Carrier Command 2

Carrier Command 2

Torpedo Reformat
11 Comments
Ribbons0121R121  [author] 30 Dec, 2024 @ 3:48pm 
original speed was gauged at 50-55 meters/sec, we have no idea the exact because its not as simple as a set speed, more so the speed is calculated by physics on an invisible bounding box

i need to update it with the new tools sometime too
The Nice Owl 30 Dec, 2024 @ 1:00am 
What was the original speed value in the game files? What did you change it to?
Sparky 7 Jan, 2024 @ 6:59am 
That wasn't what i was refereeing too, i was on about a new torpedo with it's own rules
Ribbons0121R121  [author] 6 Jan, 2024 @ 7:32am 
what, a whole new game? go for it
a new torpedo? if you can code exe, we cant add any new objects with their "mod support"
Sparky 6 Jan, 2024 @ 7:18am 
no good, i wonder if if would be possible to code a new one?
Ribbons0121R121  [author] 6 Jan, 2024 @ 6:32am 
sadly this is hardcoded in the exe, nothing we can do right now

just drop them on the enemies decks
Sparky 6 Jan, 2024 @ 5:00am 
Air dropped torpedo's with no activation time would be nice, if anyone can figure that out
Ribbons0121R121  [author] 20 Dec, 2022 @ 3:28pm 
my guess based on how it feels is about twice as fast, or at least on the map
L/Cpl. G. Berlichingen [6th GA] 20 Dec, 2022 @ 5:06am 
Vanilla torpedos should be around 50 m/s.
Ribbons0121R121  [author] 19 Dec, 2022 @ 3:28pm 
to put it bluntly, nobody even knows what the original torpedo speed is
the only way to add speed to it is by giving it mass and vice versa, and even then its an arbitrary amount
set it straight right while sitting still and time it going so many meters and do math
L/Cpl. G. Berlichingen [6th GA] 19 Dec, 2022 @ 10:32am 
How fast are the torpedos now? Helps calculating their arming distance and bearing.