RimWorld

RimWorld

Bill Doors' Landmines
27 Comments
FIRENZE 24 May @ 12:03am 
現在會造成多個重複堆疊的冗餘卡頓
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9CC1D66B] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
BillDoorsFramework.CompProximityExplosiveCE:TryFindEnemyInRange (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Limey 10 May @ 4:03pm 
Seconded for @Domainos post. The landmines dont seem to trigger on anything aswell
Domaino 4 Apr @ 1:40pm 
my game crashes when any storage list is opened
csfireworks 18 Jan @ 10:17pm 
mine laying shell缺少汉化
猪老穷士多PiggyStore 30 Jan, 2024 @ 11:19pm 
比师傅中午好,我发现昨天的CE更新了版本之后,81和155空布雷弹的布撒范围变成不可控了,以前是炮弹炸开以后呈环状布撒,现在变成了先把空布雷弹的壳子扔到了不知道哪里去然后空布雷乱飞,甚至飞过了半个地图,麻烦请比师傅尽快修复一下,非常感谢!
Valentine the protogen 27 Oct, 2023 @ 6:13pm 
How do I even get these in the game, I got the mod and I got the warning signs in my build menu but I don't see the landmines.
Terodeness 4 Oct, 2023 @ 3:41am 
@Smiley Face Killer
I'm sure it's the grenade pin.
If you are using steam version, in (where have you installed Steam):
*\Steam\steamapps\workshop\content\294100\2809971989\Defs open Weapons_GrenadeVariety.xml in some text editor and on 78th line change:
<casingMoteDefname>Mote_GrenadePin</casingMoteDefname> to
<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>

The Mote_GrenadePin doesn't exist, seems like it was replaced with Fleck_GrenadePin which is what all other vanilla CE grenades are using. :steamthumbsup:
Smiley Face Killer 25 Sep, 2023 @ 9:09am 
Has any one had an issue where throwing the ADM's cause your pawn to throw an infinite amount that just disperse over a huge area infinitely? If so, have you also figured out what causes that? Cause my mine's don't blow up, they just get pooped out in mass amounts when throwing only a single land mine. Fairly certain it's a modlist incompatibility but that's why I'm asking
fasttankwky 2 Jul, 2023 @ 6:12am 
155mm火炮没法装填布雷弹,是不是155mm火炮mod那边的问题啊?
3HST有限公司  [author] 15 Feb, 2023 @ 4:29am 
@佣兵格鲁斯 前者是已经部署在地上的地雷,因为技术原因将其设置为物品,我把汉化改一下区分一下两者吧
佣兵格鲁斯 13 Feb, 2023 @ 9:27am 
你好。在CE的“武器管理组合”名单里的“空布雷”被识别为两个名字分别为“空布雷”和“Detached ADM”选择“空布雷”小人无法找到仓库里的空布雷只有选择“Detached ADM“小人才会装备空布雷
Mr_Awesome88 5 Feb, 2023 @ 6:24pm 
ENEMY CLUSTER MINE DEPLOYED IN THE A/O
Dez The Dapper Bocchi 4 Feb, 2023 @ 1:15pm 
Ooh, FASCAM, nice.
pfe 19 Dec, 2022 @ 9:54am 
@roko711, just set an un-allow area where your mines are ¯\_(ツ)_/¯. That's what I do
roko711 12 Dec, 2022 @ 12:30pm 
how do i make friendly pawns not blow up due to mines? half of my colonists died due to their own mines
SAUCE__GODD 6 Dec, 2022 @ 9:47am 
I think it might be the latter
3HST有限公司  [author] 6 Dec, 2022 @ 2:29am 
@SAUCE__GODD
Do they just gone completely? or just didn't render? (hover your mouse over a tile that once contained a mine, and see if there's an ADM on the tiny grey list on the bottom left corner of your screen)

I don't think they do disappear when I played...I'll check again and if that's not the case in my tests, can you please provide your mod list?
SAUCE__GODD 5 Dec, 2022 @ 3:33pm 
Are the mines supposed to disappear when you load back into a game?
von_schtirlitz 5 Dec, 2022 @ 11:14am 
FASCAM my beloved
3HST有限公司  [author] 5 Dec, 2022 @ 6:19am 
@beetlecat You'll want to use aoe weapons that can target tiles for this, say, frag grenades
shane_357 4 Dec, 2022 @ 5:27pm 
That's great, I desperately need more explosives variety, no one really bothers to make them that isn't CE.
beetlecat 4 Dec, 2022 @ 12:06pm 
Minds/mines. either way.
beetlecat 4 Dec, 2022 @ 12:06pm 
Nice! Are the minds targetable for removal (shooting from a distance) later?
HIM 4 Dec, 2022 @ 6:53am 
(fallout flashbacks)
3HST有限公司  [author] 4 Dec, 2022 @ 6:13am 
@shane_357 no! both vanilla and CE usable
shane_357 4 Dec, 2022 @ 12:18am 
So is this CE only?
SAUCE__GODD 3 Dec, 2022 @ 9:39pm 
Can you pretty please make an incendiary version?
I really wanna keep sanguophages off my lawn