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Player Log: https://drive.google.com/file/d/1BZI3dVnSsLPE28Xvoc4KVmc0_nWa9NFx/view?usp=drive_link
Images:
Error that appeared on my screen: https://drive.google.com/file/d/1v1Ly_OJGL_exj6t8bs5L27M8iWTI7obS/view?usp=drive_link
{LINK REMOVED}https://drive.google.com/file/d/15wISTsPlVkkUDKiJj9EJrZtihlDlnzsf/view?usp=drive_link
{LINK REMOVED}https://drive.google.com/file/d/1V-nZSPF6spkLzBOyyx28Aj4liJUuFTtk/view?usp=drive_link
The mods that Rimpy tags as involved in the error:
{LINK REMOVED}https://drive.google.com/file/d/1Gk3ljE2MJ5LIiVQGZQmgG17zVRGvQaL0/view?usp=drive_link
{LINK REMOVED}https://drive.google.com/file/d/1gdjKpAAF-XPshjhsMV4xqRjefIoi19Q-/view?usp=drive_link
@Frisk: maybe the genes change it somehow, this mod only adds the genes to the race, nothing else
I'm running into an issue with my custom xenotypedef where if I try to have gene groups from other mods, notably AlphaGenes and OutlandGenetics, only the first group in my list of groups will roll genes from that mod. Subsequent groups fail to generate any more genes from a specific mod. Is there something that I need to add in my code to puzzle this one out? There are no specific log errors about this and otherwise I'm able to get the xenotype generating successfully.
1. Patch Remove the bodytype genes from the xenotypes that have them
2. Be sure and add the germline bodytype genes back for all the xenotypes
it works perfectly for all directly patched xenotypes, but I'm a bit worried about the fact that there will be some wonky misalignment for new mod xenotypes without a patch. This isn't a huge issue as the patches should be pretty easy.
The bodytype generated now seems to be unlinked to the bodyType genes - so for example, a neanderthal will be generated with a Hulk Body, but actually have the Fat Body gene and subsequent stat effects. I have no idea if such an issue is within the scope of your framework, really, as its a pretty odd interaction. I think I might be able to work around it by converting all the xenotypes bodytype genes to germline genes via your mod, I was just hoping to avoid this as that means some in game functinality (adding bodyType genes via xenotype editor) might be lost.
"This framework is designed so you can easilly custom" remove the extra L from easily and add the word, well, "add" behind it.