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It's not the end of the world to wait, but maybe I'd like to start with a particular sub ideology for more immersion or before certain events happen.
>has the spatial awareness of a peanut
I'm primarily a Victoria 3 modder and I have a lot to work on in that sphere so it may take some time.
I'm primarily a Vic3 modder and I'm going through updating all my Vic3 mods atm so this might take a while but I'll be sure to remember to circle back to this
Not sure if I can do much about it but I'll see if there's anything I can do
That's a really strange thing to happen to a mod that I've not touched in over a year, but it wouldn't be the first time I've had steam workshop fuck something up on an old mod.
This mod is about as simple as it gets and runs on functions that have existed for pretty much the entirety of the game's existence. Just because the launcher says it's "outdated" it doesn't necessarily mean it's broken.
For future readers: please do not ask me to add ideologies. Go find a mod that adds the ideologies you want or make your own.
Here is a description
Classical Socialism believes in Basic Socialist Principles, which advocate for equality, welfare, free healthcare, free education, and advanced freedoms in the society. Along with rapid social and economic change, resulting in either the abolishment or nullification of capitalism. Being less extreme than things like Marxism, Stalinism and Anarcho-Communism, but more radical than Democratic Socialism
At best it will still work with the vanilla ideologies in that mod if they didn't change any of the internal names for them, but you won't have any decisions that let you switch to the new ideologies that mod adds.
With Subideology Decisions, Ultranationalism should be accessible with the non-German Nazism decision which gets unlocked (or locked) as per the conditions listed in the Detailed Rundown in the mod description.
[Vanilla] subideologies are defined in
(HOI4)/common/ideologies/00_ideologies.txt
If you read this file, you'll see that subideologies are defined within the base ideology groups; e.g. right at the top, democracies have conservatism, liberalism, and socialism defined as "types". Subideologies are not defined independently, they are fundamentally linked to a parent ideology group. The way I see it, the game would just simply not expect someone to be, say, non-aligned, but then have a leader with the liberalism subideology. The liberalism subideology is not related to the non-aligned ideology, so as far as the ideology is concerned, liberalism doesn't exist. How the game actually handles such a scenario would need to be tested, but I wouldn't expect it to go well at all.
Worst case, game shits itself trying to change to a subideology of an ideology group that isn't the current ruling party's.
Best case, game changes the ruling party ideology for you at the same time, but that'd just be plain OP, and thus something I would not allow.