Cities: Skylines

Cities: Skylines

Buhl Building
25 Comments
Southern Pacific Productions 21 Sep, 2024 @ 10:48am 
For some reason for me the RICO Settings of this building are missing, as it only appears as a Unique Building, i checked even in the steam workshop files of this building & there are no RICO settings to be found, is there a solution for this?
wormson 27 Apr, 2023 @ 12:48am 
can't believe i've been playing the game without this, you're so talented darf!
Darf  [author] 29 Dec, 2022 @ 10:58am 
While I agree it´s a lot, polycount is just not very much an issue for modern graphics hardware anymore. For example https://sketchfab.com/3d-models/sacre-coeur-bd117d1bb7164bd4940af806dde08298 has about 1.5 million tris in a realtime lighting setup and I can render it in my browser on my phone at 60 fps. C:S has always been CPU limited, because of the amount of objects and simulation in the game. Besides it has no meaningfull AA and very basic lighting. In my opinion it's better to make models that can hold up in the future.

Also I looked into cutting down detail, but the base has around 80k tris. A meaningfull reduction would take a total remodel, while making use of intertwined surfaces. While that would reduce triscount, I'm not sure if it'd be more taxing on hardware.
Saurion 28 Dec, 2022 @ 4:29pm 
Hope you ever decide to make a reasonabe polycount version of this building. It looks great, but 120k is downright absurd for a top down game.
samwl2002 19 Dec, 2022 @ 2:56pm 
Was just in this building a few weeks back. Absolutely fantastic asset, been waiting for this release lol. Hope you will take on the Guardian Building? I know it would be an animal but it would be so based. Either way, you are a fantastic creator
B0r1slav 10 Dec, 2022 @ 7:54am 
It still doesn't work, and neither does the renaissance center
Darf  [author] 9 Dec, 2022 @ 4:42pm 
Try unsubscribing, boot game and resubscribing? It seems to work fine for me.
B0r1slav 9 Dec, 2022 @ 2:29pm 
Failed to load, please help
girlfromverona 8 Dec, 2022 @ 12:14am 
Amazing work, Darf! Thanks.
Darf  [author] 7 Dec, 2022 @ 1:48pm 
Check my theme, there´s also LUT and lighting setup.
RotateMyRotors 7 Dec, 2022 @ 1:09pm 
Beautiful. Love your Detroit assets
piter 7 Dec, 2022 @ 7:51am 
beautiful work ;) and very nice theme and LUT, what are you using?
aaronhardwick79 6 Dec, 2022 @ 9:01pm 
LOVE THIS
rcshultz44 6 Dec, 2022 @ 12:32pm 
This is a true master peace , I envy your talent Well done.
Nix_ℵ 6 Dec, 2022 @ 10:54am 
jest bomba
Bonovision 5 Dec, 2022 @ 5:32am 
@Darf, I'm not even sure how to visualize the import process you speak of but I'm dang grateful you keep making American assets!
Darf  [author] 5 Dec, 2022 @ 5:09am 
Importing this in C:S was a nightmare, as I had to divide it in 5 different parts, which ♥♥♥♥♥♥ up some normals and materials. (I planned on 2) So there's bount to be mistakes which I haven't seen. I'll see if can do another reimport this week and I´ll release a 4k version on Patreon.
Hafiz 4 Dec, 2022 @ 5:30pm 
beautiful
GayusJuliusCaesarRainbowus 4 Dec, 2022 @ 4:52pm 
A masterpiece :) :roman_temple:
matthiaspowerbomb 4 Dec, 2022 @ 4:01pm 
This looks phenomenal
schaefer.225 4 Dec, 2022 @ 1:30pm 
Christmas came early for my city.
in/flux 4 Dec, 2022 @ 1:09pm 
AWESOME!
stfq58 4 Dec, 2022 @ 1:05pm 
Great work! Though the textures for the two large arches on the top right side of the building are missing when I used the asset. They are there on the top left side, the front, and back. This may just be my system not loading it all the way.
yellowsky_gaming 4 Dec, 2022 @ 11:15am 
Love these Detroit assets!
mity1021 4 Dec, 2022 @ 9:40am 
Awesome work!!