Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since at least Rome 2 if not earlier, unit cost is not adjusted by number of men alive in the unit. In medieval 2 I used to get units down to 1 man/sailor and use them as guards and stuff, they cost $1-2/turn. In the newer titles, ridiculously a 1 man unit still costs $200 or whatever a turn same as fully healed. Ruins the experience fr.
I don't use deep war but i run a lot of other mods and have my own campaign ai changes inbuilt into my modlist, so it gets very aggressive too, but thats how i want my list, its supposed to be something that challenges you and makes you think :)
Cathays wu-xin compass goes up to 1% per region, which can get 4% per province, which is already bordering on too much. Its 0% for the lower levels because it is so powerful at the higher levels. 4% replenishment especially early is close to doubled replenishment.
Skaven and other faster replenishing races have a higher level of replenishment in this mod, up to 8% higher than order factions elite units. I would suggest reading the description before posting things like this, because almost everything youve mentioned here has been discussed in the description.
This is the problem and the question after the transition to high levels and tires to keep these reasonable limits, and not at the beginning of the company to cut to 0 and only at the end of the game to make normal, I generally play the game 80 moves max, but here I drop after 25 moves, because it is impossible to fight with everyone and still win when you have so many restrictions.
Raise everywhere a little bit, not 20 per cent recovery but not 1 or 2, at least 5 per cent and can you make for siege is not 0 and raise the percentage at least?
thankyou for the feedback
Sadly this is a vanilla bug, it doesnt happen particularly often but yes its incredibly frustrating when it does
Youre also supposed to merge units, especially earlygame, to replenish your troops, you cant just rely on replenishment alone, thats why the recruit cost is much lower with this mod :)
Anyways thanks for making this.