,精确集束落点不对
gunns22 13. juli kl. 7:32 
@andery233xj

1.6 update?
oscarmdsh69 11. juli kl. 13:51 
1.6 update coming?
XHszDHM 11. juli kl. 8:00 
大大,更新1.6了哦,会更新吗
Redacted 11. juli kl. 2:03 
am i the only one using this for the boat... and it not working?
ThatCozyBear 3. juni kl. 10:15 
thanks buddy
让我看看怎么个事 11. maj kl. 19:16 
ce下跨地图炮击有问题
Springfield_official 10. mar. kl. 7:33 
没事了,感谢更新,是steam没有推送
Springfield_official 10. mar. kl. 7:04 
不是哥们,怎么更新一下给小人服装和脸更没了,我的档啊....
阿米 10. mar. kl. 4:43 
我現在還是一樣遇到這問題
阿米 10. mar. kl. 4:42 
喔靠所以不是我的問題喔???? 大佬什麼時候修好?
3HST有限公司  [ophavsmand] 10. mar. kl. 1:45 
@Ender_Arquerite 刚下课,修了
Ender_Arquerite 10. mar. kl. 0:49 
大佬又炸啦小人全变光头衣服也看不见了
3HST有限公司  [ophavsmand] 6. feb. kl. 8:18 
@希灵 坏了,NullOrEmpty咋也没非空,我这一辈子都在和非空作斗争。刚刚更新了应该修了
希灵 6. feb. kl. 6:49 
我的档啊!我的档!呜呜呜怎么就炸了呜呜呜at BillDoorsPredefinedCharacter.SetupDynamicNodes_Postfix.Postfix (Verse.PawnRenderTree __instance) [0x00005] in <02a45a925de44a5ba436f28f048dd43f>:0
要不是出了这个报错我还在找是哪个mod哭三个小时啊哭
3HST有限公司  [ophavsmand] 6. feb. kl. 1:28 
@XT-489 @BigTailWolfSuomi @坤er~ @Sea salt_helper 再更新一下看看,有个非空没写好,收到消息之后第一时间修了
XT-489 4. feb. kl. 4:50 
更新后小人的服装无法正常显示
BigTailWolfSuomi 4. feb. kl. 2:39 
不是哥们,怎么更新一下给小人服装和脸更没了,我的档啊....
坤er~ 4. feb. kl. 2:35 
我也出现了楼上的情况
Sea salt_helper 4. feb. kl. 2:17 
更新后旧档的小人的服装和脸没了
3HST有限公司  [ophavsmand] 4. feb. kl. 1:58 
@Carefree I didn't expect Dictionary's TryGetValue didn't include NotNullAndAny check. *Should* be fixed now
Carefree 4. feb. kl. 0:43 
for those having trouble with the last update (for me it thew errors, and didn't show any clothes and species cosmetics on pawns);
Simply removing, saving and re-adding the mod worked for me.
C0lin2000 18. jan. kl. 6:06 
ok problem solved itself after running rimpy over my list
C0lin2000 18. jan. kl. 4:06 
nope just yousing the steam version
3HST有限公司  [ophavsmand] 18. jan. kl. 3:13 
@TheQwontonSoup @C0lin2000 that's weird. I just checked and everything is normal here. Any chance you're using steam version CE while there's a local CE in your mod folder?
C0lin2000 18. jan. kl. 3:05 
i cant tell pawns move to a specific position ce active
TheQwontonSoup 17. jan. kl. 19:54 
please fix for ce?
SilkMoth 22. dec. 2024 kl. 9:42 
it looks like this breaks CE ammo system, pawns are stuck in a reloading loop.
Chaye76 17. sep. 2024 kl. 22:29 
framework更新后,打上展示柜mod进游戏就会闪退
然提携夜灯 17. sep. 2024 kl. 13:30 
@3HST有限公司 之前就是我本来炮塔都装满了,他还一直tick,卡死。现在好了对吗?
3HST有限公司  [ophavsmand] 17. sep. 2024 kl. 13:27 
@然提携夜灯 旧的炮塔装填代码已经被替换成新的不会哼哧哼哧遍历每个人造建筑(和泰南一样)的程序了。
然提携夜灯 16. sep. 2024 kl. 7:53 
workegiver里面有个reload turret tick时间非常长,经常导致卡顿
XXXII 23. juli 2024 kl. 7:12 
1.5!你是我的神!!
Korgoth of Barbaria 7. juli 2024 kl. 9:02 
Спасибо за обнову! :beeped:
Thx for update! :popular:
查理萌西大帝 5. juli 2024 kl. 6:58 
爹!终于更新1.5了
jimmyal 14. maj 2024 kl. 2:47 
does anyone know if this works for 1.5?

please update when possible.
Chris_ 9. maj 2024 kl. 4:13 
@davespil yesn't
red fishxlx 18. apr. 2024 kl. 4:36 
1.5用这个mod会导致小人没法连续近战一个建筑物
davespil 17. apr. 2024 kl. 9:44 
So, my save game has this mod and the plasma mod. I cannot play that save anymore. Is this mod the reason it's broke?
Commander Link 11. apr. 2024 kl. 10:15 
so..... 1.5 update when hahahaha please
Pan 3. feb. 2024 kl. 8:19 
does this add doors
FelipeGames2000 13. nov. 2023 kl. 1:58 
Does it add doors?
Vincy 23. okt. 2023 kl. 12:53 
If someone have issue after last update : place Bill Doors' Framework after Vehicle Framework
Azzy.SKINS 23. sep. 2023 kl. 14:40 
muito bom
XxHyde840xX 12. sep. 2023 kl. 11:25 
So what changed between the last version and this update? Please consider posting patchnotes or a changelog somewhere!
Re2345 7. juli 2023 kl. 8:25 
大佬这个系列的研究科技可以单开一页吗,mod多了主页面研究就堆叠在一起了
[JdG] Pejman 13. maj 2023 kl. 4:02 
Suggestion : A door system using bills to open and close

so you can make Bill Doors Door Bills

For april 1st

:O

And more seriously do you think you can expand on the quick devtest mod to allow setting the biome or other starting conditions (I use devtest to check modlists impacts as even in devtest there can be some serious impact from some mods and thus I can filter these out, but it only matters if the conditions are the same, and some biomes are more empty and thus more performence friendly than others)
tc3wikieditor 5. maj 2023 kl. 5:24 
I thank you for your correspondence. I have launched the game and have confirmed that the problem that once occurred has been resolved.
3HST有限公司  [ophavsmand] 17. apr. 2023 kl. 11:35 
@tc3wikieditor @cloudcat the bug has been solved
@qux weird. I tried loading with HAR or without and it looks normal
qux 17. apr. 2023 kl. 6:43 
Hello ! there is a bug with humanoid alien race :

[Bill Doors' Framework - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/comps"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationConditional(xpath=Defs/AlienRace.ThingDef_AlienRace): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2897160312\Vanilla\Patches\Human.xml