Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

The Amber City
35 Comments
Werewolf man (OH YEAH BABY) 28 Apr @ 2:20pm 
otherwise it is a great map for when you want a great challenge, I wouldn't recommend doing a no death run unless your a masochist given the map is a few hours long(2-4 depending on if you want all secrets).
Werewolf man (OH YEAH BABY) 25 Apr @ 6:18am 
I dont have the gibbing mods enables and I dont remember seeing this bug on other maps. I do have serious rpg enabled and plenty of custom maps and enemy resource packs, but no mod that should conflict it that I know of. Its usually the last enemy standing on each wave that doesnt die and zombify means it still moves and attacks. Im sure it happens every time I enter the room too.
sir_kick_me2  [author] 23 Apr @ 1:48pm 
@Werewolf man Hey, sorry that room broke on you (Tragic too, that one's my favorite :crowsword:).

I am unable to reproduce the bug you are seeing on my end, so I have a few questions:
1) Most importantly, What other mods do you have enabled? Does the glitch happen when *only* the required mods are enabled?
2) Does this bug happen consistently? And, have you seen this bug ever happen on other maps?
3) Which enemies specifically don't die when reduced to 0 health? And by "zombify" do you mean they're still moving and attacking?

And as a note, I can't imagine how anything in that arena would cause enemies to stay alive at 0 health. There's no special scripting that's messing with the enemies or anything like that, just some triggers that activate *when* enemies die. I imagine this is most likely a mod conflict. You mentioned gibbing, which makes me think the two newer gibbing mods on the workshop may partly be the cause, though playing the room with them enabled seemed to work fine.
Werewolf man (OH YEAH BABY) 23 Apr @ 9:05am 
The avarice room is bugged. There are enemies that wont die when you reduce their health to 0 because they are not marked as dead. When that happens, the script is broken so when you do somehow kill them(only by gibbing their zombified bodies), the torches wont light up.
F_DAML 10 Nov, 2024 @ 1:25pm 
Bro! It's so good! Without a doubt one of the best maps in workshop! I liked everything and especially the last section
sir_kick_me2  [author] 17 Aug, 2024 @ 8:48pm 
long enough that I don't remember exactly how long it took so I'll just say a fair few months in total from start to finish lmao.

Hope you both had a good experience playing through it. I've been working on another map, so with enough luck that will be on the workshop at... some point in the undetermined future (poor time management skills moment).
KILLER BALENCIAGA 06 17 Aug, 2024 @ 8:37pm 
bruuuh how much time did it take for you to make this map? i played this like for 1 or 2 hours and finished it playing it on split screen with the help of my sister.
1270563672 15 Jul, 2023 @ 9:08am 
This map is really wonderful!:steamthumbsup:
sir_kick_me2  [author] 11 May, 2023 @ 3:08pm 
based tbh
avenger711 11 May, 2023 @ 2:03pm 
It's obvious that I play 2500 enemies map just to solve stupid and muzic puzzle. Always wanted to do so with fps drops and not understanding what to do.
Unsubscribe and dislike.
sir_kick_me2  [author] 8 Mar, 2023 @ 8:13am 
Glad to hear you enjoyed it. I spent a lot of time making sure all the fights were *just* right so I'm very happy to see that it paid off in the end.
Muleke_Trairao 8 Mar, 2023 @ 7:56am 
Just finished the map on Serious difficulty. Holy shit, what an adventure! Really well-designed map with interesting encounters!
I honestly thought the sandstorm was a good idea. Having to rush and kill enemies at the same time can get your heart pumping. I never thought it was unfair since you have plenty of firepower to quickly dispatch the enemies in front you.
Muleke_Trairao 8 Mar, 2023 @ 5:01am 
I haven't finished the map yet, but I'm not having the same issues as sorin.flamura. I died a few times in the beginning, yes, but it wasn't because of the map's balance, it was because of my own mistakes. You do get enough resources to deal with the enemy encounters, you just have to prioritize weapon picks, which enemies to kill first and where to position yourself on the battlefield.
The new revolver is powerful enough and a good replacement for the two vanilla ones.
sir_kick_me2  [author] 2 Mar, 2023 @ 8:55am 
Sorry about that. I can't seem to recreate the crash on my end. Some things you could try are Verify the integrity of your game files, unsubscribing and resubscribing to the mods, and turning off any other mods that aren't a requirement. Without seeing the error messages/log files, however, I have no idea why picking up the key would cause an immediate crash.
Alfeos 2 Mar, 2023 @ 2:59am 
crash immediately after picking up the first key (ankh).
sir_kick_me2  [author] 30 Jan, 2023 @ 12:03pm 
sorin.flamura; The difficulty spikes and scarcity of ammo in some areas is intentional. There are a lot of maps on the workshop that give you so much ammo that you could never possibly run out, so I wanted running dry to be a real threat if you didn't explore & balance your weapon usage. I personally don't think that there are any spots that are *too* unfair for anyone that regularly plays on Serious (unless you're one of the madmen that play without quicksaves).

That being said, do you mind sharing what areas in particular you got stuck at/have problems with? I can take another look at them to see if they are meeting my expectations.
Artemy 30 Jan, 2023 @ 7:43am 
sorin.flamura, i dunno i beat it on serious difficulty without any problems
erc493 19 Jan, 2023 @ 3:30pm 
the moving sandstorm wasnt the best because you had to rush to much but other than that it was a great map!
tmacedo 10 Jan, 2023 @ 6:24pm 
Amazing map! The final area was challenging enough with the moving sandstorm , but it would be cool too if we take the monsters at a slower pace.
sir_kick_me2  [author] 7 Jan, 2023 @ 4:20pm 
Yep, I did forget to set the material of the floor there. Issue should be resolved now. Glad you enjoyed the map.
Artemy 7 Jan, 2023 @ 10:41am 
Yo very cool map. Especially music puzzle. Also some feedback. Seems like floor of the are after gates when you enter the city has no material. No step sounds and dynamic decals
MaddHatt 6 Jan, 2023 @ 1:18am 
This was absolutely lovely. Bravo friend, bravo!
Mighty Nighty Night Knight 28 Dec, 2022 @ 5:18am 
Awesome map! Surprised at it's length also. Feels polished and well taken care of. Found no bugs, and lovin' the new revolver.
WilkySan 20 Dec, 2022 @ 6:09pm 
Not for the faint of heart, this map will test your mettle from the time you pick up your high-damage revolver to the time you get your hands on the big eff-off cannon. Very fun map!
MENTAL_NEKIT 16 Dec, 2022 @ 11:02pm 
Nice map!:steamthumbsup:
Mankybus 10 Dec, 2022 @ 10:35pm 
Absolutely stellar and amazing map from this mad lad, ended up playing it on stream and was blown away at just how much fun I had with it! Stuff like this makes it a good time to be a Sam fan. Really looking for more maps in the future, don't ever feel the need to rush them as quality like this take as much time as it needs :)
steak jacobs 10 Dec, 2022 @ 5:27pm 
I don't think I'll be able to do a deathless run of this map (mainly because of the platforming section to grab the left hawk wing) but I'll definitely feature this map on my channel
Thanadrax 6 Dec, 2022 @ 6:14am 
Well! Played it in co-op. Turns out it was a great map, sometimes was a bit boring with its consistent enemy spawns, but the ending was great. Also fun secrets, and my most fav part probably was switch hunting after 2 big side areas.
Thanadrax 5 Dec, 2022 @ 9:15pm 
Alright, thanks. Gotta check it today.
sir_kick_me2  [author] 5 Dec, 2022 @ 3:35pm 
My bad, I forgot to update the "end wave" trigger when I was adjusting the fight on normal/easy difficulty. The issue should be resolved now. Sorry for the wait.
Thanadrax 5 Dec, 2022 @ 11:28am 
Playing on normal. Checked everything, asked people around - seems like it's bugged. Well, leaving it for later then.
Thanadrax 5 Dec, 2022 @ 11:21am 
Aaand stuck on tommygun arena. Nothing's happening for 10 minutes after I killed frogs.
Thanadrax 5 Dec, 2022 @ 11:13am 
Started playing.
Your stars dome inside background is flickering when looking at sky in certain direction - it can be fixed by setting stars dome model's visibility culling distance to around 10.
Also the lights are very bright, is that supposed to be so?
Thanadrax 5 Dec, 2022 @ 5:15am 
Looks interesting from screenshots... gotta give it a try
YoursTruely 4 Dec, 2022 @ 10:19pm 
The mod is fun :steamthumbsup: enjoyable even.
Healthy number of secrets