Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary High Elven Characters [LHEC]
670 Comments
Invicta 7 Jul @ 7:30am 
@RedDragon0908 "spawn hbe_finubar_seafarer" with settlement selected worked, and selafyn did too with "legend hbe_selafyn" (I type what's inside the " " without including them, sorry if it's confusing for you haha). Thanks for the help though!
RedDragon0908  [author] 7 Jul @ 2:19am 
@irwin.private forget what I wrote. Defeated mod is 100% compatible. I don't use it so I can't tell you how its functions and waht requirments have to be met in order to recruit the characters.
RedDragon0908  [author] 6 Jul @ 11:08pm 
You can try the "spawn KEY" command while a settlement of yours is selected.
RedDragon0908  [author] 6 Jul @ 11:02pm 
@irwin.private Defeated lords mod is not supported by me. If the mod creator doesn't do so for this mod from his side (added my stuff into his files) then both mods will not effect each other.

@invicta What exactly did you type in? Put it in " just for me to recognise it, in the ingame console all entries have to be done without ".
Please also look at the console mod page as there are additional informations provided.
Invicta 6 Jul @ 2:40pm 
Hey @RedDragon0908, after typing the "legend hbe_finubar_seafarer" (I also tried without the "legend") console command in the console input area nothing happens (Funubar doesn't spawn or get added to the Recruitment Pool). Is the input wrong to spawn him? I'm not well versed in colsole inputs so I might be missing something, would appreciate the help, thanks in advance.
irwin.private 6 Jul @ 12:15pm 
How can I use Eltharion to recruit legendary lords from defeated High Elf factions, such as Aessa Goldmane?
RedDragon0908  [author] 6 Jul @ 12:51am 
I don't want to sound rude or offensive, but would you mind to just read the description AND the discussion topics.

"100% working" is relative, as with every additional mod activated the chances are reduced...
lestatbcn 6 Jul @ 12:47am 
Sorry to ask the same question. Are Finabur and Selafyn appearing? Is te mod working 100%?
RedDragon0908  [author] 5 Jul @ 5:12am 
If the mission is completed but Finubar not added to the pool, you obviously have to use the console...
HisNoodliness 5 Jul @ 4:54am 
The finubar mission completed randomly but i didnt get finubar. can i still somehow get finubar or do i need to use console?
Mortuaire  [author] 4 Jul @ 5:04am 
Hi

They're all loreful characters, no Original characters.

for Auaralion, it's the great-grandson of Morelion, so lineage of Aenarion.

for the OP side, sadly yeah we know that, maybe a second wave of nerfing can happen in the future (yeah they're all already be nerfed xd) but it will only be when this mod will be completely finished.
Talilover 3 Jul @ 8:50pm 
Sorry but not for me, each and every single one of these characters are laughably OP

Also are some of these just OCs? I know a few of them like Lirazel has like a passing mention at best but no idea who Auaralion is
HistoricasLP 30 Jun @ 10:15pm 
Who are the best characters here?
Shadow 27 Jun @ 6:36pm 
It seems Alatar is also not spawning right now. I have tested it on several campaigns both with and without other mods enabled, I have also deleted and re-downloaded this mod to see if that would help.

Thank you for the awesome mod!
lestatbcn 20 Jun @ 9:26am 
My bad :steamfacepalm:
RedDragon0908  [author] 20 Jun @ 1:06am 
If it don't bother you to much you might just read the most recent comment....*sigh*
lestatbcn 19 Jun @ 11:11pm 
How does Selafyn and Finubar appears?
[ACE] Halcide 18 Jun @ 10:19am 
It seems CTD when launching a new campaign has been resolved with the new update
RedDragon0908  [author] 18 Jun @ 7:13am 
Small update:
- restored the MCT option functionality
- tweaked the aemy counters for the missions a bit
- smaller grammar fixes

Selafyn and Finubar spwanw seems to be not working (full or partly) please check the known issues for a workaround via console mod.

Investigating on the crashes, but see comment below for that
RedDragon0908  [author] 18 Jun @ 5:58am 
Later today Ill upload an update to restore the MCT functions, which seems to not work right now.

For the crashes reported here, I need more info.
So I ask everone who get a crash to report it with as much details as possible here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2897366143/3710432845027494009/

Please avoid to just write "got ctd" or "game crashes", These won't help to solve the problem.
Xakiroment 18 Jun @ 5:53am 
with only your mod, i have seen no issue, no crash on load
I didn't go very far in the game, so not sure if there is issue later in the game
RedDragon0908  [author] 17 Jun @ 10:35pm 
Now it becomes even wierder... all mods behave completely independent from each other.
Did MCT changed something regarding the console mod?

Also does the game run only with my mod normally just for me?
Xakiroment 17 Jun @ 4:55pm 
running that mod with MCT, but without pj_console seem to make the game crash when starting a campagne ^^
RedDragon0908  [author] 17 Jun @ 8:02am 
Aside from the usual "read the description about game updates again" did you read my last message?

Im typically very patient about questions etc. but your comment feels kind of off right now!
Do you really think Im not checking if my mod leads to a crash?

So if you don't encounter anything already mentioned, just sit back and wait.
If an update is needed I'll try to patch it up asap.
kakashisenseir 17 Jun @ 6:39am 
update please
RedDragon0908  [author] 16 Jun @ 11:47am 
Ill try to investiagte on in, depending on tomorrows game update, there might be a small mod update too, in first line because of grammar and background adjustments, but maybe it will have an effect on the MCT issue too.
Walks With a Staff 16 Jun @ 10:58am 
Disabling MCT helped me too!
RedDragon0908  [author] 16 Jun @ 4:01am 
Ok, so MCT is/was the culprit for you... while I can run both mods without problems.

There is no compatibility/ depency issue as both mods [should] support each other without effecting.
CozierFoot8 15 Jun @ 2:00pm 
wow - yeah disabling MCT works for me too, and also seems to boot the game faster. Thanks Tunaforfun!
RedDragon0908  [author] 15 Jun @ 9:41am 
Strange...I can run everything with McT but its options/configurations seems not to work.

But with or without MCT, I don't have CTDs as others reported.
Tunaforfun 15 Jun @ 9:39am 
Disabling Mod Conf. Tool did it for me. Dont know what the problem is but my whole modlist works without MCT
CozierFoot8 15 Jun @ 7:08am 
Whatever the collision is, it occurs for all races, new games and saved games. If the Total War Launcher let me create multiple save profiles I'd test it on its own, but I totally believe you that it works fine as a standalone mod.
RedDragon0908  [author] 14 Jun @ 11:40pm 
@all
Please before you comment anything make sure to run the game with only this mod enabled and try to start a campaign.
It works fine on my end. If it doesn't for you, you have to resubscribe and probably restart Steam.
Also it woulb be nice if you can state more than "its crashing". I need at least the campaign and faction names!

@419092289
What exactly is your issue?
The mod is designed to be used with MCT, but its optional. This mod is completely requirementless. Alls mods listed above are for immersion or customisation.
Please follow the tips mentioned above in the comment.
419092289 14 Jun @ 11:11pm 
Hi author, I realized that the mod you made was updated to conflict with MCT causing it to not be able to enter the game
RedDragon0908  [author] 14 Jun @ 10:23pm 
@CozierFoot8
Did you test the mod alone? Are all campaigns effected or only ones for high elves?

@黄药师
I'll make no submods.
黄药师 14 Jun @ 7:15pm 
can you made a submod with Variant Selector
CozierFoot8 14 Jun @ 1:01pm 
I'm also getting a CTD as when loading a game or starting a new game since the update (none of my other mods updates today). The loading bar gets about 1/10 to completion and then the crash occurs. I did some limited debugging with the other mods in my stack that effect the Elven faction and the collision doesn't seem to occur with any of them (LoW - Dragon Legion, Elven Politics, Singe's Skill mods, Highborn Elves - Unit Pack) so it must be something else.
RedDragon0908  [author] 14 Jun @ 9:31am 
Guys (and girls) please before posting anything, test the mod with minimal other mods enabled.
My mod is running fine as I tested it several times.

You might to resubscribe as Steam sometime corrupt the update.
一土西米 14 Jun @ 9:28am 
crash for this mod enable(start new game)
RedDragon0908  [author] 14 Jun @ 6:14am 
One comment is actual enough.
Also, as you might saw in my initial update post, I didn't guarantee anything for savegames.
Testing with own savegames worked fine, but thats a less modded gam version obviously.
jaksurf 14 Jun @ 5:53am 
Crashes on start my Yuan Bo campaign with yr mod enabled.
jaksurf 14 Jun @ 5:49am 
Ups, yr update isnt savegame comp.
Meechoss 14 Jun @ 4:12am 
Okay Im sorry found the issue just some mod wasn't cooperating with yours. Again sorry your mod is going as it should
RedDragon0908  [author] 14 Jun @ 4:02am 
So what exactly is the issue?
Does your game crash at loading process?

Please ignore the savegame, as it might be corrupted (at my tests savegames loaded fine).
A new campaign crash is highly caused by something on your end.
Also verify this mod is the culprit by deactivating all other mods but this one (and its "requirements")
Try to resubscibe properly.
Meechoss 14 Jun @ 3:56am 
Hello after the new update my chaos dwarf campaign won't load and even a freshly started campaign won't but when i dissable this one everything starts working and i cant figure why.
sp♠de sumbul 14 Jun @ 3:39am 
okay thanks! My bad lol :D
RedDragon0908  [author] 14 Jun @ 3:22am 
As stated in my comment: savegames might not be effected at all.
sp♠de sumbul 14 Jun @ 3:13am 
Nice! Thats very good news! Selafyn will appear during my gamepley right since I've research the tech required before update? Or do I need to start a new campaign?
RedDragon0908  [author] 14 Jun @ 2:30am 
Pushed a small hotfix update.

Mostly addressed some missing and background things for Anurion aswell as missing texts and icons.
Asarnil's effect should also be fixed.
Furthermore I tried to fix Selafyn's spawn issue. In my test he spawned as intended again but is no longer contolled via MCT option.

Since this is/was my latest test version there might things already planned for a future update becoming visible. Therefor please report anything that seems off :)

Savegames should be not effected - or corrupted.
Dennyo2 13 Jun @ 11:07am 
i was playing Knights of Caledor the only missing effect was the failure to reduce cost of dragon's and dragon princes, which makes Asarmil too costly to operate