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but I encountered a bug, I had negative reserve ammo for some reason.
here's the clip
sv_magdrop_timetoremove [Float] 420.0 // How long untill the Magazine disappears
sv_magdrop_oneinthechamber [Bool] 1 // One In the Chamber True or false
sv_magdrop_debug [Bool] 0 // Debugging True or false
@meow it's this one
https://youtu.be/uIiaampOLoI
While not being an actual magazine pool system, this function alone has just enough depth to keep me mindful while not hindering gameplay in a tedious way, a very welcome addition in my book and I'm excited to see what more you might come up with in the future.
And props to you for giving credit to Xilandro, been watching and using his mods for years in TTW/NV. Thanks again for all your time and effort on this