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I am unable to reproduce the bug you are seeing on my end, so I have a few questions:
1) Most importantly, What other mods do you have enabled? Does the glitch happen when *only* the required mods are enabled?
2) Does this bug happen consistently? And, have you seen this bug ever happen on other maps?
3) Which enemies specifically don't die when reduced to 0 health? And by "zombify" do you mean they're still moving and attacking?
And as a note, I can't imagine how anything in that arena would cause enemies to stay alive at 0 health. There's no special scripting that's messing with the enemies or anything like that, just some triggers that activate *when* enemies die. I imagine this is most likely a mod conflict. You mentioned gibbing, which makes me think the two newer gibbing mods on the workshop may partly be the cause, though playing the room with them enabled seemed to work fine.
Hope you both had a good experience playing through it. I've been working on another map, so with enough luck that will be on the workshop at... some point in the undetermined future (poor time management skills moment).
Unsubscribe and dislike.
I honestly thought the sandstorm was a good idea. Having to rush and kill enemies at the same time can get your heart pumping. I never thought it was unfair since you have plenty of firepower to quickly dispatch the enemies in front you.
The new revolver is powerful enough and a good replacement for the two vanilla ones.
That being said, do you mind sharing what areas in particular you got stuck at/have problems with? I can take another look at them to see if they are meeting my expectations.
Your stars dome inside background is flickering when looking at sky in certain direction - it can be fixed by setting stars dome model's visibility culling distance to around 10.
Also the lights are very bright, is that supposed to be so?
Healthy number of secrets