RimWorld

RimWorld

Bill Doors' Framework
66 Comments
让我看看怎么个事 15 Jul @ 5:21pm 
带有直射曲射功能的火炮在发射精确制导弹药时会跳红字,集束弹会在原地炸开,精确集束落点不对
gunns22 13 Jul @ 7:32am 
@andery233xj

1.6 update?
oscarmdsh69 11 Jul @ 1:51pm 
1.6 update coming?
XHszDHM 11 Jul @ 8:00am 
大大,更新1.6了哦,会更新吗
Redacted 11 Jul @ 2:03am 
am i the only one using this for the boat... and it not working?
ThatCozyBear 3 Jun @ 10:15am 
thanks buddy
让我看看怎么个事 11 May @ 7:16pm 
ce下跨地图炮击有问题
Springfield_official 10 Mar @ 7:33am 
没事了,感谢更新,是steam没有推送
Springfield_official 10 Mar @ 7:04am 
不是哥们,怎么更新一下给小人服装和脸更没了,我的档啊....
阿米 10 Mar @ 4:43am 
我現在還是一樣遇到這問題
阿米 10 Mar @ 4:42am 
喔靠所以不是我的問題喔???? 大佬什麼時候修好?
3HST有限公司  [author] 10 Mar @ 1:45am 
@Ender_Arquerite 刚下课,修了
Ender_Arquerite 10 Mar @ 12:49am 
大佬又炸啦小人全变光头衣服也看不见了
3HST有限公司  [author] 6 Feb @ 8:18am 
@希灵 坏了,NullOrEmpty咋也没非空,我这一辈子都在和非空作斗争。刚刚更新了应该修了
希灵 6 Feb @ 6:49am 
我的档啊!我的档!呜呜呜怎么就炸了呜呜呜at BillDoorsPredefinedCharacter.SetupDynamicNodes_Postfix.Postfix (Verse.PawnRenderTree __instance) [0x00005] in <02a45a925de44a5ba436f28f048dd43f>:0
要不是出了这个报错我还在找是哪个mod哭三个小时啊哭
3HST有限公司  [author] 6 Feb @ 1:28am 
@XT-489 @BigTailWolfSuomi @坤er~ @Sea salt_helper 再更新一下看看,有个非空没写好,收到消息之后第一时间修了
XT-489 4 Feb @ 4:50am 
更新后小人的服装无法正常显示
BigTailWolfSuomi 4 Feb @ 2:39am 
不是哥们,怎么更新一下给小人服装和脸更没了,我的档啊....
坤er~ 4 Feb @ 2:35am 
我也出现了楼上的情况
Sea salt_helper 4 Feb @ 2:17am 
更新后旧档的小人的服装和脸没了
3HST有限公司  [author] 4 Feb @ 1:58am 
@Carefree I didn't expect Dictionary's TryGetValue didn't include NotNullAndAny check. *Should* be fixed now
Carefree 4 Feb @ 12:43am 
for those having trouble with the last update (for me it thew errors, and didn't show any clothes and species cosmetics on pawns);
Simply removing, saving and re-adding the mod worked for me.
C0lin2000 18 Jan @ 6:06am 
ok problem solved itself after running rimpy over my list
C0lin2000 18 Jan @ 4:06am 
nope just yousing the steam version
3HST有限公司  [author] 18 Jan @ 3:13am 
@TheQwontonSoup @C0lin2000 that's weird. I just checked and everything is normal here. Any chance you're using steam version CE while there's a local CE in your mod folder?
C0lin2000 18 Jan @ 3:05am 
i cant tell pawns move to a specific position ce active
TheQwontonSoup 17 Jan @ 7:54pm 
please fix for ce?
SilkMoth 22 Dec, 2024 @ 9:42am 
it looks like this breaks CE ammo system, pawns are stuck in a reloading loop.
Chaye76 17 Sep, 2024 @ 10:29pm 
framework更新后,打上展示柜mod进游戏就会闪退
然提携夜灯 17 Sep, 2024 @ 1:30pm 
@3HST有限公司 之前就是我本来炮塔都装满了,他还一直tick,卡死。现在好了对吗?
3HST有限公司  [author] 17 Sep, 2024 @ 1:27pm 
@然提携夜灯 旧的炮塔装填代码已经被替换成新的不会哼哧哼哧遍历每个人造建筑(和泰南一样)的程序了。
然提携夜灯 16 Sep, 2024 @ 7:53am 
workegiver里面有个reload turret tick时间非常长,经常导致卡顿
XXXII 23 Jul, 2024 @ 7:12am 
1.5!你是我的神!!
Korgoth of Barbaria 7 Jul, 2024 @ 9:02am 
Спасибо за обнову! :beeped:
Thx for update! :popular:
查理萌西大帝 5 Jul, 2024 @ 6:58am 
爹!终于更新1.5了
jimmyal 14 May, 2024 @ 2:47am 
does anyone know if this works for 1.5?

please update when possible.
Chris_ 9 May, 2024 @ 4:13am 
@davespil yesn't
red fishxlx 18 Apr, 2024 @ 4:36am 
1.5用这个mod会导致小人没法连续近战一个建筑物
davespil 17 Apr, 2024 @ 9:44am 
So, my save game has this mod and the plasma mod. I cannot play that save anymore. Is this mod the reason it's broke?
Commander Link 11 Apr, 2024 @ 10:15am 
so..... 1.5 update when hahahaha please
Pan 3 Feb, 2024 @ 8:19am 
does this add doors
FelipeGames2000 13 Nov, 2023 @ 1:58am 
Does it add doors?
Vincy 23 Oct, 2023 @ 12:53pm 
If someone have issue after last update : place Bill Doors' Framework after Vehicle Framework
Azzy.SKINS 23 Sep, 2023 @ 2:40pm 
muito bom
XxHyde840xX 12 Sep, 2023 @ 11:25am 
So what changed between the last version and this update? Please consider posting patchnotes or a changelog somewhere!
Re2345 7 Jul, 2023 @ 8:25am 
大佬这个系列的研究科技可以单开一页吗,mod多了主页面研究就堆叠在一起了
[JdG] Pejman 13 May, 2023 @ 4:02am 
Suggestion : A door system using bills to open and close

so you can make Bill Doors Door Bills

For april 1st

:O

And more seriously do you think you can expand on the quick devtest mod to allow setting the biome or other starting conditions (I use devtest to check modlists impacts as even in devtest there can be some serious impact from some mods and thus I can filter these out, but it only matters if the conditions are the same, and some biomes are more empty and thus more performence friendly than others)
tc3wikieditor 5 May, 2023 @ 5:24am 
I thank you for your correspondence. I have launched the game and have confirmed that the problem that once occurred has been resolved.
3HST有限公司  [author] 17 Apr, 2023 @ 11:35am 
@tc3wikieditor @cloudcat the bug has been solved
@qux weird. I tried loading with HAR or without and it looks normal
qux 17 Apr, 2023 @ 6:43am 
Hello ! there is a bug with humanoid alien race :

[Bill Doors' Framework - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/comps"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationConditional(xpath=Defs/AlienRace.ThingDef_AlienRace): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2897160312\Vanilla\Patches\Human.xml