RimWorld

RimWorld

Grimworld: Autoguns
57 Comments
Ronin 17 Jul @ 9:19pm 
1.6 pls?
GeekyRaptorStudios 1 Jul @ 1:30pm 
1.5 pls?
PremierVader 20 Oct, 2023 @ 1:18pm 
Hey how does this interact with the new Grimworld series of mods? They also got these guns in them. Can I use both mods at once?
synister 8 Oct, 2023 @ 1:05am 
for those asking, this is in the github list of supported third party mods for combat extended
Mr Gold 30 Aug, 2023 @ 6:16pm 
is this mod combat extended compatable?
SgAres 29 Jun, 2023 @ 4:21am 
nice! also can you add a combat shotgun?
Corvo Manso 6 Jun, 2023 @ 2:16am 
Nice, That's perfect. Every 40k mod out there makes even the pistols a mass destruction weapon and break the game balance. Your mods are one of the few and welcomed exceptions. Thanks!
Sparky  [author] 3 Jun, 2023 @ 8:59am 
@Corvo Manso - I Tried to keep them as balanced as possible in relation to the base game weapons. Most of the weapons either have high burst count but low damage per shot or higher damage but slower fire rate to compensate
Corvo Manso 3 Jun, 2023 @ 1:39am 
How balanced are they? Do they have crazy numbers like 50 damage for each shot in a 6 burst every 1.50 secs?
Litz 25 May, 2023 @ 10:39am 
Playing with this mod, i've had problems with the ammo, as i can't find it, craft it, or others using them just standing and pointing
SgAres 18 May, 2023 @ 2:25am 
can you add combat shotgun?
whenwrašk 3 Apr, 2023 @ 6:05pm 
is there some way to prevent other factions and ruins from having these? i have an idea for a warped-in guardsman squad, and it would work better if only my guys had access to them. cheers for these mods in any case
Slye_Fox 31 Mar, 2023 @ 12:11pm 
Could we get these as a style?
Vidote 8 Mar, 2023 @ 4:42am 
CE compatible?
Sparky  [author] 22 Feb, 2023 @ 10:57am 
@Quickstraw - Thanks for pointing that out, I must have missed that one. I'll add it to the list of minor fixes for when the mod is next updated
Quickstraw 22 Feb, 2023 @ 10:41am 
This is a really cool mod. I made a small patch that makes the names more generic.

Also I noticed a small typo. In the autoguns' descriptions, it says "thier ease of manufacturing" rather than their ease of manufacturing.
SolarFlare1234 3 Feb, 2023 @ 3:52pm 
40k with CE would make centipedes look like tribals
Random Text 8 Jan, 2023 @ 3:05pm 
I found that having the Combat Extended Mod doesn't allow the weapons to be fired. You are basically forced to either use YaoYao's combat mod or ditch these weapons entirely.
bruh 7 Jan, 2023 @ 10:09am 
Hey can you help me out here for some reason none of the bullets come out of the auto guns and the melee weapons don't hit either
Hyeenu 14 Dec, 2022 @ 2:37am 
Loving these Grimworld mods! Keep up the great work :D
Emperors Champion Dragos 13 Dec, 2022 @ 11:45am 
@jacksondaxhacker I recommend you check out the Adeptus Mechanicus Armory mod
GlockenGold 13 Dec, 2022 @ 11:07am 
Can't get a log atm, but I fixed it for myself by just removing the trailing whitespace on line 354 of ThingDefs Weapons. Description of Gun_Hiveworldautopistol, literally just remove the space before the closing tag.
Sparky  [author] 13 Dec, 2022 @ 9:18am 
@GlockenGold - Could you post a log? I don't get any errors on my end so it may be a compatibility issue I can patch
GlockenGold 13 Dec, 2022 @ 6:40am 
The hiveworld autopistol has trailing whitespace in the description. Not an actual problem, but it shows as a red error on startup, so removing it would be nice.
Sparky  [author] 11 Dec, 2022 @ 8:05am 
@Draconis🐊 - I tried to balance them fairly around vanilla weapons, some weapons are slightly stronger than their vanilla counterparts but have higher costs to account for that. Some weapons are actually weaker like the Orlock Autogun which is an assault rifle that unlocks at blowback operation but has worse stats than the standard assault rifle. The only outlier is the Heavy Stubber which does I believe 15 damage per shot and fires in 16 shot bursts, however is has a very long cool-down between bursts, very low accuracy and is heavy enough that you'll be hard pressed to significantly armour anyone holding it
nielsenc87 11 Dec, 2022 @ 1:04am 
This mod is having me feel some type of way
Draconis🐊 11 Dec, 2022 @ 12:30am 
What are the stats on these? I see a lot of weapon mods and when I install them the weapon stats are bonkers like pistols with range 40+ then it turns out they are CE compatible and the maker added wonky stats for vanilla because they don't play vanilla.
jacksondaxhacker 9 Dec, 2022 @ 10:51pm 
Also, will we be seeing Adeptus Mechanicus weapons at some point, I want arc rifles, galvanic rifles, volkite guns, and transuranic arquebusses. Those are all some of the coolest things in 40K imo
War Dog 9 Dec, 2022 @ 8:44pm 
and it was happening with the revovler too
War Dog 9 Dec, 2022 @ 8:44pm 
it happened when a pawn trys to hunt somthing. im going to assume its an issue with simple sidearms? but i dont know much about compatability
Sparky  [author] 9 Dec, 2022 @ 7:50pm 
@hello copter - I can't seem to recreate the problem on my end so I'm assuming it must be a compatibility issue with another mod
War Dog 9 Dec, 2022 @ 2:49pm 
im having a bug where when i try to fire the sawed off shotgun the game crashes. i havent seen if its diffrent with the other guns but i was wondering if its a load order issue
Blake 9 Dec, 2022 @ 9:28am 
Woohoo! More 40k Mods!
jacksondaxhacker 9 Dec, 2022 @ 5:04am 
@sparky I had another brilliant idea for a 40K mod although a little more in-depth than just weapons. Theoretically, using the same system as Steel Torrent or VFE: Pirates' warcaskets, could you add 40K vehicles? I prefer the idea of the vehicles being glorified warcaskets, since you can have the body of the vehicle be the torso, the vehicle's turret be the head, any addons like sponsons be the shoulders, and of course the weapon be the weapon. Although Steel Torrent is more a dedicated vehicle mod.
shane_357 8 Dec, 2022 @ 5:35am 
How do they perform compared to vanilla weapons?
TricksForSwitchz 8 Dec, 2022 @ 1:18am 
You’re epic man, thanks for the grimdark stuff,
If we get melta’s and plasma’s in the next content drop you’ll make me act up bruh
DJ_Indominus 7 Dec, 2022 @ 5:01pm 
Love these
jacksondaxhacker 7 Dec, 2022 @ 12:20pm 
Nice, I'm excited to see what you do next.
Bazdank 7 Dec, 2022 @ 12:07pm 
We need bolters!!
Sparky  [author] 7 Dec, 2022 @ 11:04am 
@jacksondaxhacker - Eventually, special weapons will be their own pack, they're on the to do list.
Emperors Champion Dragos 6 Dec, 2022 @ 7:39pm 
Love this, thanks.
jacksondaxhacker 6 Dec, 2022 @ 3:07pm 
Can you make a few of the more fancy weapons, like meltaguns?
Francis 6 Dec, 2022 @ 1:43pm 
Brother! Get the bolter! THE HEAVY BOLTER!
RobinWyb 6 Dec, 2022 @ 7:25am 
By the Emperor! Needed some more armaments, any chance we could get a Baneblade shipped next? How about a couple Valkyrie's eh?
Velvet 6 Dec, 2022 @ 5:57am 
CE patches are rarely made by mod authors, and almost always submitted to be incorporated into CE itself. I really don't understand how I know that but people that actually use CE don't.
PhD in Suetology Studies 6 Dec, 2022 @ 5:34am 
Sorry for common question - CE?
Daisuke 6 Dec, 2022 @ 5:11am 
I can tell some of said guns have a lot of inspiration from Darktide.

However I love darktide and it's dope I get to use the weapons from it so keep up the great mods
biguan9 5 Dec, 2022 @ 9:30pm 
I LOVE you ts.
Litexi 5 Dec, 2022 @ 9:19pm 
@Sparky - You madlad, you've done and did it again. I had a peek a this before going to bed! I can't wait to test it out on my current play through. I have the Cadian gear and everything going as well.
Chime 5 Dec, 2022 @ 6:15pm 
Very nice, look of the weapons actually matches the vanilla game quite well