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According to what I can understand from the error, it's caused by something on like 833 of the physics engine. From decompiling and recompiling it's quite possibly to do with uncompressed power of 4 displacements that somehow, (possibly, not certain) causes a brown note effect with 64-bit assembly. If 32-bit and 64-bit use different ASM, then that could be the difference.
It's the same exact crash that's happening here:
https://github.com/ValveSoftware/Source-1-Games/issues/5902
Only the error message is different (IVP Failed at ivp_object_polygon_tetra.cxx 833)
any plans to fix more maps that aren't 64-bit compatible? (i.e. Left 4 Dead Yama Town, etc.)