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This really makes instruments fun. I get excited when humans and elves bring their instruments so I can add more variety to my temples and taverns.
@WallCat What other mods are you using?
Some future version of this mod will split it off into a mod that just adds the instrument and reaction definitions, and several more that actually add the instruments to the entities.
Regardless, what I'm actually here to say is that I noticed that all of the crafts for glass instrument pieces seem to not work either, even though crafting a non-glass equivalent at another workshop seems to work fine. Apologies if someone else mentioned it already.
I'm not sure I follow the logic that making an instrument harder to make would fundamentally change anything.
Any like I mentioned does not make logical sense.
Example:
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
Unrecognized mod info token: /b
Unrecognized mod info token: *| Renamed to high-tension lute.[*| Prevented dwarves from trading or embarking with it, or with the high-tension lute strings.[*| [b
Unrecognized mod info token: /b
Unrecognized mod info token: *| Made bars one shade darker.[*| Fixed sprite (it was using old version).[*| [b
Unrecognized mod info token: /b
Unrecognized mod info token: *| Made body two shades lighter.[/list|
Dang, it looks like you're right. I'll have to look into this.
https://i.imgur.com/iiNLKv4.png
Great work